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imported>HasteMakesWaste:na
13.4
 
Added Pros and Cons, TP and armor values, an image. Deleted Historical Gallery.
 
(One intermediate revision by one other user not shown)
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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Monarch}}
-->{{WoWs_Ship
__NOTOC____NOEDITSECTION__
|Promo=<!-- in case of gift or promo ship write conditions to get it. (optional)-->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_uk.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PBSB108_Monarch.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.K. Tech Tree Tier&nbsp;VIII [[Ship:Battleship|Battleship]].</p><p>After receiving intel that Japan wouldn't limit the caliber of its new battleships, British engineers began making changes to the construction of the new project 14O battleships. One of the armament options was to install 381 mm guns in three triple-gun turrets, which allowed for offsetting the heavy weight the enhanced armor implied.</p><p> </p></div>
One of the preliminary versions of the ''[[King George V]]''-class ships armed with 381 mm main battery guns. She had features characteristic of a next-generation battleship, namely relatively high speed, thick horizontal armor, and dual-purpose artillery.<br><br>{{Model3DViewer|5c54fd1f84b544a39ce553ca7711bf6b}}


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Low detectability
Tier VIII's ''Monarch'' plays much like predecessor ''[[King George V]]'' a tier below, with noticeable improvements in the calibre of her guns and anti-aircraft suite.
* High damage per minute with both HE and AP shells
* Access to Specialized Repair Teams consumable <small>(Restores a considerable portion of a ship's HP by repairing damage within a short period of time)</small>


Unlike the ''King George V'' with her ten 14-inch guns, ''Monarch'' is equipped with a more competitive main battery comprised of nine 15-inch guns in three triple-barrel turrets.  Each barrel reloads in a mere 25 seconds, faster than even ''[[Bismarck]]''’s eight 15-inch guns.  However, ''Monarch''’s secondary battery leaves something to be desired, unlike her German peer; it isn't worth investing upgrades or commander skill points in improving.  Her anti-aircraft battery has a somewhat similar story, with a weak long-range bubble but a fairly strong mid-range one.  ''Monarch'' won't be able to deter determined airstrikes on her own — especially from equal tiered aircraft carriers or higher — but she can make them costly with Advanced Firing Training and/or AA Guns Modification 1.
===Cons===
* Low level of protection against HE shells
* Low AA defense efficiency at long range


Out of all the Tier VIII battleships, ''Monarch'' also has the least health, lagging behind her contemporaries by a good six thousand hit points or more.  She also has a large superstructure which is easy to hit with high explosive shells; she is more akin to a butterfly than royalty and should seek to avoid the limelight.  Her health and squishy superstructure mean that ''Monarch'' does not take hits very well, and should not attempt to tank damage from multiple sources simultaneously.


While ''Monarch''’s guns stack up damage rather well, don't count on racking up citadels on enemy battleships.  The comparatively lower caliber of ''Monarch's'' guns (15 inches vs. the 16 inches found on ''[[North Carolina]]'' and ''[[Amagi]]'') hurt her penetration against contemporary battleships.  Instead of shooting at their waterlines, captains should shift their aim a little higher in order to strike an enemy battleship above their main belt armour.  Unfortunately, her main guns can only reach out to a range of 18.1 kilometres.  It is a good thing she has access to the {{Spotting Aircraft}} consumable, which can extend her range out by 20% for a short time.
==Ship Stats==
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
It is not ''Monarch''’s guns that make her fearsome, however.  Fully kitted out in a concealment build, ''Monarch'' can have a detection range of 11.5 kilometres, making her the stealthiest battleship in her tier spread.  This concealment mitigates her relative fragility and the limited range of her main guns.  It allows ''Monarch'' to pick-and-choose her fights; to control her engagements to a higher degree, and run away when needed.  All in all, this is what makes ''Monarch'' unique.  It turns an otherwise average and uninspiring battleship into one that can move around and impact the outcome of a match with a greater degree of flexibility than many of her contemporaries. 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Monarch (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Monarch (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 53900 || style="color:inherit;" | 60500
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 22
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Main battery has a quick reload time of only 25 seconds.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Good belt armor that offers decent citadel protection when angled.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Good medium-range anti-aircraft bubble.
|-
* Best-in-tier concealment for a battleship.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 381
* High fire chance with HE shells.
|-
* Enhanced repair party compared to most battleships, capable of repairing up to 75% of normal penetration damage.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 32
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Gun dispersion is worse than German counterpart ''[[Bismarck]]''.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Tall superstructure will attract (and eat) a lot of damage.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Monarch (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Monarch (B)
* Very pitiful gun range, that even some cruisers out range her.
|-
* 15-inch guns don't ''quite'' have the same punch as most of her contemporaries at Tier VIII, most of it's damage comes from HE shells, with it's AP practically worthless at any range.
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 28.0 || style="color:inherit;" | 28.0
* Long-range AA bubble is weak.
|-
* Bad firing angles on her stern "X" turret.
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790 || style="color:inherit;" | 790
* Hull plating is on the thin side for Tier VIII battleships; her 32mm deck plating is extremely vulnerable to penetrations from light cruisers with IFHE and heavy cruisers with HE shells. Combine that with a small hit point pool making her very fragile.
|-
* Not agile, despite good rudder shift.
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 27.4 || style="color:inherit;" | 19.6
 
|}
|Research=<!-- write text about priority sequence of research below -->
</div>
Captains should prioritize ''Monarch''’s upgraded Fire Control System module first, vastly improving upon her 16.5 km stock range. Then, take her Hull upgrade for an extra 7,000 hit points and improved rudder shift time.   Save the improved Propulsion module for last.  


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Monarch (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Monarch (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.14 || style="color:inherit;" | 14.14
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 13.35
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
</div></div></div>
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:'''  {{Main Armaments Modification 1}} is the best pick, as her damage ability hinges on the main batteries and keeping them in the game is vital. This upgrade ensures that they have more survivability, and won't be easily knocked out.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:'''  {{Damage Control System Modification 1}}.  While this module slot in general doesn't offer much usability for ''Monarch'', the Damage Control Modification will go some way towards mitigating fire and torpedo damage. 
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VIII mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk VIII mod. 2
* '''Slot 3:'''  {{Aiming Systems Modification 1}}. While {{AA Guns Modification 1}} is certainly a viable alternative, the ability to put shots downrange more accurately is always usable and certainly very helpful.
|-
* '''Slot 4:'''  {{Damage Control System Modification 2}}. Like Damage Control Modification 1, this upgrade goes a long way towards reducing the amount of fire and flooding damage taken.  
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 3×3 381mm
* '''Slot 5:'''  {{Concealment System Modification 1}}.  The benefits of this modification are fairly obvious.  Using it with the Concealment Expert commander skill brings ''Monarch'' down to a 10.9 km detection range, allowing her to out-spot many cruisers in her tier spread and ''all'' battleships she might encounter.
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.85 || style="color:inherit;" | 19.64
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 2.4
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 45.0
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 1.85
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 238
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 210
|-
| style="color:inherit;" | • Dispersion at 17.85 km || style="color:inherit;" | 238
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 2 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = <!-- Consumables Specialist -->
|-
| rating14 = 2 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm HE Mk VIIIb
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = <!-- Preventive Maintenance -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 6300
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 35.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 879
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 95
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Vigilance -->
| rating25 = 2 <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Name || style="color:inherit;" | 381 mm AP Mk XIIIa
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 11900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 836
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 879
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.015
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 64
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 6.6
|}
</div>


| rating41 = <!-- Swift in Silence -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 2 <!-- Emergency Repair Expert -->
|-
| rating45 = 2 <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 133 mm HE Mk IC
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x133mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 9.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 22
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 8.0%
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' can equip the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{Specialized Repair Teams}}
* '''Slot 3:'''  {{Spotting Aircraft}} '''or''' {{Catapult Fighter}}


Captains have a choice between a {{Spotting Aircraft}} or {{Catapult Fighter}}; the former is more effective due to the limited main battery range of ''Monarch''.


|Camouflage=<!-- write text about useful camouflage below -->
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


{{TT Ship Camo Insert|shiptier=8}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Monarch (A)'''


|Signals=<!-- write text about best set of signals below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 133 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 8 + 4 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 22 × 1
|}


{{Signal Flags
'''Continuous damage''' — average DPS within each action zone
| November Echo Setteseven = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Mike Yankee Soxisix = 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| India X-Ray = 1
|-
| Juliet Whiskey Unaone =  
| style="color:inherit;" | Short-range || style="color:inherit;" | 175 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
| Victor Lima = 1
|-
| Hotel Yankee = 2
| style="color:inherit;" | Mid-range || style="color:inherit;" | 311.5 || style="color:inherit;" | 75% || style="color:inherit;" | 2.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 84 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
|}


| November Foxtrot = 3
'''Damage by shell explosions'''
| Sierra Mike = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| India Delta = 3
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Juliet Yankee Bissotwo = 2
|-
| India Yankee = 3
| style="color:inherit;" | 4 || style="color:inherit;" | 1050 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
| Juliet Charlie = 3
|}


| Zulu = 2
'''Monarch (B)'''
| India Bravo Terrathree = 2
| Equal Speed Charlie London = 2
| Zulu Hotel = 2
| Papa Papa = 2


| Wyvern = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Red Dragon = 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| Dragon Flag = 2
|-
| Ouroboros = 2
| style="color:inherit;" | 133 mm || style="color:inherit;" | 8 × 2
| Hydra = 2
|-
}}
| style="color:inherit;" | 40 mm || style="color:inherit;" | 4 × 6 + 8 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 8 × 2 + 22 × 1
|}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
'''Continuous damage''' — average DPS within each action zone
File:MonarchBroadside2.png
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
File:MonarchBroadside.png|''Monarch'' fires a full broadside against an enemy [[ship:Fuso|''Fuso'']].
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
File:MonarchSecondaries.png|''Monarch's'' secondaries open up on a nearby enemy [[ship:Bismarck|''Bismarck'']].
|-
File:MonarchAtago.png|''Monarch'' eliminates an enemy [[ship:Atago|''Atago'']].
| style="color:inherit;" | Short-range || style="color:inherit;" | 262.5 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
File:MonarchBombed.png|Allies no longer!
|-
File:MonarchBombed2.png
| style="color:inherit;" | Mid-range || style="color:inherit;" | 374.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
File:MonarchKGV.png|Out with the old and in with the new!
|-
File:MonarchBroadFighter.png
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 75% || style="color:inherit;" | 5.2
</gallery>
|}


|History=<!-- write text below -->
'''Damage by shell explosions'''
This ship shares its name with an ''[[Orion]]''-class battleship ''Monarch'' that was built in 1910 and sunk as a target in 1925. The 15 inch (381mm) gun designs for the ''King George V'' were rejected by the Admiralty due to the desire to remain within the terms of the Second London Naval Treaty signed in 1936 and prevent a costly arms race between major naval powers. While these designs were preferred by the Admiralty, the Royal Navy needed new modern Battleships quickly, and couldn't afford to wait until April 1937 to lay down the first new ships. This deadline for Japan and Italy agreeing to the treaty would have allowed the Royal Navy to invoke the escalator cause
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1050 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>


In World of Warships, ''Monarch'' is a very loose interpretation of Design 15C of 1935, one of the designs that was put forward alongside those that would later develop into the ''[[King George V]]''-class battleships. It is arguable that ''Monarch'' doesn't represent design 15C at all due to the numerous major historical inaccuracies and differences from the actual design.


===Historical Inaccuracies===
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* ''Monarch'' actually uses the exact same hull as the ''King George V''-class ''[[Duke of York]]'', sharing the same dimensions, with differences to the mast, aircraft catapult and anti aircraft armament.
{{Ship Upgrades Section|code=PBSB108_Monarch}}
* The preliminary designs with 15-inch guns (such as 15C) had a length of 225.6m, while ''Monarch'' in game has the same length as ''King George V'' at 227.2m, as she shares the same hull.
* The 15-inch gun preliminary designs for the ''King George V'' had twenty (20) 4.5-inch (114mm) secondaries rather than the sixteen (16) 5.25-inch (134mm) secondaries. It is possible that had the design been approved, it may have switched to 5.25-inch secondaries during development.
* All the preliminaries for ''King George V'' used the flat style of turret as found on ''King George V'' while ''Monarch'' uses the more rounded turret style that the previous ''[[Nelson]]'' class used.
* No British battleship ever received the lattice masts that ''Monarch'' carries; even the later ''Vanguard'' (completed in 1946), despite ''Monarch'' supposedly being in a hypothetical 1945 configuration.
* As the hull is a near copy of the ''King George V'' hull, the citadel volume encompassing the magazines, handling rooms, and machinery spaces should all have distinct heights, compared to the uniform citadel roof deck as modeled in-game.
* British armor thicknesses are actually 0.98 times their nominal thickness, due to using 40 lb/sq ft as the approximate weight of steel (actual weight is 40.8 lb/sq ft). Consequently, the nominal 15 inch (381mm) belt would have actually been 14.7 inch (374 mm) thick. The effective quality of the armour is also not taken into account.


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->


|Ref= <!-- write below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
<references />
{{Ship Consumables Section|consumables=
{{WoWS Ship Changelog Insert|1=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
{{WoWS Ship Testing Changes Insert|1=
* '''Slot 2:''' {{Repair Party}} (3 charges, 20.0s action, 80.0s cooldown, 1078 hp/s)
*<span class="plainlinks">[https://www.facebook.com/wowsdevblog/posts/pfbid0rENSdtXREdGqDnx7FupXxPHPqYCcMfyfxX6A1BjhwPQvEn9cdodFeoNhZMWqS7vvl August 15, 2017]</span>:
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
**The AP shell fuse delay was reduced from 0.033 to 0.015 s.
}}
}}
*Introduced into the game as a researchable ship in Update 0.6.10.
 
*Update 0.6.12:
 
**Detectability when firing main guns in smoke changed to 13.35 km.
==Gallery==
**Fixed minor visual issues with geometry and textures.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Monarch.png|thumb]]<div>
*Update 0.6.14:
 
**Antennas on Type 279 masts were replaced with the current RDF Type 281 and RDF Type 281b. The changes do not affect the game balance in any way.
<gallery>
*Update 0.6.15:
</gallery>
**Added a bonus to the Congratulatory permanent camouflage: a 10% discount to the cost of post-battle maintenance.
</div></div></div><div class="b-popup_content" style="display: none;"><div>
*Update 0.8.6:
 
**The citadel was raised to occupy some of the casemate area.
<gallery>
**The Repair Party consumable was changed:
</gallery>
***Casemate (non-citadel) damage restoration was increased from 60% to 75%.
</div></div>
***HP regen per second changed from 0.5% to 0.6%.
[[Category:Ships of U.K.]]
***Cooldown reduced from 120 s to 90 s.
[[Category:Battleships]]
*Update 0.8.10:
[[Category:Tier VIII ships]]
**40-mm / 39 QF Mark VIII AA guns were renamed to 40-mm / 39 QF Mk VIII AA guns.
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*Update 0.10.0:
**The firing range of the secondary battery was increased to 6.6 km.
*Update 0.10.6:
**Base firing range increased from 16.5 to 17 km.
*Update 0.10.10:
**Main battery base firing range increased from 17 to 17.5 km.
**Main battery maximum firing range with Gun Fire Control System increased from 18.7 to 19.2 km.
*Update 0.11.10:
**Main battery firing range increased from 19.1 to 19.6 km.
**Sigma value increased from 1.8 to 1.85.
*Update 13.4:
**Repair Party consumable replaced with Specialized Repair Teams with similar parameters to those found on the next-tier ships of the branch.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 10:23, 6 July 2026


VIII
11,000,000

Monarch — U.K. Tech Tree Tier VIII Battleship.

After receiving intel that Japan wouldn't limit the caliber of its new battleships, British engineers began making changes to the construction of the new project 14O battleships. One of the armament options was to install 381 mm guns in three triple-gun turrets, which allowed for offsetting the heavy weight the enhanced armor implied.

Pros

  • Low detectability
  • High damage per minute with both HE and AP shells
  • Access to Specialized Repair Teams consumable (Restores a considerable portion of a ship's HP by repairing damage within a short period of time)

Cons

  • Low level of protection against HE shells
  • Low AA defense efficiency at long range


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables