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m Changed protection level for "Ship:Lion" ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]
 
Added Pros and Cons, TP and armor values, an image. Deleted Historical Gallery.
 
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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Lion}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">IX</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB109_Lion.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">15,900,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;IX [[Ship:Battleship|Battleship]].</p><p>After Japan refused to provide data on the battleships they were building, the countries that had signed the London Naval Treaty of 1936 decided to raise the tonnage of the ships planned for construction. The British Admiralty, which had laid down five King George V-class battleships, planned projects on their basis but with smaller displacement. A total of four battleships were ordered, two of which were of the Lion class. They were laid down in 1939, but amid the outbreak of World War II, their construction was postponed and then canceled.</p><p> </p></div>
The last British battleship designed and laid down before the breakout of World War II. In many respects, the ship was a development of the ''[[King George V]]''-class ships, but, unlike her predecessors, she had greater dimensions, heavier armor, and modern 406 mm main guns.<br><!-- <br><br>{{Model3DViewer|d26cce69a4a4457da698a210803aa55a}}-->


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Low detectability
HMS Lion continues the trend of mid to high tier British Battleships, following the example set by King George V, with her above average concealment for a Battleship, rather poor vertical protection, and absurd High Explosive Firepower. The most noticeable upgrade to the Lion over the Tier VIII ship, HMS Monarch, is her access to two different sets of 16 inch rifles, either the 406mm guns or 419mm guns. Neither option is a poor choice, with both boasting absurd HE shells that deal a hefty amount of damage while boasting a fairly high fire chance, as well as short fuse AP shells that have a higher chance of arming and detonating inside cruisers, though you will most likely wish to stick with the 419mm guns as they are the ones that you will find on the Tier X Ship, the HMS Conqueror. Another noticeable upgrade is the change to the Repair Party Consumable. Compared to the previous ship in the line, the Repair Party Consumable repairs a tremendous amount of damage, recovering 75 percent of Casement Damage, though unfortunately only 10 percent of Citadel Damage. However, the fact that the ship recovers 2.0% of her HP per second over a 20 second duration ( add on 20 percent more with the flag ), and the Lion can effectively "print" herself a new ship if given the opportunity to disengage.
* HE shells with high armor penetration capabilities, maximum damage and fire chance
* Access to Specialized Repair Teams consumable <small>(Restores a considerable portion of a ship's HP by repairing damage within a short period of time)</small>


Speaking of disengaging, the HMS Lion can effectively disappear from enemy sights if she manages to place herself in the optimum position. Her minimum concealment can reach as low as 12 kilometers, which is patently absurd for such a large vessel. That concealment can also allow her to surprise enemy Cruisers or Battleships which have similar or only slightly better concealement, as well as be a nightmare for cruisers caught out in open water thanks to the combination of stealth and her short fuse armor piercing.
===Cons===
* Small HP pool
* Limited main battery gun aiming angles
* Low AA defense efficiency at long range


Do not be fooled, however, into thinking that the Lion is some sort of monster of a Battleship. She has a fair number of weaknesses, such as a high water citadel, extremely poor firing angles on her main battery guns, and she is coated in 32mm plating, which makes her vulnerable to getting chipped down by HE spammers over time. This is all on top of the fact that she also has an extremely low HP pool of just 67,900 Hitpoints, which is even less than the French Jean Bart, which has 69,000 Hitpoints. All of this combined means that the Lion is forced to play more of a midrange role and is highly susceptible, without proper management of her HP pool, to being sunk in the opening minutes of a match before she can make any effect.


Overall, Lion is a fairly decent ship. You can make good effect out of her as well, just...be careful.  
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lion (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lion (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 58600 || style="color:inherit;" | 67900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 25
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Great armor piercing shell penetration combined with short fuse AP makes her dangerous versus cruisers
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* High chance of fire with high explosive shells.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Excellent handling characteristics.
|-
* Great concealment.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 381
* Decent belt armor that protects the citadel well when angled.
|-
* Decent anti-air weaponry provides more-than-adequate self-defense from enemy bomber aircraft.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 32
* Access to the {{Specialized Repair Teams}} consumable found on Royal Navy cruisers that can heal 75% of normal penetration damage.
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Lowest health pool of all Tier IX battleships, as well as weaker Torpedo Defense System.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Armor scheme is vulnerable to broadside hits from enemy battleships and cruiser HE shells.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lion (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lion (B)
* Poor firing angles in general means that she is forced to expose a large amount of broadside to fire all of her guns.
|-
* Her size and length make dodging torpedoes difficult.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.5 || style="color:inherit;" | 29.5
* Average top speed for the tier; not fast enough to chase some ships.  
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 830 || style="color:inherit;" | 830
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 28.9 || style="color:inherit;" | 20.7
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lion (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lion (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.84 || style="color:inherit;" | 14.84
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 15.15
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
Priority should be focused upon upgrading her hull first, then improving her range. The Engine Module should be researched third, and the 419mm guns can be saved for the last part of the grind.  
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 406 mm/45 Mk.II on a Mk.IV Type A/B mount !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 419 mm/45 Mk.I on a Type C/D mount
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 3×3 406mm || style="color:inherit;" | 3×3 419mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.21 || style="color:inherit;" | 19.21
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 29.0 || style="color:inherit;" | 29.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.1 || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 45.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.85
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 252
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 19.21 km || style="color:inherit;" | 252
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:'''  {{Main Armaments Modification 1}} ensures healthy and strong teeth (main battery guns).
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:'''  {{Damage Control System Modification 1}} helps prevent open wounds (fewer fires and floods).
|-
* '''Slot 3:'''  {{AA Guns Modification 1}} helps resist enemy fleas and ticks (aircraft).
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm HE Mk II
* '''Slot 4:'''  {{Damage Control System Modification 2}} helps control excessive bleeding (reduced time on fires and floods).
|-
* '''Slot 5:'''  {{Concealment System Modification 1}} allows ''Lion'' to strike from stealth (because 11.5 km detection radius on a Tier IX battleship puts some Tier IX cruisers to shame).
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6900
* '''Slot 6:'''  {{Main Battery Modification 3}} enables more vicious and rapid attacks (faster reload speed).
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 46.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 929
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 102
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 406 mm AP Mk III
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12600
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 747
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 1080
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 68
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 7.0
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 2 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = 2 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 =  <!-- Preventive Maintenance -->
| style="color:inherit;" | • Name || style="color:inherit;" | 133 mm HE Mk IC
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x133mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 =  <!-- Super-Heavy AP Shells -->
| rating32 =  <!-- Long-Range Secondary Battery Shells -->
| rating33 = 2 <!-- Adrenaline Rush -->
| rating34 =  <!-- Basics of Survivability -->
| rating35 =  <!-- Enhanced Anti-Torpedo Protection -->
| rating36 =  <!-- Expert AA Marksman -->


| rating41 =  <!-- Swift in Silence -->
</div></div></div>
| rating42 = <!-- Improved Secondary Battery Aiming -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating43 = <!-- Close Quarters Combat -->
| rating44 = 2 <!-- Emergency Repair Expert -->
| rating45 = 2 <!-- Concealment Expert -->
| rating46 =  <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'' can equip the following consumables:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1:'''  {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2:'''  {{Specialized Repair Teams}}
|-
* '''Slot 3:''' {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Lion (A)'''


When choosing between aviation assets for '''Slot 3''', the pride leader should consider that {{Spotting Aircraft}} provides better vision, enabling her to take more distant prey, while {{Catapult Fighter}} is mainly intended to keep the fleas and ticks at bay. Choose whichever suits you.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 133 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 8
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4 + 4 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 6 × 2
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 472.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


{{TT Ship Camo Insert|shiptier=9}}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1100 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
|}


|Signals=<!-- write text about best set of signals below -->
'''Lion (B)'''


{{Signal Flags
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| November Echo Setteseven = 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| Mike Yankee Soxisix = 1
|-
| India X-Ray = 1
| style="color:inherit;" | 133 mm || style="color:inherit;" | 8 × 2
| Juliet Whiskey Unaone =  
|-
| Victor Lima = 1
| style="color:inherit;" | 40 mm || style="color:inherit;" | 10 × 6 + 6 × 2 + 4 × 1
| Hotel Yankee = 1
|}


| November Foxtrot = 2
'''Continuous damage''' — average DPS within each action zone
| Sierra Mike = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = 2
|-
| India Yankee = 3
| style="color:inherit;" | Mid-range || style="color:inherit;" | 619.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| Juliet Charlie = 1
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


| Zulu = 1
'''Damage by shell explosions'''
| India Bravo Terrathree = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Equal Speed Charlie London = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Zulu Hotel = 2
|-
| Papa Papa = 1
| style="color:inherit;" | 4 || style="color:inherit;" | 1100 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>


| Wyvern =
| Red Dragon = 2
| Dragon Flag = 2
| Ouroboros =
| Hydra =
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<!-- Add the ship code here to populate the upgrade table -->
File:LionStart.png
{{Ship Upgrades Section|code=PBSB109_Lion}}
File:LionFlyby.png|An Aichi D3A1 from ''[[Kaga]]'' inspects the new cub.
File:LionRoar.png|''Lion'' roars.
File:LionDetail.jpg
File:LionNeptune.jpg|''Lion'' leads the pride.
File:LionTown.jpg|''Lion'' pounces on an enemy cruiser.
File:LionTB.png|''Lion'' shreds the enemy ''[[Hiryu]]''’s torpedo bombers.
File:LionPouncesOnCruiser.jpg|''Lion'' pounces on another victim.
File:LionDamage.png|Three ships attempt to take down the ''Lion''.
File:HoodTriesLion.jpg|An enemy ''[[Hood]]'' attempts to tame ''Lion''.
</gallery>


|History=<!-- write text below -->
<div class="thumb tright">
{{AnnoWiki|content=
<h2>HMS ''{{#var:ship_name}}'', 1938</h2>
===Construction===
:Vickers Armstrong; Newcastle-upon-Tyne, England, United Kingdom
:Laid down: 4 July 1939
:Scrapped: Fall 1945
----
===Specifications===
:41,262 metric tons displacement, standard
:47,627 metric tons displacement, deep load
:239.3m length
:32.0m beam
:10.2m draft
----
====Machinery====
:8 Admiralty boilers, 4 Parsons turbines
----
====Performance====
:30.0 knots at 130,000 shaft horsepower
:14,000 nm at 10 knots
----
====Armor====
:Main belt: 149–374 mm
:Decks: 63–149 mm
:Bulkheads: 100–299 mm
:Barbettes and Turrets: 374 mm barbettes,<br>&nbsp;&nbsp;&nbsp;374mm face, 174mm sides
:Conning tower: 76–114 mm
----
====Armament====
=====Main=====
: Nine (3x3) BL 16-inch Mk II guns
=====Secondary=====
: Sixteen (8x2) QF 5.25-inch Mk I dual purpose guns
=====Anti-aircraft=====
: Forty-eight (6x8) QF 2-pounder (40mm) guns
----
====Aircraft====
: Four (4) Supermarine Walrus, one catapult
}}</div>


The ''Lion'' in game is the 1938 design approved by the Admiralty, with hypothetical increases in AA armament and raked funnel caps similar to the ones on ''Vanguard''. In a notable break from historical accuracy, the ship in game can mount 16.5 inch (419mm) guns from 1920s design studies.
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 1172 hp/s)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
}}


===History===
The ''Lion''-class battleships were a class of six fast battleships designed for the Royal Navy in the late 1930s.  While the Second London Naval Treaty limited the caliber of battleship guns to 14 inches (356mm), the refusal of Japan to sign the treaty resulted in the caliber limit reverting back to 16 inches (406mm) in April 1937. While it was too late to alter the ''King George V''-class to accommodate larger guns, work began on a new class of battleships that could carry 406mm guns. In the interest of saving time, many design features of the ''King George V''-class were reused. In addition to good balance between speed, armament, and protection, the design must also be able to be built and supported in existing home naval slipways and dockyards; in particular, this limited the beam to 105 ft (32.0m). It was eventually concluded that a well balanced ship that met these requirements would weigh some 40,000 long tons standard, well over the 35,000 long ton standard treaty limit that was still in place; this forced several compromises, such as the reduction of secondary mounts from eight to six, and the deletion of aviation facilities.


However, the refusal of the Japanese to disclose details of their battleships under construction caused the US, Britain, and France to invoke the Escalator Clause on March 31, 1938, which increased the tonnage limit to 45,000 long tons at American insistence (the US Navy intended to use that additional tonnage to build the 33 knot ''Iowa''-class battleships). Again, due to cost and the infrastructure limits of Royal Navy home docking facilities, such as the major naval dockyards of Rosyth and Portsmouth, the designers chose to proceed with the 40,000 ton design; the two deleted secondary mounts and aviation facilities were restored.
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Lion.png|thumb]]<div>


====Design====
<gallery>
=====1938 Design=====
</gallery>
The visual appearance of the ''Lion'' would have closely resembled the ''King George V'', having reused many of the previous class's design features. Among the biggest improvements is the main armament; the ''Lion'' would use 406mm/45 guns of a new design in three triple turrets; unlike the wire-wound BL 16-inch Mk.I on the ''Nelson'', the new Mk.II guns are of solid built up construction; it would fire a 1,077 kg (2,375 lb) APC shell at 747 m/s (2,450 ft/s) muzzle velocity. The secondary armament would be the same as the ''King George V''-class, sixteen 134mm/50 dual purpose guns in eight mounts. As designed, the AA gun armament would have consisted of six octuple 40mm "pom-poms", though this likely would have increased had the ships been completed. The machinery, consisting of eight boilers and four shafts, was largely duplicated from the ''King George V''-class, with a slight increase in power to 130,000 SHP at overload condition, which drove the ship at 30 knots. The hull had transom stern, the first for a Royal Navy battleship, to improve steaming efficiency at high speeds. The protection scheme from gunfire and torpedoes was also largely repeated from the ''King George V'', with minor differences such as increasing the belt armor by the machinery spaces to 14.7 inches (374mm) to match the belt around the magazines. The Admiralty approved the design in December 15, 1938 and bids were solicited very shortly afterwards.
</div></div></div><div class="b-popup_content" style="display: none;"><div>
 
=====Design Modifications=====
The design changed several times in response to the removal of all treaty restrictions on size and in light of war experience. Notably, the 1942 design modifications included increased fuel load due to the concerns about ''King George V'''s range and fuel state during the hunt for the ''Bismarck''. The requirement to fire the main guns forward at 0 degree elevation was removed in order to accommodate a bow shear; this was intended to reduce the amount of water shipped over the bow. The beam was increased to 108 ft (32.9m), the maximum that could be accommodated by the extant Panama Canal, in order to increase torpedo protection and reduce draft; however this severely limited the number of home docking facilities that could have handled these ships. The number of AA gun amounts was also increased. To reduce weight and draft, the belt armor over machinery spaces was reduced to 13.7 inch (349mm). While not laid down, this revised design contributed to the ''Vanguard'', the last battleship Britain ever built.
 
====Service====
Six ''Lion''-class ships were planned, two each in the 1938, 1939, and 1940 Naval Programmes. The first pair, ''Lion'' and ''Temeraire'', were ordered on 28 February 1939 from Vickers Armstrongs and Cammell Laird respectively.  ''Lion'' was laid down at Vickers' Newcastle-upon-Tyne shipyard on 4 July 1939 while ''Temeraire'' preceded her at Birkenhead on 1 June.  Contracts for ''Conqueror'' and ''Thunderer'' were awarded on 15 August 1939 to John Brown and Fairfield.  It is uncertain if ''Conqueror'' was actually ordered, but ''Thunderer'' was not.  Neither ship was ever laid down, and construction on ''Lion'' and ''Temeraire'' was later suspended shortly after World War II began in September 1939 in order to free up resources for badly needed escorts to protect supply convoys; both ships were scrapped after the end of the war.
 
====Historical inaccuracies====
* The ''Lion'' class never considered 16.5 inch (419mm) guns at any point during the design process. The 419mm guns were a part of studies done in the 1920s that resulted in the G3 battlecruiser and N3 battleship designs, which in turn led to the ''[[Nelson]]''-class treaty battleships.
* The 1938 ''Lion'' as depicted in game should have the Mk. II designation for the 406mm guns; the Mk. IV designation was used for a new design from the 1944 and 1945 ''Lion'' design studies.
* The 1938 design for ''Lion'' had a top speed of 30 knots, not 29.5 knots as in game.
* The original builders' plans for ''Lion'' and her sister ships had a main battery director on the aft superstructure; this is not modeled in game.
* The citadel volume encompassing the magazines, handling rooms, and machinery spaces should all have distinct heights, compared to the uniform citadel roof deck as modeled in-game.
* Had the ''Lion''s been completed, they likely would not have been equipped with aircraft, as evidenced by the removal of aircraft on ''King George V''-class ships after 1943.
* British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt was in reality 14.7 inch (374 mm) thick.
* The 40mm Mk. IV Bofors 'Hazemeyer' mounts were found to be fragile in service, and therefore the placement of these mounts around and on the main battery turrets is unrealistic.
* The placement of 40mm Bofors forward of "A" turret is inconsistent with history, as no power-operated AA guns were to be mounted forward of the "B" turret barbette due to the front of the ship being very wet while underway.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:HMS Lion.gif
</gallery>
</gallery>
 
</div></div>
|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.K.]]
 
[[Category:Battleships]]
|Ref= <!-- write below -->
[[Category:Tier IX ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/Lion-class_battleship ''Lion''-class battleship - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Testing Changes Insert|1=
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0rENSdtXREdGqDnx7FupXxPHPqYCcMfyfxX6A1BjhwPQvEn9cdodFeoNhZMWqS7vvl August 15, 2017]</span>:
**The AP shell fuse delay was reduced from 0.033 to 0.015 s.
}}
*Available to supertesters in the game starting from Update 0.6.7.
*Introduced into the game as a researchable ship in Update 0.6.10.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 14.76 km.
**The cooldown of thebRepair Party I consumable was changed from 120 to 180 s and Repair Party II from 80 to 120 s.
**The HP points were insignificantly redistributed between the casemate and the superstructure. The superstructure under the secondary battery guns now refers to the superstructure of the ship.
*Update 0.8.5:
**Credit earnings decreased by -5%.
**Experience earnings reduced by -5%.
*Update 0.8.6:
**The citadel was raised to occupy some of the casemate area.
**The Repair Party consumable was changed:
*** Casemate (non-citadel) damage restoration was increased from 60% to 75%.
*** Cooldown reduced from 180 to 120 s.
*Update 0.9.3:
**Fixed a bug due to which the detectability was calculated incorrectly when firing the main battery guns.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 830 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.95 km.
*Update 0.10.3:
**Fixed a bug due to which torpedoes inflicted damage if they had already passed the ship or were moving in the opposite direction from it.
*Update 0.11.8:
**Minor fixes to geometry and textures of the ship.
*Update 0.11.10:
**Main battery firing range increased from 20.7 to 21.1 km.
**Sigma value increased from 1.8 to 1.85.
**Main battery reload time reduced from 30 to 29 s.
**Minor fixes to the geometry and textures of the ship.
}}
 
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 10:27, 6 July 2026


IX
15,900,000

Lion — U.K. Tech Tree Tier IX Battleship.

After Japan refused to provide data on the battleships they were building, the countries that had signed the London Naval Treaty of 1936 decided to raise the tonnage of the ships planned for construction. The British Admiralty, which had laid down five King George V-class battleships, planned projects on their basis but with smaller displacement. A total of four battleships were ordered, two of which were of the Lion class. They were laid down in 1939, but amid the outbreak of World War II, their construction was postponed and then canceled.

Pros

  • Low detectability
  • HE shells with high armor penetration capabilities, maximum damage and fire chance
  • Access to Specialized Repair Teams consumable (Restores a considerable portion of a ship's HP by repairing damage within a short period of time)

Cons

  • Small HP pool
  • Limited main battery gun aiming angles
  • Low AA defense efficiency at long range


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables