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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|Dallas}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY for the NA server and DD MMM YYYY for the EU server. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PASC206_Dallas.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">3,100,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;VI [[Ship:Cruiser|Cruiser]].</p><p>In order to meet the restrictions on the total displacement of light cruisers imposed by the London Naval Treaty, these ships were planned to be built according to a reduced and lighter design. One of the proposed options was a ship with a displacement of 8,000 tons, equipped with four twin-gun turrets.</p><p> </p></div>
A version of a small light cruiser design, the development of which preceded the creation of ''[[Helena]]''-class cruisers. She had the features characteristic of most subsequent ships of this U.S. Navy type: moderate speed, the absence of torpedo armament, and the availability of dual-purpose guns complementing the 152 mm main battery mounted in the turrets.<br>
<!-- <br>{{Model3DViewer|6ae00417e0cb4c60923cb8896c4bd609}}-->


|Performance={{AA Sidebar Warning Insert}}
===Pros===
As the first modern light cruiser design in the American tech tree, ''Dallas'' differs significantly from her predecessor, ''[[Omaha]]''. While she retains the light armor, ''Dallas'' mounts a more efficient turret layout, and numerous consumables.
* High damage per minute
* Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots
* Small citadel size


For her main armament, ''Dallas'' boasts an impressive set of ten 152mm guns in four turrets. These guns have a quick rate of fire, decent shell damage, and a high fire chance. When combined with the Inertia Fuse for HE Shells commander skill, ''Dallas'' has no trouble effectively damaging larger, more armored targets. The ship's armor piercing shells are also very effective against broadside targets, or other lightly armored ships. Like other light cruisers, ''Dallas''' shells have a longer travel time than some captains may be accustomed to. This is due to the higher shell arcs. While this may require captains to adjust their aim to account for the shell travel time, this allows allows ''Dallas'' to fire at enemy targets from behind island cover.
===Cons===
* Low main battery range
* Poor main battery ballistics


Similar to other light cruisers, ''Dallas'' is lightly armored with an exposed citadel. The ship will not last long under fire from enemy battleships or heavy cruisers. Instead of relying solely on armor for protection, captains should be mindful of their map position and concealment. When necessary, ''Dallas'' can make use of her wide firing angles to minimize her profile without losing firepower.


Like later ships in the American light cruiser line, ''Dallas'' is fitted with a wide selection of consumables. She can mount {{Defensive AA Fire}}, {{Catapult Fighter}} and {{Hydroacoustic Search}} simultaneously. When combined with her powerful main battery, the ship's consumable set allows captains to make quick work of enemy aircraft, destroyers, and other smaller targets. With proper map positioning, ''Dallas'' can easily perform well as a versatile support cruiser.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dallas (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dallas (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 24000 || style="color:inherit;" | 28300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 4
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* ''Dallas'' carries ten powerful 152mm guns in four turrets.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Wide firing angles allow captains to bring most of their firepower into use without exposing too much of the ship's side armor.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Can mount the {{Defensive AA Fire}}, {{Catapult Fighter}}, and {{Hydroacoustic Search}} consumables simultaneously.
|-
* Lower detection range than most other cruisers at her tier.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 89
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Lightly armored with a citadel that sits above the waterline.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* High shell arcs can make hitting distant targets difficult.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dallas (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dallas (B)
* Short main battery firing range for a Tier VI cruiser.  
|-
* HE shells may struggle to deal damage against higher tier battleships without the Inertia Fuse for HE Shells commander skill.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.5 || style="color:inherit;" | 32.5
* No torpedoes, unlike most Tier VI cruisers.
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 650 || style="color:inherit;" | 650
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.1 || style="color:inherit;" | 8.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Availability of researchable upgrades for ''{{#var:ship_name}}'' is as follows:  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for an increased hit point pool, large anti-aircraft battery, and faster rudder shift time.  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dallas (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dallas (B)
* '''Gun Fire Control System:'''  Upgrade to Mk6 Mod 2 for an extra 10% range on the main battery.
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.52 || style="color:inherit;" | 11.52
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.64
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.44 || style="color:inherit;" | 6.44
|}
</div>


Captains should first research Hull B before researching the upgraded Gun Fire Control System.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk6 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk6 mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2.0 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 13.0 || style="color:inherit;" | 14.3
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 7.1
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 122
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 13 km || style="color:inherit;" | 123
|}
</div>


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE/HC Mk34
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 812
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 47.6
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''': {{Main Armaments Modification 1}} 
* '''Slot 2''': {{Damage Control System Modification 1}}
* '''Slot 3''': {{Aiming Systems Modification 1}}
* '''Slot 4''': {{Steering Gears Modification 1}}
Captains looking to improve upon the ship's anti-aircraft abilities may find {{AA Guns Modification 1}} more useful in place of Aiming Systems Modification 1.


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Key skills for ''{{#var:ship_name}}'' commanders include Priority Target, Demolition Expert, and Inertia Fuse for HE Shells. Concealment Expert is also recommended to reduce the ship's detection range. Basic Firing Training and Manual Fire Control for AA Armament can be taken to improve the ship's anti-aircraft abilities.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP Mk35
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 5.0
|}
</div>


{{Commander Skills 3 CR
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Grease the Gears -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Swift Fish -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating14 = <!-- Gun Feeder -->
|-
| rating15 = 2 <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
| rating16 = 2 <!-- Last Stand -->
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x2 127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating21 = <!-- Pyrotechnician -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Fill the Tubes -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 2 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = <!-- Eye in the Sky -->
|-
| rating25 = <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x1 127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating31 = 2 <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 = 2 <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->


| rating41 =  <!-- Top Grade Gunner -->
</div></div></div>
| rating42 = <!-- Outnumbered -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Radio Location -->
| rating44 = 2 <!-- Inertial Fuse for HE Shells -->
| rating45 = <!-- Concealment Expert -->
| rating46 = 2 <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' equips the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 3 charges
|-
* '''Slot 3:''' {{Catapult Fighter}} &ndash; 3 charges
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
* '''Slot 4:''' {{Hydroacoustic Search}} &ndash; 3 charges
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 20.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 2900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Dallas (A)'''


|Camouflage={{TT Ship Camo Insert|shiptier=6}}
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 2 × 2 + 2 × 1
|-
| style="color:inherit;" | 28 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 14 × 1
|}


|Signals=<!-- write text about best set of signals below -->
'''Continuous damage''' — average DPS within each action zone
''Dallas'' captains should mount standard signal flags to improve the ship's performance in battle. Sierra Mike ({{Sierra Mike|Size=18px}}) flags are highly recommended to increase the ship's top speed. Victor Lima ({{Victor Lima|Size=18px}}) and India X-Ray ({{India X-Ray|Size=18px}}) flags are recommended to improve the main battery's fire chance. November Foxtrot ({{November Foxtrot|Size=18px}}) flags can also be mounted to decrease consumable cooldown time.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{{Signal Flags
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.4
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 85% || style="color:inherit;" | 2.4
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
|}


| Juliet Charlie          = 1 <!-- No Detonate -->
'''Damage by shell explosions'''
| India Yankee            = 2 <!-- -20% Fire duration -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Hotel Yankee            = <!-- ram someone -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
|-
| Victor Lima            = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| style="color:inherit;" | 2 || style="color:inherit;" | 1330 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
| India X-Ray            = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
|}


| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
'''Dallas (B)'''
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 2 <!-- +5% AA damage -->
| Sierra Mike            = 3 <!-- +5% speed -->
| November Foxtrot        = 2 <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->


| X-Ray Papa Unaone      = <!-- +15% Smoke Gen action time -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Sierra Bravo            = <!-- +10% Hydro action time; -10% DFAA reload time -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
}}
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 2 × 2 + 2 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 14 × 1
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Continuous damage''' — average DPS within each action zone
File:DallasStart.jpg
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
File:DallasSide.jpg
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
File:DallasTight.jpg
|-
File:DallasBroad.jpg
| style="color:inherit;" | Short-range || style="color:inherit;" | 119 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
File:DallasFighter.jpg
|-
File:DallasSecondary.jpg
| style="color:inherit;" | Mid-range || style="color:inherit;" | 133 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
File:DallasHullA.jpg|Hull A
|-
File:DallasHullB.jpg|Hull B
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8
</gallery>
|}


|History=<!-- write text below -->
'''Damage by shell explosions'''
<div class="thumb tright">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{{AnnoWiki|content=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
<h2>''{{#var:ship_name}}'', YEAR</h2>
|-
===Construction===
| style="color:inherit;" | 2 || style="color:inherit;" | 1330 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8
:Builder: Yard; City, Country
|}
:Laid down: DD MONTH YEAR
</div>
:Launched: DD MONTH YEAR
</div></div></div>
:Commissioned: DD MONTH YEAR
----
===Specifications===
:XX tons displacement, standard
:XXm length
:XXm beam
:XXm draft
----
====Machinery====
:
----
====Performance====
:XX knots at XX shaft horsepower
:XX nm at XX knots
----
====Armor====
:Main belt:  
:Upper belt:
:Torpedo bulkhead:
:Decks:
:Bulkheads:
:Barbettes and Turrets:
:Conning tower:
----
====Armament====
=====Main=====
:
=====Secondary=====
:
=====Anti-aircraft=====
:
=====Torpedoes=====
:
----
====Aircraft====
=====Total=====
:
=====Fighters=====
:
===== Bombers=====
:
}}</div>
<!-- [[File:PICTURE.JPG|none|thumb|x350px|link=|CAPTION.]]-->


===History===


====Design====
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASC206_Dallas}}


====Service====


===Historical Inaccuracies===
<!-- Consumables have to be tagged individually on a slot by slot basis -->
* Designed in 1934, ''Dallas'' is depicted with fantasy WW2 refits.
{{Ship Consumables Section|consumables=
* Loosely based on scheme 4C. 4C was designed with four twin main battery turrets and six 5" (127mm)/25 caliber anti-aircraft guns. In World of Warships, she has a mixed triple-twin main battery layout and 5"/38 caliber gun turrets.
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* It is unlikely that the US Navy would have given this design the name ''Dallas'' as it conflicts with a ''[[Clemson]]''-class destroyer (DD-199) which also carried the same name and was in active service from 1920 to July 1945. It was renamed ''Alexander Dallas'' in March 1945 as the name ''Dallas'' was being reserved for a planned ''[[Des Moines]]''-class cruiser.
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* ''Dallas''’s permanent camouflage is an adapted version of Measure 32/1D. Based on the radar fit, gun mountings, and deck equipment, this design is possibly dated to a time range of late 1942 or mid 1943. It is unlikely that this ship, were it real, would be painted in dazzle camouflage while remaining in this configuration. A more correct camouflage for this ship would be overall Navy Blue Measure 21.
* '''Slot 3:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* The bridge structure seems to be built around a large armored conning tower, certainly a departure for a ship of this size. The forward main battery Mark 34 director sits right on top of the conning tower, which is most likely just an error on the part of the Wargaming designers as this director required one level of deck penetration. The aft Mark 34 has the same issue.
* '''Slot 4:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
* Mark 33 directors for 5" gunfire control sit on pedestals above the bridge. Their Mark 4 radars basically require the Mark 34 directors below them to be fitted with the oblong Mark 3 Mod. 2 radar. The square Mod. 1 radar would be a better choice here but the strange director positioning prohibits it. Early design practice dictated the main battery directors should be placed higher than the secondary battery/DP directors - this was found to be a mistake, as having the AA directors above the main battery directors gave better sky arcs. This problem persisted all the way to the ''[[Cleveland]]'' class, where it was resolved with the introduction of the "square bridge" ''Cleveland''s which mounted their Mark 37 DP directors above their Mark 34s. As ''Dallas'' is clearly meant to portray some sort of pre-war design, the director positioning Wargaming has chosen is an error.
* '''Slot 5:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 120 hp/s)
* The foremast has a small platform mounting an SA air search radar, and the mainmast (correctly) shows an SG surface search set. The SA air search radar was not fitted to combatant units larger than destroyers (and usually only to destroyer escorts); a cruiser of the ''Dallas''’ importance would at least receive SC or SC-2. The small foretop mast supports a truck light; this is also erroneous, as the SA and SC radar sets could mount a truck light behind the reflector to reduce the need for lighting masts above the radar set.
}}
* The amidships catapult is mounted on the centerline, and there is no aircraft hangar. No USN cruiser after the ''[[Pensacola]]'' class shipped aircraft without twin catapults and a hangar of some sort (the ''Pensacola'' class had a large handling area amidships). While it's not impossible for this ship to have been commissioned without a hangar, its overall configuration suggests that it was designed long after the ''Pensacola'' class had shown the issues inherent with lack of hangar space for aircraft. Cruiser scout planes were considered very valuable (they are the 'eyes' of the ship in the pre-radar days), so hangar space was a consideration on all cruisers after the ''Pensacola'' class. The in-game model also shows an aircraft handling trolley below the catapult on the main deck, which hints at the presence of multiple aircraft (two would be the minimum for a ship of this size) - this arrangement would be extremely cramped in the available deck space, which is also shared with the ship's boats.


<!--|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<gallery>
</gallery>[[File:Dallasinport.png|thumb]]</div></div></div>


|Ref= <!-- write below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<references />
# [https://worldofwarships.com/en/news/history/paper-ships-dallas/ The Project 389 Dallas Light Cruiser - News - World of Warships]


{{WoWS Ship Changelog Insert|1=
<gallery>
{{WoWS Ship Testing Changes Insert|1=
</gallery>
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid032Rk147WrvcGySS3yux5K81sDuxTJpaXrdXscbBStVw6HA5LCSC1T4FaQAsQKr1BXl March 24, 2018]</span>:
</div></div></div>
**Preliminary characteristics.
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid02pwZSWbzY2omoxCwDXu59fWnFmGXuKMNyAWGefgACDcAKE5uSeMRb7AFc3Y3eNztVl March 30, 2018]</span>:
**Main battery reload time was reduced from 10 to 8.5 s.
*<span class="plainlinks">[https://www.facebook.com/notes/341901747072190 May 23, 2018]</span>:
**The Hydroacoustic Search consumable was moved to a separate slot, the new consumable order being Damage Control Party, Defensive AA Fire, Catapult Fighter, Hydroacoustic Search.
}}
*Available for testing by supertesters in the game starting from Update 0.7.4.
*Update 0.7.6:
**Dallas was added to the tech tree, as part of the US light cruiser line.
*Update 0.7.7:
**Minor fixes to geometry and textures on the ship and camouflage.
*Update 0.7.9:
**Minor fixes to geometry and textures.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified - 4 km for detecting ships, 3 km for detecting torpedoes.
*Update 0.7.12:
**Added permanent "New Year" camouflage with the following bonuses:
*** –10% of the cost of post-battle ship maintenance.
*** +50% to experience per battle.
*** –3% to visibility from ships.
*** +4% to the dispersion of enemy shells fired at your ship.
*Update 0.9.2:
**HE shell armor penetration increased from 24 to 25 mm.
**Deck armor thickness increased from 16 to 25 mm.
*Update 0.10.10:
**Minor change to the secondary battery firing range (unlisted change).
*Update 12.5:
**The old World of Warships logo was removed from the New Year permanent camouflage.
}}


}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
[[Category:Ships of U.S.A.]]
[[Category:Cruisers]]
[[Category:Tier VI ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 23:20, 9 July 2026


VI
3,100,000

Dallas — U.S.A. Tech Tree Tier VI Cruiser.

In order to meet the restrictions on the total displacement of light cruisers imposed by the London Naval Treaty, these ships were planned to be built according to a reduced and lighter design. One of the proposed options was a ship with a displacement of 8,000 tons, equipped with four twin-gun turrets.

Pros

  • High damage per minute
  • Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots
  • Small citadel size

Cons

  • Low main battery range
  • Poor main battery ballistics


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables