Welcome to Wargaming.net Wiki!
Variants
Navigation

Ship:Jacksonville

Jump to: navigation, search
imported>HasteMakesWaste:na
mNo edit summary
 
Pockington (talk | contribs)
added missing information on launch day
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
{{Template:WoWs_Ghost_Ship
{{#vardefine:ship_name|Jacksonville}}
|shipname=Jacksonville
__NOTOC____NOEDITSECTION__
|shipcode=PASC011_Jacksonville
|nation=usa
<!-- nations are japan, usa, ussr, uk, germany, europe, pan_asia, france, commonwealth, italy, pan_america, netherlands, spain (case sensitive) -->
|shipclass=Cruiser
<!-- classes are Destroyer, Battleship, Cruiser, AirCarrier, Submarine (case sensitive) -->
|shiptier=11
<!-- enter a number from 1 to 11 -->
|ancestorship=
|childship=
<!-- ancestor and child must be ship codes -->
|researchcost=
|purchasecost=
|status=0
<!-- 0=techtree, 1=premium, 2=special -->
|anno=A powerful light cruiser with 15 dual-purpose 152 mm guns—this project was a hypothetical development of the Worcester class. In the early 1940s, the U.S. developed projects for ships capable of fighting high-altitude aircraft. Various armament options were considered, including those with 152 mm dual-purpose guns housed in triple-gun turrets, but they never saw the light of day.
|promo=


|hitpoints=52,000
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">11</span></div><div class="b-description-img_vehicle">[[File:Ship_PASC011_Jacksonville.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">47,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;11 [[Ship:Cruiser|Cruiser]].</p><p>A powerful light cruiser with fifteen 152 mm dual-purpose guns—this project is a hypothetical development of the Worcester class. In the early 1940s, the U.S. developed projects for ships capable of fighting high-altitude aircraft. Various armament options were considered, including 152 mm dual-purpose guns housed in triple-gun turrets, but they never saw the light of day.</p><p> </p></div>
|armorplating=25
|armorbelt=152
|torpedodamage=
|torpedohoming=
|maximumspeed=34
|turningcircle=790
|ruddershifttime=8.5
|surfaceconcealment=12.3
|aerialconcealment=8.5


|mainbatteryname=152 mm/47 DP Mk.16 in a turret
===Pros===
|mainbatterylayout=5 x 3
* High damage per minute
|mainbatteryreload=5
* Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots
|mainbatteryturntime=7.2
* Access to Surveillance Radar consumable
|mainbatteryrange=18.2
* High-Explosive Barrage combat instructions provide very high HE shell penetration for the caliber
|mainbatterydispersion=152


|shell1type=HE
===Cons===
|shell1name=152 mm HE Mk 40
* Poor survivability
|shell1damage=2,200
* Combat instructions requires a lot of main battery hits to activate
|shell1firechance=12
|shell1velocity=812
|shell1weight=48


|shell2type=AP
|shell2name=152 mm AP 130 lb Mk36
|shell2damage=3,200
|shell2velocity=762
|shell2weight=59


|torpedolaunchername=
==Ship Stats==
|torpedolaunchercount=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
|torpedoreload=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|torpedoturntime=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|torpedorange=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|torpedospeed=
|-
|torpedoconcealment=
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52000
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19
|}
</div>


|secondarybatteryrange=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarybatterytype=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 152
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
</div>


|secondarygun1=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun1count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun1rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun1damage=
|-
|secondarygun1velocity=
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 34.0
|secondarygun1firechance=
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.5
|}
</div>


|secondarygun2=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun2count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun2rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun2damage=
|-
|secondarygun2velocity=
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 12.27
|secondarygun2firechance=
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.52
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 6.2
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.52
|}
</div>


|secondarygun3=
</div></div></div>
|secondarygun3count=
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun3rof=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun3damage=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun3velocity=
|-
|secondarygun3firechance=
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 5×3.0 152mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 16.9
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 5.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|}
</div>


|secondarygun4=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|secondarygun4count=
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|secondarygun4rof=
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|secondarygun4damage=
|-
|secondarygun4velocity=
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|secondarygun4firechance=
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 149
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 16.9 km || style="color:inherit;" | 150
|}
</div>


|aagun1name=152 mm/47 DP Mk.16 in a turret
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
|aagun1count=5 x 3
{| class="wikitable" style="margin:0; color:inherit; width:100%"
|aagun2name=76.2 mm/70 Mk.23 on a Mk.37 mod. 0 <br>mount
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|aagun2count=N/A
|-
|aagun3name=N/A
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm HE Mk40
|aagun3count=N/A
|-
|aagun4name=N/A
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2200
|aagun4count=N/A
|-
|longrange=6.9
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 12.0%
|longdps=133
|-
|midrange=4
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 812
|middps=882
|-
|shortrange=
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 47.6
|shortdps=
|-
|flakrange=6.9
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 30
|flakcount=6
|}
|flakdamage=1,890
</div>


|Performance={{CombatCapability
|name=High-Explosive Barrage
|icon=RageMode_he_penetration_boost.png
|description=Jacksonville is equipped with the '''High-Explosive Barrage''' combat instruction, which provides a significant boost to HE shell penetration. It can be activated after repeatedly hitting enemy ships with main battery shells.
|requirements=Can only be used after hitting enemy ships with any main battery hits.<br>Progress per action: 1.3%
|effects=
*Bonus to main battery HE shells penetration: +40%
*Action time: 40 seconds
}}


|Pros=*Pros
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 152 mm AP 130 lb Mk36
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 762
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 59
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.025
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 8.5
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Cons=*Cons
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 152 mm || style="color:inherit;" | 5 × 3
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 2
|}


|Research=As a top-tier ship, ''{{#var:ship_name}}'' has no module upgrades to research.
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 1015 || style="color:inherit;" | 90% || style="color:inherit;" | 6.9
|}


|OptimalConfiguration=
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1890 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9
|}
</div>
</div></div></div>


|Upgrades=The recommended upgrades are:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Combat Instructions</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1''':
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2''':
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | COMBAT INSTRUCTIONS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |&nbsp;
* '''Slot 3''':
|-
* '''Slot 4''':
| style="color:inherit;" | • Charged by || style="color:inherit;" | Main battery hits
* '''Slot 5''': 
|-
* '''Slot 6''': 
| style="color:inherit;" | • Effect when ready || style="color:inherit;" | Main battery HE penetration +40%
|-
| style="color:inherit;" | • Effect duration (sec) || style="color:inherit;" | 40
|}
</div>
</div></div></div>


|CommanderSkills={{Commander Skills 3 CR
<!-- Add the ship code here to populate the upgrade table -->
<!-- Ratings 1,2,3 are legit. Others are ignored. Zero might be used to remind other editors that the skill has no effect on this ship. -->  
{{Ship Upgrades Section|code=PASC011_Jacksonville}}


| rating11 =  <!-- Grease the Gears -->
| rating12 =  <!-- Swift Fish -->
| rating13 =  <!-- Consumables Specialist -->
| rating14 =  <!-- Gun Feeder -->
| rating15 =  <!-- Incoming Fire Alert -->
| rating16 =  <!-- Last Stand -->


| rating21 =  <!-- Demolition Expert -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| rating22 =  <!-- Fill the Tubes -->
{{Ship Consumables Section|consumables=
| rating23 =  <!-- Consumables Enhancements -->
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
| rating24 = <!-- Eye in the Sky -->
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
| rating25 =  <!-- Priority Target -->
* '''Slot 3:''' {{Surveillance Radar}} (9km, 3 charges, 40.0s action, 120.0s cooldown)
| rating26 =  <!-- Focus Fire Training -->
* '''Slot 4:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 343.2 hp/s)
 
* '''Slot 5:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown)
| rating31 =  <!-- Heavy HE and SAP Shells -->
| rating32 =  <!-- Enhanced Torpedo Explosive Charge -->
| rating33 =  <!-- Adrenaline Rush -->
| rating34 =  <!-- Heavy AP Shells -->
| rating35 =  <!-- Superintendent -->
| rating36 =  <!-- Survivability Expert -->
 
| rating41 =  <!-- Top Grade Gunner -->
| rating42 =  <!-- Outnumbered -->
| rating43 =  <!-- Radio Location -->
| rating44 =  <!-- Inertial Fuse for HE Shells -->
| rating45 =  <!-- Concealment Expert -->
| rating46 =  <!-- AA Defense & ASW Expert -->
}}
}}


||Consumables=<!-- write text about selection of Consumables below -->
''{{#var:ship_name}}'' equips the following consumables:
* '''Slot 1:''' {{Damage Control Party}}
* '''Slot 2:''' {{Defensive AA Fire}} &ndash; 5 charges
* '''Slot 3:''' {{Surveillance Radar}} &ndash; 3 charges
* '''Slot 4:''' {{Repair Party}} &ndash; 4 charges
* '''Slot 5:''' {{Hydroacoustic Search}} &ndash; 3 charges
|Camouflage={{TT Ship Camo Insert|shiptier=11}}
|Signals=
{{Signal Flags
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
| Juliet Charlie          =  <!-- No Detonate -->
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            =  <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            =  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone  =  <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven=  <!-- +5% AA damage -->
| Sierra Mike            =  <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            =  <!-- +20% HP from Repair Party -->
| X-Ray Papa Unaone      =  <!-- +15% Smoke Gen action time -->
| Sierra Bravo            =  <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
</gallery>
</gallery>
</div>[[File:Jacksonvilleinport.png|thumb]]</div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 19??</h2>
===Construction===
:Builder:
:Laid down:
:Launched:
:Commissioned:
----
===Specifications===
:? tons displacement, standard
:?m length
:?m beam
:?m draft (mean)
----
====Machinery====
:12 boilers, 3 turbines [e.g.]
----
====Performance====
:? knots at ? shaft horsepower
:?nm range at ? knots
----
====Armor====
:Main belt: ?mm
:Torpedo bulkhead: ?mm
:Decks: ?mm main, ?mm upper deck
:Turrets: ?mm
:Conning tower: ?mm
----
====Armament====
=====Main=====
:? (?x?) ?mm rifles
=====Secondary=====
:? (?x?) ?mm dual purpose? rifles
=====Anti-Aircraft=====
:? (?x?) ?mm guns
=====Torpedoes===== 
:? (?x?) ?mm torpedo tubes
----
====Aircraft====
:Three (3) ? float planes, one catapult
}}
</div>
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


<gallery>
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Cruisers]]
|Ref= <!-- write below -->
[[Category:Tier 11 ships]]
<references />
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 13.4.
{{WoWS Ship Testing Changes Insert|1=
*{{WoWS DevBlog Link Insert|527}}:
**Preliminary characteristics.
*{{WoWS DevBlog Link Insert|541}}:
**Rudder shift time reduced: 11.5 to 8.5 s
**Combat instructions parameters changed:
***Bonus to main battery HE shells penetration increased from +25 to +40%.
***Progress per shell hit increased from 1 to 1.3%.
*{{WoWS DevBlog Link Insert|542}}:
**Main battery firing range increased from 17.2 to 18.2 km.
**Main battery shell ballistics have been changed. The firing arcs will now be flatter.
**Parameters of Repair Party consumable have been changed:
***Number of charges increased from 3 to 4.
***Healing per second increased from 260 to 343.
***Amount of citadel damage restored increased from 33 to 50%.
}}
*Update 13.6:
**Available in limited Early Access as part of a Lighthouse Auction event, as a single-price auction with 1,000 ships available across all servers. The winning bid was 301,462,255 credits. Lots were delivered to winners on July 29, 2024.
*Update 13.8:
**Added to the American tech tree as a special ship unlocked once the player reaches Tier X cruiser Worcester, then purchased for credits.
 
}}
}}

Latest revision as of 01:41, 10 July 2026


11
47,500,000

Jacksonville — U.S.A. Tech Tree Tier 11 Cruiser.

A powerful light cruiser with fifteen 152 mm dual-purpose guns—this project is a hypothetical development of the Worcester class. In the early 1940s, the U.S. developed projects for ships capable of fighting high-altitude aircraft. Various armament options were considered, including 152 mm dual-purpose guns housed in triple-gun turrets, but they never saw the light of day.

Pros

  • High damage per minute
  • Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots
  • Access to Surveillance Radar consumable
  • High-Explosive Barrage combat instructions provide very high HE shell penetration for the caliber

Cons

  • Poor survivability
  • Combat instructions requires a lot of main battery hits to activate


Ship Stats

Hull Information

Main Battery

Airstrike

AA Defense

Combat Instructions

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables