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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line) -->
{{#vardefine:ship_name|De Ruyter}}
<!-- Add |Ship=code for manual override -->
__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->
<!-- ''{{#var:ship_name}}'' was first released for sale on DD MMM YYYY. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_netherlands.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PHSC104_De_Ruyter.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">700,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Netherlands Tech Tree Tier&nbsp;IV [[Ship:Cruiser|Cruiser]].</p><p>Based on the results of the work of a special commission, the development of a new cruiser began in the Netherlands in 1930. It was planned for the ship to join the fleet in the East Indies in addition to two already available ones. The project was developed by a German-Dutch company and had design features of German ships of that time. The cruiser was named after M. A. de Ruyter, one of the most esteemed Dutch Admirals. The ship was launched in October 1936 and sent to the East Indies the next year, where she stayed until the outbreak of World War II. In 1942, De Ruyter was the flagship of the allied squadron commanded by Admiral Karel Doorman.</p><p> </p></div>


|Performance=<!-- write text about performance in battles below -->
===Pros===
* Airstrike armament available
* Easy to shoot accurately at long ranges
* High AA defense efficiency


{{AA Sidebar Warning Insert}}
===Cons===
* Low survivability
* Low rate of Fire


<!--
PERFORMANCE SECTION GUIDELINES
1.  Write a brief intro paragraph of 1-3 sentences.
2.  Write 1-3 paragraphs of "meat".  Talk about what the ship does well, what it doesn't, how it compares to same tier ships of the same type, how it compares to the previous ship in the tech tree, whatever.  Try to avoid quoting vital statistics to players unless it is really relevant (i.e. concealment); they can see those in the sidebar on the right and don't need them read back. 
3.  Write a brief summary paragraph of 1-3 sentences highlighting the key takeaways from the paragraphs above.
-->


''{{#var:ship_name}}'' is a Tier IV Royal Netherlands Navy light cruiser. She follows ''[[Java]]'', improving certain aspects of her predecessor while keeping the overall flavor.


Just like her Tier III comrade, ''{{#var:ship_name}}'' has no access to torpedoes and thus has to rely on gunpower alone. While she does loose 30% of the guns on paper, the favorable arrangement results in better overall firing angles, which when coupled with the much reduced reload time and good gun range offers solid damage dealing. On top of that, ''{{#var:ship_name}}'' has access to the {{Spotting Aircraft}} consumable to boost her gun range further.
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | De Ruyter (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | De Ruyter (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 21500 || style="color:inherit;" | 24000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 10
|}
</div>


Where ''{{#var:ship_name}}'' may feel like a downgrade is in terms of citadel protection. No longer featuring a turtleback, ''{{#var:ship_name}}'s'' chance of surviving AP salvos at close ranges is drastically reduced. To avoid this ''{{#var:ship_name}}'' has to maintain an angle to threatening ships, and avoid taking hits.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 50
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 13
|}
</div>


As for the preferred playstyle, ''{{#var:ship_name}}'' is best played at range, hitting targets with HE shells and avoiding return fire as much as possible. Close range engagements are to avoid at all cost, as ''{{#var:ship_name}}'' lacks the effective means to dispose of threats quickly.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | De Ruyter (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | De Ruyter (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 32.0 || style="color:inherit;" | 33.6
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660 || style="color:inherit;" | 660
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9.8 || style="color:inherit;" | 7.0
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Accurate guns.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Box shaped citadel in combination with a 30mm strong citadel roof makes ''{{#var:ship_name}}'' less prone to citadel hits when at an angle.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | De Ruyter (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | De Ruyter (B)
* Sufficient main battery firing range
|-
* Above average Alpha per salvo
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 11.7 || style="color:inherit;" | 11.7
* 10% torpedo damage reduction
|-
* Access to {{Spotting Aircraft}} allows for a temporarily boosted gun range
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.13 || style="color:inherit;" | 5.13
* Good firing angles
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 5.73
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.13 || style="color:inherit;" | 5.13
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Lacks torpedoes, unlike other same tier counterparts.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Citadel extends above the waterline and covers ~75% of the ship's length
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Above average reload time for the main armament
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vuurleiding Mk 4 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Vuurleiding Mk 4 Mod. 2
* Worse than average concealment
|-
* Sluggish in handling
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 150mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 12.55 || style="color:inherit;" | 13.81
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 6.7
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 119
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 12.55 km || style="color:inherit;" | 120
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Researchable module upgrades for ''{{#var:ship_name}}'':  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Hull:'''  Upgrade to Hull (B) for more health and improved AA and maneuverability.  Research of this module unlocks progression to V ''Celebes''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Gun Fire Control System:'''  Upgrade to SUO Mk 4 Mod. 2 for an extra 10% range on the main battery.
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm HE Brisantgranaat
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2150
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 11.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->


|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm AP Pantsergranaat
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 46.7
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''De Ruyter (A)'''


The recommended upgrades for ''{{#var:ship_name}}'' are:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* '''Slot 2''':  {{Engine Room Protection}} '''or''' {{Hydroacoustic Search Modification 1}}
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|-
| style="color:inherit;" | 25 mm || style="color:inherit;" | 5 × 2
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 154 || style="color:inherit;" | 85% || style="color:inherit;" | 2.5
|}


{{Commander Skills 3 CR
'''De Ruyter (B)'''
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 2 <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 = 2 <!-- Last Stand -->


| rating21 = <!-- Pyrotechnician -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating22 =  <!-- Fill the Tubes -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating23 = <!-- Consumables Enhancements -->
|-
| rating24 = <!-- Eye in the Sky -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 5 × 1
| rating25 = 2 <!-- Priority Target -->
|-
| rating26 =  <!-- Expert AA Marksman -->
| style="color:inherit;" | 13 mm || style="color:inherit;" | 4 × 1
|}


| rating31 = <!-- Heavy HE and SAP Shells -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Enhanced Torpedo Explosive Charge -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = <!-- Heavy AP Shells -->
|-
| rating35 = 2 <!-- Superintendent -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 70 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| rating36 = 2 <!-- Survivability Expert -->
|-
 
| style="color:inherit;" | Mid-range || style="color:inherit;" | 118 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
| rating41 = 2 <!-- Top Grade Gunner -->
|}
| rating42 = <!-- Outnumbered -->
</div>
| rating43 =  <!-- Radio Location -->
</div></div></div>
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- AA Gunner -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Hydroacoustic Search}}
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}


|Camouflage=<!-- write text about useful camouflage below -->
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PHSC104_De_Ruyter}}


{{TT Ship Camo Insert|shiptier=4}}


|Signals=<!-- write text about best set of signals below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
 
{{Ship Consumables Section|consumables=
{{Signal Flags
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| November Echo Setteseven = 1 <!-- +5% AA damage -->
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| Mike Yankee Soxisix =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
| India X-Ray = 2 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone =  <!-- +15% flood, +5% you detonate -->
| Victor Lima = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee =  <!-- ram someone -->
 
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike = 2 <!-- +5% speed -->
| India Delta =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee =  <!-- -20% Fire duration -->
| Juliet Charlie = 2 <!-- No Detonate -->
 
| X-Ray Papa Unaone =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
 
| Zulu =
| India Bravo Terrathree =
| Equal Speed Charlie London =
| Zulu Hotel =
| Papa Papa =
 
| Wyvern =
| Red Dragon =
| Dragon Flag =
| Ouroboros =
| Scylla =
| Basilisk =
 
| Hydra =
| Leviathan =
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


</gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|History=<!-- write text below -->
[[File:ShipDe Ruyter.png|thumb]]
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>


==In-game historical inaccuracies==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* When ''De Ruyter'' was built, she was equipped with five twin 40 mm Bofors. The twin 25 mm Bofors on Hull (A) and single 40 mm Bofors on Hull (B) are both fabrications by Wargaming.
* The 25 mm Bofors was only used by Sweden and the Soviet Union.
* ''De Ruyter'' had a total of eight 12.7 mm Browning machine guns; four are missing.
* Two-tone grey splinter camouflage pattern is missing.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:De_Ruyter_construction.jpg|De Ruyter under construction (1935)
File:De_Ruyter_in_port.png|De Ruyter after commisioning.
File:De_Ruyter_front.jpg|Frontal view of De Ruyter.
File:De_Ruyter_floatplane.jpg|De Ruyter launching her Fokker C.XI floatplane.
File:De_Ruyter_colorized.jpg|Colorized photo of De Ruyter in the the Dutch East Indies.
File:De_Ruyter_guns.jpg|De Ruyter firing her guns during gunnery training.
File:De_Ruyter_WWII.jpg|De Ruyter shortly before her loss in the Battle of the Java sea.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of Netherlands]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier IV ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.10.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|137}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|145}}:
**Stock main battery firing range decreased from 13.8 to 12.5 km.
*{{WoWS DevBlog Link Insert|159}}:
**Main battery reload time increased from 8 to 8.5 s.
*{{WoWS DevBlog Link Insert|164}}:
**Main battery reload time increased from 8.5 to 9 s.
}}
*Available in pre-early access as the July 2021 reward from Prime Gaming.
*Update 0.10.6:
**Available in early access for Netherlands tokens in sequential bundles in the Armory.
*Update 0.10.8:
**Introduced into the game as a researchable ship in Update 0.10.8.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 15:42, 10 July 2026


IV
700,000

De Ruyter — Netherlands Tech Tree Tier IV Cruiser.

Based on the results of the work of a special commission, the development of a new cruiser began in the Netherlands in 1930. It was planned for the ship to join the fleet in the East Indies in addition to two already available ones. The project was developed by a German-Dutch company and had design features of German ships of that time. The cruiser was named after M. A. de Ruyter, one of the most esteemed Dutch Admirals. The ship was launched in October 1936 and sent to the East Indies the next year, where she stayed until the outbreak of World War II. In 1942, De Ruyter was the flagship of the allied squadron commanded by Admiral Karel Doorman.

Pros

  • Airstrike armament available
  • Easy to shoot accurately at long ranges
  • High AA defense efficiency

Cons

  • Low survivability
  • Low rate of Fire


Ship Stats

Hull Information

Main Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection


Consumables