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{{#vardefine:ship_name|Independence}}
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__NOTOC____NOEDITSECTION__
{{WoWs_Ship
|Promo=
|Anno=<!-- you can write below short description for the ship. It will replace the default one. -->


|Performance=
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PASA026_Independence.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">2,000,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;VI [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>A set of speedy light aircraft carriers, converted from several incomplete Cleveland-class cruisers, emerged as a result of the U.S. urgency to acquire new aircraft carriers swiftly amid the war. The primary advantage of Independence-class ships lay in their remarkable speed, allowing them to play an active role alongside strike aircraft carriers in all major U.S. Navy operations in the Pacific.</p><p> </p></div>
{{AA Sidebar Warning Insert}}
<!--
Insert the PERFORMANCE SECTION below.  
See the [https://wiki.wargaming.net/en/Ship:Style_Guide Style Guide]. -->


Tier VI American aircraft carrier ''{{#var:ship_name}}'' starts the split from traditional strike carriers into support carriers, with jet assisted take-off rockets and improved patrol fighters. Her hangar features tactical attack aircraft and bombers, alongside standard torpedo bombers. However, these planes do not get the smoke generator consumable found on ''Yorktown'' and ''Essex'' and have low damage output.
===Pros===
* Pro 1
* Pro 2


<h4>F4F Wildcat Tactical Attack Aircraft:</h4>
===Cons===
* Con 1
* Con 2


''{{#var:ship_name}}''’s tactical attack aircraft squadron consists of 5 aircraft that attack all at once, with each plane launching 4 rockets for a total of 20 rockets per drop. This squadron has a couple of advantages as a tactical squadron. First of all, every attack aircraft flight has JATO boosters, which increases their top speed when first launched from the flight deck. Secondly, plane losses do not matter with this squadron, as tactical squadrons always regenerate a full squadron. Finally, this squadron launches all of its rockets at once, limiting the time spent in anti-aircraft auras. The machine gun time is 3.5 seconds which makes them tricky to use against agile targets. These rockets have 27 mm penetration and 7% fire chance, making them a decent choice against cruisers and lightly armored battleships. This squadron carries Patrol Fighters with increased range and latch onto enemy planes faster at the cost of low spotting distance.


==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Independence (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Independence (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 38800 || style="color:inherit;" | 40200
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


<h4>Douglas SBD-4 Tactical Dive Bombers:</h4>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


''{{#var:ship_name}}''’s tactical dive bomber squadron consists of 6 aircraft that attack all at once, with each plane dropping 1 bomb for a total of 6 per drop. These bombers are best used against larger ships that are parallel to the planes as it shares the same circular bomb ellipse as ''Hornet''’s B-25 tactical bomber squadron. While each bomb has decent penetration and firechance, the low bomb count and large drop reticle make them hard to use against small targets. As a tactical squadron, every bomber flight has JATO boosters, which increases their top speed when first launched from the flight deck. Plane losses do not matter with this squadron, as tactical squadrons regenerate a full squadron. This squadron carries the same consumables as the tactical attack aircraft, featuring enhanced Patrol Fighters.  
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Independence (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Independence (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.6 || style="color:inherit;" | 31.6
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 820 || style="color:inherit;" | 820
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.1 || style="color:inherit;" | 13.1
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Independence (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Independence (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.86 || style="color:inherit;" | 9.86
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.99 || style="color:inherit;" | 8.99
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.99 || style="color:inherit;" | 8.99
|}
</div>


<h4>TBF-1C Avenger Torpedo Bombers:</h4>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Independence (A)'''


''{{#var:ship_name}}''’s torpedo bombers are a consistent form of damage against large targets. Each squad consists of 8 aircraft that attack in flights of 2, with each plane dropping a single torpedo for a total of 2 per drop. These torpedoes have low alpha strike individually and players must get multiple hits to deal significant damage. This squadron should be used together with the tactical squadrons to set damage over time effects in the form of fires and floods on enemy ships. As a Tier VI aircraft carrier, ''{{#var:ship_name}}'' does not get a Repair consumable for her torpedo bombers. Because this is a standard squadron, it is limited by the amount of planes left in reserve and its fairly long restoration time. Players must be careful to attack isolated targets and avoid anti-air blobs to preserve planes throughout the battle. Pre dropping can be beneficial when forced to attack heavier anti-air auras. This is achieved by purposefully dropping a strike or two into the water and sending them back to the carrier.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 11 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 14 × 1
|}


<h4>Ship:</h4>
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 119 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 245 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}


''{{#var:ship_name}}'' is a weakly armored aircraft carrier that travels at a fast 31.6 knots. Her deck armor is weak at 21 mm and her hull is covered in standard 16 mm plating. Her base concealment is very good at 9.9 km, which allows players to push the carrier hull into optimal positions to provide Patrol Fighters and strikes onto important targets.
'''Independence (B)'''


As a light aircraft carrier, her anti-aircraft suit is very bad, with 3.5 km range, no flak clouds, and low DPS. Patrol fighters are necessary in order to prevent strikes from enemy carriers. She is also the only Tier VI carrier with no secondary batteries, which leaves her vulnerable against destroyers that get too close.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4 + 9 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 14 × 1
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 259 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1210
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 153
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 103.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR107_INDEPENDENCE_STOCK
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1700
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 112
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT107_INDEPENDENCE_STOCK
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 9800
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.3%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 43
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2510
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 117
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 5
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB107_INDEPENDENCE_STOCK
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 5600
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Access to tactical squadrons with JATO boosters
* Enhanced Patrol Fighters with faster reaction time
* Good concealment
 
|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Weak deck armor
* Low damage output on tactical squadrons
* Low torpedo alpha damage
* Patrol Fighters have low spotting distance
* Does not have secondaries
* Bad AA range and no flak clouds
 
|Research=
<!-- Check this!  Some do.-->
Researchable upgrades for ''{{#var:ship_name}}'':
# '''Hull:'''  Upgrade to Hull (B) for improved survivability, maneuverability and AA. Research of this module unlocks progression to ''[[Yorktown]]''.
# '''Tactical Rocket Aircraft:'''  Upgrade to F4F Wildcat for improved plane HP, restoration time and an extra plane for the squadron.
# '''Torpedo Bombers:'''  Upgrade to TBF-1C Avenger for improved plane speed, HP and restoration time, as well as two extra planes for the squadron.
# '''Tactical Dive Bombers:'''  Upgrade to Douglas SBD-4 for improved plane HP, restoration time and an extra plane for the squadron.
 
|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
 
|Upgrades=<!-- write text about best upgrades below, add * after upgrade link to designate that another upgrade may be viable -->
 
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
* '''Slot 1''':  {{Air Groups Modification 1}}
* '''Slot 2''':  {{Aircraft Engines Modification 1}}
* '''Slot 3''':  {{Torpedo Bombers Modification 1}}
* '''Slot 4''':  {{Torpedo Bombers Modification 2}}
 
|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{{Commander Skills 3 CV
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 = 1 <!-- Last Gasp -->
| rating12 = 2 <!-- Improved Engine Boost -->
| rating13 =  <!-- Engine Techie -->
| rating14 = 3 <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 = 2 <!-- Search and Destroy -->
 
| rating21 = 3 <!-- Torpedo Bomber -->
| rating22 =  <!-- Swift Fish -->
| rating23 = 3 <!-- Improved Engines -->
| rating24 =  <!-- Repair Specialist -->
| rating25 =  <!-- Secondary Armament Expert -->
| rating26 =  <!-- Patrol Group Leader -->
 
| rating31 =  <!-- Sight Stabilization -->
| rating32 =  <!-- Enhanced Armor-Piercing Ammunition -->
| rating33 =  <!-- Demolition Expert -->
| rating34 = 3 <!-- Aircraft Armor -->
| rating35 = 3 <!-- Survivability Expert -->
| rating36 = 2 <!-- Interceptor -->
 
| rating41 = 1 <!-- Bomber Flight Control -->
| rating42 = 3 <!-- Proximity Fuse -->
| rating43 =  <!-- Close Quarters Expert -->
| rating44 = 1 <!-- Enhanced Aircraft Armor -->
| rating45 =  <!-- Hidden Menace -->
| rating46 =  <!-- Enhanced Reactions -->
}}
 
 
<!-- Where to get the Commander skills matrix for the type of ship
https://wiki.wargaming.net/en/Category:Ship_Page_Inserts -->
 
|Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
 
'''Aircraft Carrier:'''
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{CAP Fighter}} &ndash; 4 charges
All aircraft carrier consumables are automatically activated.
 
'''Tactical Attack Aircraft:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
 
'''Torpedo Bombers:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
 
'''Tactical Bombers:'''
* '''Slot 1:''' {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:''' {{Combat Air Patrol}} &ndash; 3 charges
 
|Camouflage={{TT Ship Camo Insert|shiptier=6}}
 
|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
| Mike Yankee Soxisix = 0 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 2<!-- +15% flood, +5% you detonate -->
| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 0 <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
<!-- Add the ship code here to populate the upgrade table -->
| Sierra Mike = 2 <!-- +5% speed -->
{{Ship Upgrades Section|code=PASA026_Independence}}
| India Delta = 0 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 0 <!-- -20% flood duration -->
| India Yankee = 0 <!-- -20% Fire duration -->
| Juliet Charlie = 0 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo = 0 <!-- +10% Hydro action time;  -10% DFAA reload time -->


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
}}
}}




|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 12.10.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|484}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|485}}:
**Removed the preparation time for tactical attack aircraft and dive bomber squadrons at the start of the battle. They will now be ready to use immediately at the start of the battle.
*{{WoWS DevBlog Link Insert|488}}:
**Stock Bomber parameters were changed:
***HP increased from 2290 to 2510.
***Bomb damage reduced from 6200 to 5600.
***All other parameters were adjusted accordingly.
**Researchable Bomber parameters were changed:
***HP increased from 2400 to 2640.
***Bomb damage reduced: 6200 to 5600.
***All other parameters were adjusted accordingly.
**Patrol Fighters consumable parameters were changed:
***Number of fighters increased from 3 to 5.
***Action radius increased by 14%.
*{{WoWS DevBlog Link Insert|495}}:
**"Patrol Fighter" consumable parameters were changed:
***Air visibility radius increased from 2 to 4.5 km.
*{{WoWS DevBlog Link Insert|500}}:
**Stock Attack Aircraft parameters were changed:
***Aircraft preparation time increased from 83 to 103 s.
***Number of rockets in a payload reduced from 6 to 4.
**Researchable Attack Aircraft parameters were changed:
***Aircraft preparation time increased from 80 to 98 s.
***Number of rockets in a payload reduced from 6 to 4.
**Stock Bomber parameters were changed:
***Aircraft preparation time increased from 104 to 115 s.
**Researchable Bomber parameters were changed:
***Aircraft preparation time increased from 101 to 110 s.
*{{WoWS DevBlog Link Insert|501}}:
**Stock and Researchable Torpedo Bomber damage was changed from 4,367 to 3,767.
*{{WoWS DevBlog Link Insert|503}}:
**Both stock and researchable Attack Aircraft changed:
***Machine gun delay before rockets are fired increased by approximately 36%.
}}
*Update 13.0:
**Available from the free progression line of the U.S. Aircraft Carriers Event Pass, during Update 13.0.
*Introduced into the game as a researchable ship in Update 13.2.
*Update 13.2:
**Included additional description for the Patrol Fighters of the ship.
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Latest revision as of 03:31, 30 June 2026


VI
2,000,000

Independence — U.S.A. Tech Tree Tier VI Aircraft Carrier.

A set of speedy light aircraft carriers, converted from several incomplete Cleveland-class cruisers, emerged as a result of the U.S. urgency to acquire new aircraft carriers swiftly amid the war. The primary advantage of Independence-class ships lay in their remarkable speed, allowing them to play an active role alongside strike aircraft carriers in all major U.S. Navy operations in the Pacific.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1


Consumables