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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Canarias}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
''{{#var:ship_name}}'' first became available during the Gibraltar Pillars event during Update 0.11.1. on 16 Feb 2022.


|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_spain.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PSSC506_Canarias.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Spain Premium Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>After signing the Washington Naval Treaty, which specified the maximum characteristics of cruisers, the leading naval powers started building heavy cruisers. Spain, too, strived to keep its fleet effective and modern. In 1928, two cruisers of a new class were laid down. They were named Canarias and Baleares after large Spanish archipelagos. Canarias was the most powerful ship involved in the Spanish Civil War. She took part in the Battle of Cape Spartel, hunted for Republican cargo ships, and attacked coastal fortifications. After the war, Canarias remained the flagship of the Spanish Navy for 40 years.</p><p> </p></div>


|Performance={{AA Sidebar Warning Insert}}
===Pros===
With the large, iconic, and frankly out-of-place Spanish flags along her hull, ''{{#var:ship_name}}'' is the first Spanish ship to enter the game and quite an unusual heavy cruiser at her tier. To begin, compared to her older counterparts ''{{#var:ship_name}}'' has access to only Armor Piercing (AP) [[Ship:Ammo|ammunition]] for her eight 203mm guns, unlike other cruisers which have access to both AP and High Explosive (HE) ammunition, or in some cases Semi-Armor Piercing (SAP) shells. She compensates for this with improved characteristics on her AP shells, with an improved fuse timer and auto bounce angles reminiscent of Royal Navy light cruisers that allow her to deal consistent damage against thinly armored targets such as destroyers and to score consistent citadel hits on cruisers with exposed citadel plating, though her shells are easily defeated by ships with spaced armor belts.
* Main battery shells have high armor penetration capabilities
* Long firing range
* Access to the enhanced Engine Boost consumable


The uniqueness doesn't stop there. ''{{#var:ship_name}}'' is also equipped with a French Engine Boost Consumable that grants a 15 percent speed increase for a duration of 180 seconds, or up to 234 seconds with the appropriate module slotted. This, along with the Sierra Mike signal flag, gives ''Canarias'' a top speed of 39.4 knots &mdash; the highest top speed of any of the Tier VI cruisers and also grants her a unique level of flexibility in being able to reposition quickly to deal with threats.
===Cons===
* Only AP shells available
* Shooting accurately over long ranges is challenging


Speaking of threats, however, this is where the shortcomings begin. ''Canarias,'' unfortunately, doesn't get any improved armor plating similar to ''Pensacola,'' or even a heal similar to ''Devonshire,'' with which she more or less shares an armor scheme. Her armor renders her somewhat fragile against battleship-caliber weaponry, though she does have a nice big slug of health at 35,100 health points. In addition, while she does come armed with 8-inch (203mm) guns, her AP alpha is actually very low, at just 3800 versus 4400-4600 for most cruisers at this tier, and while the improved fuse and ricochet angles result in consistently damaging salvos, they won't really hurt that much against anything larger than a cruiser, even with her fairly quick 12 second reload time and fairly good 16.15km maximum range.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 35100
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 10%
|}
</div>


Overall, while ''{{#var:ship_name}}'' does bring something fresh and unique to the table as far as Tier VI cruiser game play, as well as being another unique historical premium ship, her game impact and damage dealing ability is largely limited to dealing with destroyers and light cruisers. She lacks HE shells to set consistent fires and her chip damage versus battleships stacks up slowly against the more well-armored targets at Tier VI or higher tiers. So while a good ship, she's not exactly spectacular, but definitely makes up for it by being fresh and unique.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 51
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good health pool of 35,100 HP
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Decent to good main battery range
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Quick-ish reload for a Tier VI heavy cruiser
|-
* Royal Navy-style AP Shells.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0
* High speed with Engine Boost
|-
* Good concealment of 10km with <u>Concealment Expert</u>
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 740
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9.6
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* No HE shells
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* AP, while improved, does lower damage compared to 8-inch armed counterparts
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Fairly mediocre armor scheme and plating
|-
* Poor AA Defenses
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.16
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.48
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.4
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.48
|}
</div>


|Research=As a premium ship, ''{{#var:ship_name}}'' has no module upgrades to research.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×2 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.15
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 12.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 144
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.15 km || style="color:inherit;" | 144
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->


The recommended upgrades are:
* '''Slot 1''':  {{Main Armaments Modification 1}}
* '''Slot 2''':  {{Engine Room Protection}}
* '''Slot 3''':  {{Aiming Systems Modification 1}}
* '''Slot 4''':  {{Propulsion Modification 1}} '''or''' {{Steering Gears Modification 1}}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm AP 256 lb Mk I
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 814
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 85
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.005
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 12
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm granada rompedora HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x1 120mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


| rating11 = 2 <!-- Grease the Gears -->
| rating12 = 0 <!-- Swift Fish -->
| rating13 = 0 <!-- Consumables Specialist -->
| rating14 = 0 <!-- Gun Feeder -->
| rating15 = 1 <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->


| rating21 = 0 <!-- Demolition Expert -->
| rating22 = 0 <!-- Fill the Tubes -->
| rating23 = 2 <!-- Consumables Enhancements -->
| rating24 = 0 <!-- Eye in the Sky -->
| rating25 = 2 <!-- Priority Target -->
| rating26 = 1 <!-- Focus Fire Training -->


| rating31 = 0 <!-- Heavy HE and SAP Shells -->
</div></div></div>
| rating32 = 0 <!-- Enhanced Torpedo Explosive Charge -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating33 = 3 <!-- Adrenaline Rush -->
| rating34 = 3 <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 = 2 <!-- Survivability Expert -->


| rating41 = 2 <!-- Top Grade Gunner -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 1 <!-- Outnumbered -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 3 <!-- Radio Location -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 0 <!-- Inertial Fuse for HE Shells -->
|-
| rating45 = 3 <!-- Concealment Expert -->
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
| rating46 = 1 <!-- AA Defense & ASW Expert -->
|-
}}
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 120 mm || style="color:inherit;" | 8 × 1
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 2 × 1
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Hydroacoustic Search}} &ndash; 3 charges
|-
* '''Slot 3:''' {{Engine Boost}} &ndash; 3 charges
| style="color:inherit;" | Short-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 28 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 84 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2
|}


|Camouflage={{Prem Ship Camo Insert|shiptier=6}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 1190 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Upgrades Section|code=PSSC506_Canarias}}


| Juliet Charlie = 3 <!-- No Detonate -->
| India Yankee  =  <!-- -20% Fire duration -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| Hotel Yankee =  <!-- ram someone -->
| Victor Lima  = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray  = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->


| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Mike Yankee Soxisix    = <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Consumables Section|consumables=
| November Echo Setteseven =  <!-- +5% AA damage -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| Sierra Mike      = 3 <!-- +5% speed -->
* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 175.5 hp/s)
| November Foxtrot = 3 <!-- -5% Consumables reload -->
* '''Slot 3:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| India Delta      =  <!-- +20% HP from Repair Party -->
* '''Slot 4:''' {{Engine Boost}} (3 charges, 180.0s action, 90.0s cooldown)
 
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 2 <!-- +10% Hydro action time;  -10% DAAF reload time -->
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
File:CanariasOcean.png|''Canarias''
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1936</h2>
===Construction===
:Builder: Sociedad Española de Construcción Naval; Ferrol, Galicia, Spain
:Laid down: August 15 1928
:Launched: May 28 1931
:Commissioned: September 13 1936
----
===Specifications===
:10,282 tons displacement, standard
:13,969 tons displacement, full load
:193,9m length
:19,51m beam
:6,275m draft
----
====Machinery====
:8 Yarrow: boilers
:4 Parsons : turbines
----
====Performance====
:33 knots at 90,0000 shaft horsepower
:7000nm range at 15 knots
----
====Armor====
:Main belt: 50mm
:Torpedo bulkhead: 25mm
:Decks: 38mm main, 38mm upper deck
:Turrets: 25mm
:Conning tower: 25mm
----
====Armament====
=====Main=====
:Eight (4x2) 203mm rifles
=====Secondary=====
:Eight (8x1) 120mm dual purpose rifles
=====Anti-Aircraft=====
:Eight (8x1) 40mm guns
=====Torpedoes===== 
:Twelve (4x3) 533mm torpedo tubes but were never installed
----
====Aircraft====
:Two (2) float planes, two catapult but were never installed
}}
</div>
 
===History===
 
 
====Design====
 
 
Canarias and Baleares found their origin under Ley de 13 de julio de 1926 focussed on Spanish naval rearmament, three Canarias-class cruisers were planned: Canarias, Baleares, and Ferrol which was never laid down due to lack of funding. Following the Washington Naval Treaty limitations, the Canarias-class couldn't carry any armament greater than 203mm and larger displacement than 10,000 tons. Her design was based on the Royal Navy's Vickers-Armstrong–designed County-class heavy cruisers.
 
British engineer Philip Watt (Armstrong shipyard manager) was appointed as a chief design officer. Plans were accepted by Sociedad Española de Construcción Naval on May 31, 1928. Canarias was laid down on August 15, 1928, and it was to be delivered in 1933 but this wasn't possible until 1936.
 
====Spanish Civil War====
 
Canarias was unfinished at the outbreak of the Spanish Civil War but the Nationalist side decided they wanted her to join active service as soon as possible so a lot of effort was put into the final building stages. When she joined Nationalist Navy the ship lacked main artillery firing direction and secondary armament. It was even necessary to transfer crew from other ships to form the crew of the Canarias.
 
Canarias and her unfinished sister ship Baleares fought in the Spanish Civil War for the Nationalists. She saw action in the following battles: Batalla del Cabo Espartel, Batalla del Cabo Machichaco, Battle of Malaga (where she took part in the war crimes known as Malaga-Almeria road massacre), bombing of Alicante, bombing of Barcelona and the important battle of Cabo de Palos where her sister Baleares was sunk by torpedos from Republican Navy destroyer Lepanto. During the war she sank 34 ships.
 
====World War 2====
 
During the Second World War, she unsuccessfully searched for survivors of the German battleship Bismarck. In 1943, she received a small refit, adding German 37mm anti-aircraft cannons.
 
====Coversion plans into an aircraft carrier====
 
In 1946, the Spanish Government started developing plans for conversion into a 12,000 ton light aircraft carrier. Spain was under an international aislament and building his own carrier was the only possibility left. The design consisted in maintaining the ship’s hull and engine and transforming the rest of the ship. But in 1951 the plan was halted and later in 1953 with the approval of the purchase of ships from the USN it was totally abandoned.
 
====Ifni War====
 
She participated in the Ifni War from 1957 to 1958. She performed logistical duties as well as naval support against Moroccan militia positions. She also took part in the very successful dissuasive action of December 9, 1957 against the Moroccan government which made the Moroccan government change its policies about the conflict.
 
====Equatorial Guinea Independence Crisis====
 
In 1969, Canarias took part in the Equatorial Guinea Independence Crisis under the name of Operación Ecuador due to the collapse of the Spanish colonial administration. Following the United Nations directives for the decolonization in Africa, a referendum was held. 64,32% of the population voted for independence so a recall was needed for all Spanish personnel whether civilian or military. During the operation, Canarias carried back to Spain a total of 280 men, 230 vehicles, two planes, and one helicopter.
 
====Canarias's fate====
 
She was finally decommissioned in 1975, making her the last heavy cruiser in active service and the last surviving Washington Naval Treaty cruiser. Several attempts at conversion into a museum ship failed due to a lack of funds. The ship was finally scrapped in 1977. She was also the last cruiser survivor from the Washington Treaties era.
 
===Historical Inaccuracies===
* Despite being labeled "203 mm AP 256 lb", Canarias' shells are given an in-game weight of only 85kg (187.39lb) instead of the historically correct 116.12kg (256lb). The muzzle velocity of 814m/s is also significantly lower than the historical 885m/s.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:CanariasHistoricalGallery1.jpeg|Naval postage stamp from the 1940s. Original World War 2 camouflage can be seen, same as the one we got in-game.
File:CanariasHistoricalGallery2.jpg|Canarias docked at port.
File:CanariasHistoricalGallery3.jpg|Canarias's regular camouflage scheme.
File:CanariasHistoricalGallery4.jpg|Canarias docked at Barcelona. Columbus Monument, Barcelona can be seen behind the ship.
File:CanariasHistoricalGallery8.png|Baleares after naval combat.
File:CanariasHistoricalGallery5.jpg|Canarias performing a naval patrol.
File:CanariasHistoricalGallery6.jpg|Canarias sailing to be scrapped in 1977.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Spain]]
{{VideoYT|VtDjch16fJk}}
[[Category:Cruisers]]
|Ref=
[[Category:Tier VI ships]]
 
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
<references />
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.11.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|243}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|257}}:
**The ship will lose approximately 15% less speed while turning.
**Interval between salvos in the alternate firing mode increased from 1 to 1.2 s.
**Main battery reload time in the alternate firing mode increased from 40 to 45 s.
*{{WoWS DevBlog Link Insert|264}}:
**Alternate Burst Fire mode removed.
**Main battery firing range increased from 14.5 to 16.5 km.
**Added Engine Boost consumable that increases maximum speed by 15%.
**Main battery reload time decreased from 15 to 10 s.
**Changed AP shell parameters:
*** Maximum damage increased from 3,800 to 4,500.
*** Armor penetration doubled.
*{{WoWS DevBlog Link Insert|269}}:
**Main battery reload time increased from 10 to 10.5 s.
**Main battery firing range decreased from 16.5 to 16.1 km.
**AP shell maximum damage decreased from 4,500 to 4,250.
*{{WoWS DevBlog Link Insert|275}}:
**Main battery reload time increased from 10.5 to 12 s.
**AP shell maximum damage decreased from 4,250 to 3,800.
**Base detectability range by sea increased from 10.8 to 11.5 km.  Other detectability ranges increased accordingly.
}}
*Update 0.11.1:
**First available for 70 Mediterranean Tokens during the Gibraltar Pillars event.
*Update 0.11.5:
**The name of the main battery caliber shell was changed from 203 mm AP 256 lb to 203 mm AP 256 lb Mk I
}}
 
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Latest revision as of 15:08, 10 July 2026


VI
4,500 doubloons

Canarias — Spain Premium Tier VI Cruiser.

After signing the Washington Naval Treaty, which specified the maximum characteristics of cruisers, the leading naval powers started building heavy cruisers. Spain, too, strived to keep its fleet effective and modern. In 1928, two cruisers of a new class were laid down. They were named Canarias and Baleares after large Spanish archipelagos. Canarias was the most powerful ship involved in the Spanish Civil War. She took part in the Battle of Cape Spartel, hunted for Republican cargo ships, and attacked coastal fortifications. After the war, Canarias remained the flagship of the Spanish Navy for 40 years.

Pros

  • Main battery shells have high armor penetration capabilities
  • Long firing range
  • Access to the enhanced Engine Boost consumable

Cons

  • Only AP shells available
  • Shooting accurately over long ranges is challenging

Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables