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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Ishizuchi}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_japan.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Premium"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PJSB008_Ishizuchi_1921.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">2,500 doubloons</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Japan Premium Tier&nbsp;IV [[Ship:Battleship|Battleship]].</p><p>The original Vickers project commissioned by Japan had five twin-gun turrets with 305 mm guns. The client, however, was not satisfied with the test results of the British 305 mm guns. Further development led to the creation of the Kongō-class battleships.</p><p> </p></div>
One of the draft designs for a battlecruiser of the Imperial Japanese Navy that subsequently materialized as the ''[[Kongo]]'' class. The ship had a high speed and an impressive artillery. The arrangement of main turrets allowed her to fire a full broadside with all main battery guns. The known drawback of the ship's design was a very weak horizontal armor.


|Performance=<!-- write text about performance in battles below -->
===Pros===
{{AA Sidebar Warning Insert}}
* Heavy HE shell damage
* High main battery firing rate
* High top speed


''Ishizuchi'', while marketed as a Tier IV battleship, might properly be called a battlecruiser.  She features quite good maneuverability and speed for a battleship, but her armor simply cannot take the punishment of her contemporaries like ''[[Kaiser]]'' or ''[[Wyoming]]''.  At first glance, she heavily resembles the Tier V ''[[Kongo]]'', which is largely correct: ''Ishizuchi'' is essentially a ''[[Kongo]]'' prototype.  She '''looks''' a lot like her Tier V cousin, but that's where the similarities end.  ''Ishizuchi'' has a bearable rudder shift time of less than 13 seconds and a top speed bordering 28 knots, making her one of the faster battleships in the game. She also features five (5) twin-gun turrets containing decent 305mm guns.  Unfortunately, she suffers from absolutely terrible anti-aircraft defenses and almost no armor, meaning she must be careful and look at the map often for torpedo bombers and enemy battleships.
===Cons===
* Weak armor
* Low AA defense efficiency


Her 305mm armor-piercing rounds will also give players some headaches.  Don't expect them to reliably penetrate enemy battleships; hilariously, she is better off firing high explosive rounds at enemy battlewagons.  With a 32% base fire chance out of her HE shells, she can reliably light enemy battleships on fire and keep them burning for extended periods of time.  Thankfully, her AP rounds are perfectly serviceable against enemy cruisers, due to a low chance of overpenatrating the citadel.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Great maneuverability for a battleship.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Good health pool for her tier at nearly 50,000 hit points.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Best-in-tier reload time of 25 seconds on her main battery.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Excellent HE shell performance for her tier.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Better-than-average turret traverse for IJN battleships
|-
* Range is good for a battleship of her tier at 15.3 km
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 45700
* Lots of secondary guns; destroyers trying to close with her will get a nasty surprise. Unusual for a battleship, her excellent HE performance and heavy secondary battery make her an effective destroyer hunter.
|-
* 305mm guns deadly to cruisers.
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 4
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Terrible anti-aircraft suite.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Paper-thin armor; most battleships and some cruisers can penetrate her main armor belt.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* 305mm AP shells are defective historically, and shatter on practically everything.
|-
* High surface-detection of over 15 km.
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 203
* Abysmal Anti-torpedo protection.
|-
* Easily citadeled between the #3 and #4 turrets due to a raised citadel.
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38
<br />
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
As a premium ship, ''Ishizuchi'' doesn't have any upgrades to research.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 27.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 740
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 12.9
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.74
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.93
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 11.81
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.93
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
</div></div></div>
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''': {{Main Armaments Modification 1}}<nowiki>*</nowiki>
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''': {{Damage Control System Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×2 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 15.3
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 2.4
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 41.9
|}
</div>


'''Slot 1''' provides players with the first option in choosing a desired role. Typically, '''Main Armaments Modification 1''' is recommended to provide additional survivability to the main battery, but players who desire to specialize in the secondary armament should choose {{Auxiliary Armaments Modification 1}}.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | IJN BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.2 × range(km) + 84
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 194
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 192
|-
| style="color:inherit;" | • Dispersion at 15.3 km || style="color:inherit;" | 194
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm HE Mk2a
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5200
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 32.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 831
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 386
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
The following information is provided for players who wish to create a permanent captain for the ship. Those players who are retraining captains or using the ship to gain extra experience for a captain should consult the page relevant to the ship to which the captain will be assigned.
Be aware that ''Manual Fire Control for Secondary Armament'' does '''not''' provide the accuracy bonus it does to ships of tier 7 and up; it may be better to not have it.


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating11 = 2 <!-- Gun Feeder -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating12 = <!-- Pyrotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating13 = 1 <!-- Consumables Specialist -->
|-
| rating14 = 2 <!-- Emergency Repair Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm AP Mk6
| rating15 = <!-- Incoming Fire Alert -->
|-
| rating16 = 1 <!-- Preventive Maintenance / has NO EFFECT on AA/secondaries -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 8000
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 831
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 386
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.0
|}
</div>


| rating21 = 3 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating23 = 1 <!-- Consumables Enhancements -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating24 = 2 <!-- Vigilance -->
|-
| rating25 = 2 <!-- Priority Target -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating26 = <!-- AA Gunner -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Type4
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 16x1 152mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 825
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 25
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 9.0%
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 3 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 76 mm HE Mk2
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x1 76mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.1
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 680
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>


| rating41 =  <!-- Swift in Slience -->
| rating42 =  <!-- Improved Secondary Battery Aiming -->
| rating43 =  <!-- Close Quarters Combat -->
| rating44 = 3 <!-- Emergency Repair Expert -->
| rating45 = 3 <!-- Concealment Expert -->
| rating46 = 3 <!-- Fire Prevention Expert -->
}}


</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 6 × 1
|}


|Consumables=<!-- write text about selection of Consumables below -->
'''Continuous damage''' — average DPS within each action zone
''Ishizuchi'' equips the following consumables:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
* '''Slot 1:''' {{Damage Control Party}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
* '''Slot 2:''' {{Repair Party}}
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 17.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.0
|}
</div>
</div></div></div>


|Camouflage=<!-- write text about useful camouflage below -->
{{Prem Ship Camo Insert|shiptier=4}}


|Signals=<!-- write text about best set of signals below -->
<!-- Add the ship code here to populate the upgrade table -->
* Survivability flags are highly recommended in order to mitigate the damage she will receive in battle.
{{Ship Upgrades Section|code=PJSB008_Ishizuchi_1921}}
* Flags that buff HE-fire chance are recommended in order to maximize on ''Ishizuchi's'' potent HE shells and fearsome fire-chance.
* ''Sierra Mike'' is favourably recommended in order to maximize on ''Ishizuchi's'' battlecruiser top speed.


{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->


| November Echo Setteseven =  <!-- +5% AA damage -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| Mike Yankee Soxisix = 3  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
{{Ship Consumables Section|consumables=
| India X-Ray        = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
* '''Slot 1:''' {{Damage Control Party}} (10.0s action, 80.0s cooldown)
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 228.5 hp/s)
| Victor Lima        = 2 <!-- +1/0.5% (160mm) fire, +4% flood -->
}}
| Hotel Yankee        = 0 <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 1 <!-- -20% flood duration -->
| India Yankee    = 1 <!-- -20% Fire duration -->
| Juliet Charlie  = 1 <!-- No Detonate -->


| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
==Gallery==
| Sierra Bravo      = 0 <!-- +10% Hydro action time; -10% DAAF reload time -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Ishizuchi1.jpg|left|thumb]]<div>
}}


 
<gallery>
|Gallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} --><gallery>
Ishizuchi.jpg|Forward oblique-profile
Ishizuchi2.jpg|Rearward oblique-profile
Ishizuchi3.jpg|Silhouette of quarterdeck and aft turrets
Ishizuchi4.jpg|Close-up of the forward turrets and superstructure
Ishizuchi5.jpg|Top-view silhouette
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
The ''Ishizuchi'' (石鎚, named after Mount Ishizuchi) is based off of Vickers Design 472 which is the originally accepted design for the ''[[Kongo]]''-class of battlecruisers. After the rejection of B-39, B-40, and B-41 designs, Sir George Thurston redesigned the draft in 1911 in order to create Design 472 (known to the Japanese as B-46). This design was accepted and was laid down on January 11, 1911 in Barrow-in-Furness, Britain. The original design called for ten 305mm/45 guns mounted in five twin turrets, however, after being urged by Commander Kato Hirohasu and witnessing gun trials, the Japanese Navy made the decision on November 29, 1911 to alter the design to fit eight of the new 360mm/45 gun in four double turrets. These alterations were completed successfully and the ship was launched on May 18, 1912, and was christened ''[[Kongo]]''.
 
The name "Ishizuchi" was given to the design by Wargaming in accordance with the Imperial Japanese tradition to name battlecruisers after mountains.


===Historical Inaccuracies===
* No ship in the Imperial Japanese Navy was ever named ''Ishizuchi''.
|HistoricalGallery=<!-- write below list of files without tags. description (if necessary) for each should be separated with template {{!}} -->
<gallery>
<gallery>
Ishizuchi_02.jpg|Vickers Design 472.
</gallery>
Ishizuchi_01.jpg|Vickers Design 472 cross section.
</div></div></div>
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->


|Ref= <!-- write below -->
[[Category:Ships of Japan]]
 
[[Category:Battleships]]
{{WoWS Ship Changelog Insert|1=
[[Category:Tier IV ships]]
*Available for testing by supertesters in the game starting from Update 0.3.1.
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
*Update 0.3.1.4:
**Increased rotation speed of gun turrets.
**The dispersion spread of the main battery guns was reduced.
**The battle tier was reduced - now can only see battles of Tiers IV and V.
*First appeared on sale in July 2015.
*Update 0.5.1.2:
**Added to the Japanese tech tree as a premium Tier IV ship.
*Update 0.5.3.2:
**The Type 6 camouflage was renamed Type 9.
*Update 0.5.5:
**Increased protection of citadel spaces and steering modules from large-caliber HE shell splash damage.
**Main battery reload reduced from 30 to 25 s.
*Update 0.5.6:
**Added for sale for doubloons directly in the game client (before was only available in the premium store).
*Update 0.5.11:
**The armored model of the hull was refined.
*Update 0.6.2:
**Improved appearance with the use of special technology for improved rendering of thin elements (rigging, etc.).
**The national flag was moved from the stern to the mast.
*Update 0.6.3:
**Base firing range increased from 12,900 to 15,300 m.
**Base detectability from ships was reduced from 16,560 to 15,200 m.
*Update 0.6.9:
**Improved ship geometry.
*Update 0.6.11:
**Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 11.81 km.
**Removed the nameplate on the stern.
*Update 0.6.14:
**The plates with inscriptions were returned. The changes do not affect the game balance in any way.
*Update 0.6.15:
**A was been added to the "Type 9" permanent camouflage - a -10% discount to the cost of post-battle maintenance.
*Update 0.7.2:
**Players who have collected the "Rewards" sub-collection of the "Yamomoto Isoroku" collection can use an alternate permanent camouflage color.
*Update 0.7.4.1:
**Added to the Japanese tech tree for purchase with doubloons.
*Update 0.7.6:
**Improved display of thin elements on the hull.
*Update 0.7.7:
**Became unavailable for purchase with doubloons in the game client.
*Update 0.7.11:
**Armor-piercing shells of 152-mm secondary battery guns were replaced with high-explosive shells.
**Became available for purchase with doubloons in the game client.
*Update 0.9.10:
**Fixed a bug due to which part of the armor was missing in the barbettes.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4 km.
*Update 0.10.9:
**Available for purchase in the Armory for 10,000 Community Tokens.
*Update 0.11.4:
**No longer available for purchase in the Armory via Community Tokens.
*Update 0.11.6:
**Made temporarily unavailable for purchase in the Armory due to technical issues.
}}
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Latest revision as of 19:41, 9 July 2026


IV
2,500 doubloons

Ishizuchi — Japan Premium Tier IV Battleship.

The original Vickers project commissioned by Japan had five twin-gun turrets with 305 mm guns. The client, however, was not satisfied with the test results of the British 305 mm guns. Further development led to the creation of the Kongō-class battleships.

Pros

  • Heavy HE shell damage
  • High main battery firing rate
  • High top speed

Cons

  • Weak armor
  • Low AA defense efficiency


Ship Stats

Hull Information

Main Battery

Secondary Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection


Consumables