Ship:Júpiter
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{{#vardefine:ship_name|Júpiter}} | |||
__NOTOC____NOEDITSECTION__ | |||
| | <div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_spain.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Premium"></span><span class="b-description-img_class">I</span></div><div class="b-description-img_vehicle">[[File:Ship_PSSC101_Jupiter.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price"><span>0</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] — Spain Premium Tier I [[Ship:Cruiser|Cruiser]].</p><p>In the 1930s, Spain began building new modern minelayers, all named after Roman gods. The Júpiter-class ships were also meant to serve as gunboats and were equipped with good artillery armament for this purpose. While still under construction, the lead ship of the Júpiter class was captured by rebel nationalists. After her commissioning, the ship participated in the blockade of the Republican coast in the Bay of Biscay by intercepting transports and setting up minefields—the same minefields that would later cause the sinking of rebel battleship España.</p><p> </p></div> | ||
===Pros=== | |||
* High survivability | |||
* Enables firing over obstacles | |||
* Loow detectability | |||
===Cons=== | |||
* Low damage per minute | |||
* Shooting over ranges is challenging | |||
* | |||
* | |||
==Ship Stats== | |||
< | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 7400 | |||
|- | |||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0% | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 6 | |||
|- | |||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 6 | |||
|} | |||
</div> | |||
| | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 18.5 | |||
|- | |||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 340 | |||
|- | |||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.7 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.3 | |||
|- | |||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 5.08 | |||
|- | |||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 2.69 | |||
|- | |||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 5.08 | |||
|} | |||
</div> | |||
</div></div></div> | |||
{ | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×1 120mm | |||
|- | |||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.07 | |||
|- | |||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 4.5 | |||
|- | |||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 13.3 | |||
|- | |||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 18.0 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| | | style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard DD dispersion | ||
| | |- | ||
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 7.5 × range(km) + 15 | |||
|- | |||
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 83 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 52 | |||
|- | |||
| style="color:inherit;" | • Dispersion at 9.07 km || style="color:inherit;" | 83 | |||
|} | |||
</div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
| | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
| | |- | ||
| | | style="color:inherit;" | • Name || style="color:inherit;" | 120 mm proiettili HE 1926 | ||
| | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 850 | |||
|- | |||
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0% | |||
|- | |||
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 808 | |||
|- | |||
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 22.68 | |||
|- | |||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 20 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
| | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
| | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
| | |- | ||
| style="color:inherit;" | 76 mm || style="color:inherit;" | 2 × 1 | |||
|- | |||
| style="color:inherit;" | 20 mm || style="color:inherit;" | 3 × 1 | |||
|} | |||
'''Continuous damage''' — average DPS within each action zone | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | Short-range || style="color:inherit;" | 31.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0 | |||
|- | |||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 90% || style="color:inherit;" | 3.0 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | |||
{{Ship Upgrades Section|code=PSSC101_Jupiter}} | |||
<!-- Consumables have to be tagged individually on a slot by slot basis --> | |||
<!-- | {{Ship Consumables Section|consumables= | ||
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 25.0s cooldown) | |||
}} | |||
| | |||
==Gallery== | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Jupiterinport.png|thumb]]<div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div class=" | |||
<h2> | |||
= | |||
-- | |||
</div> | |||
<gallery> | |||
</gallery> | </gallery> | ||
</div></div></div> | |||
[[Category:Ships of Spain]] | |||
[[Category:Cruisers]] | |||
[[Category:Tier I ships]] | |||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | |||
Latest revision as of 14:52, 10 July 2026
Júpiter — Spain Premium Tier I Cruiser.
In the 1930s, Spain began building new modern minelayers, all named after Roman gods. The Júpiter-class ships were also meant to serve as gunboats and were equipped with good artillery armament for this purpose. While still under construction, the lead ship of the Júpiter class was captured by rebel nationalists. After her commissioning, the ship participated in the blockade of the Republican coast in the Bay of Biscay by intercepting transports and setting up minefields—the same minefields that would later cause the sinking of rebel battleship España.
Pros
- High survivability
- Enables firing over obstacles
- Loow detectability
Cons
- Low damage per minute
- Shooting over ranges is challenging
Ship Stats
Hull Information
Main Battery
AA Defense
Compatible Upgrades
| Slot 1 |
|---|
Consumables
- Slot 1: Damage Control Party
(5.0s action, 25.0s cooldown)

