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Ship:Kaiser

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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Kaiser}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">IV</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSB104_Kaiser.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">774,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;IV [[Ship:Battleship|Battleship]].</p><p>The new Kaiser class marked a big leap forward compared with her predecessors: She incorporated steam turbines and a more practical arrangement for her main gun turrets. In particular, Kaiser featured two rear superfiring turrets and two side turrets placed in a diagonal pattern, resulting in one less turret compared to previous designs. SMS Kaiser was launched on March 22, 1911—the birthday of Kaiser Wilhelm. During the Battle of Jutland, Kaiser sank destroyer HMS Nomad and cruiser HMS Defence, and she also heavily damaged battleship Warspite.</p><p> </p></div>
In terms of armor thickness the ship was superior to all battleships of her time. Driven by turbine propulsion, this battleship had a decent speed for her type. The main battery's armor-piercing capabilities were highly competitive with the artillery of super dreadnoughts from that era.


|Performance=<!-- write text about performance in battles below -->
===Pros===
The biggest problems with ''Kaiser'' dictate how she should be played. Yes, ''Kaiser'' has fairly rapid firing guns as battleships go, a powerful secondary armament, a tight turning circle, and good armor. However, she's not particularly effective as a brawling battleship as she suffers from inaccurate guns, very slow turret traverse, and slow rudder shift time. It's better to use her as a mid-range (8-10km) fighter supported by cruisers and other battleships, giving one sufficient range to avoid torpedoes launched by cruisers, yet being close enough to make up for the inaccuracy of her guns.
* High survivability
* High rate of fire
* High secondary battery gun efficiency


Torpedoes and aircraft are problematic in this ship, as is changing targets. The slow rudder shift time may make reacting to sudden situations such as incoming torpedoes fruitless.  However, once the rudder is over, the small turning circle of ''Kaiser'' does allow sharp course changes, during which she easily out-turns her turrets, making it nearly impossible to aim during hard maneuvering.  A successful dodge may result in "no reply", and ''vice versa''.
===Cons===
* High detectability
* Low maneuverability


Situational awareness of possible destroyer locations and approaching aircraft is critical in this warship as failing to do so might get her killed.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Tough armor: ''Kaiser's'' thick armor belt with a sloping "turtleback" deck behind it makes her difficult to citadel
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Fast loading guns: The main battery reload speed is second only to [[Ship:Ishizuchi|Ishizuchi]] at this tier.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Decent AA suite: her AA will be a stern warning for any torpedo bombers who take her lightly
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Powerful secondary armament: Destroyers that linger around her will be lucky to leave unscathed
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (B)
* Very maneuverable: her small turning circle makes sharp maneuvers possible
|-
* Staggered Gun layout allows ''Kaiser'' to fire all ten guns in broadside
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 39900 || style="color:inherit;" | 46400
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 22%
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* The "en-echelon" turret layout can only be fully utilized in a very limited firing angle
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Painfully slow turret rotation
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Terrible dispersion: she will miss a lot of her shells at farther ranges
|-
* Her maneuverability is hampered by her slow rudder shift time
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 350mm
* Poor torpedo protection: any torpedo hit she takes will be painfully felt despite having torpedo bulges
|-
* Main guns lack the punch to citadel most enemy battleships in its tier, even at close range
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30mm
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13mm
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19mm
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
''{{#var:ship_name}}'''s B hull upgrade should be your first priority in research. The B hull provides a welcome increase to your health pool as well as reducing your rudders shift time, making her more responsive to your rudder input and more maneuverable. Another benefit is the large improvement to your AA batteries, making her at least able of shooting down some attacking planes. The Fire Control System upgrade should follow. Finally, research the Propulsion upgrade for a marginal improvement in speed.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
<nowiki> </nowiki>
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 23.0 || style="color:inherit;" | 23.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 600 || style="color:inherit;" | 600
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 23.8 || style="color:inherit;" | 17.0
|}
</div>


|OptimalConfiguration=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.79 || style="color:inherit;" | 13.79
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 10.92
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4
|}
</div>


|Upgrades=
</div></div></div>
As a Tier IV ship, ''{{#var:ship_name}}'' has access to Slots 1 and 2 for upgrades.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 1:''' {{Main Armaments Modification 1}} to improve the survival of her main guns.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 2:''' {{Damage Control System Modification 1}} to improve her overall survival in battle.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 4 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 4 Mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 5×2 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.54 || style="color:inherit;" | 15.99
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 26.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 2.3
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 45.0
|}
</div>


|CommanderSkills=
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 205
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 14.54 km || style="color:inherit;" | 205
|}
</div>


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = 2 <!-- Pyrotechnician -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm Spr.Gr. L/4.8 Kz.
| rating14 = <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3150
| rating16 = <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 23.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 855
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 405
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 76
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
| rating22 =  <!-- Inertial Fuse for HE Shells -->
| rating23 =  <!-- Consumables Enhancements -->
| rating24 =  <!-- Vigilance -->
| rating25 =  <!-- Priority Target -->
| rating26 =  <!-- AA Gunner -->


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = 2 <!-- Long-Range Secondary Battery Shells -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Adrenaline Rush -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = <!-- Basics of Survivability -->
|-
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm P.Spr.Gr. L/4.9
| rating36 = <!-- Expert AA Marksman -->
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7550
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 850
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 415
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.01
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.8
|}
</div>


| rating41 = <!-- Swift in Silence -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 2 <!-- Improved Secondary Battery Aiming -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = 2 <!-- Close Quarters Combat -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = <!-- Emergency Repair Expert -->
|-
| rating45 = <!-- Concealment Expert -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| rating46 = 2 <!-- Fire Prevention Expert -->
|-
}}
| style="color:inherit;" | • Name || style="color:inherit;" | 150 mm HE K Gr 18
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x150mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 7.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 835
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 38
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 10.0%
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (B)
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 88 mm Spr.Gr.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x2 88mm || style="color:inherit;" | 4x2 88mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 30.0 || style="color:inherit;" | 60.0
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1000
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 950
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 15
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 4.0%
|}
</div>




|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' equips the following consumables:
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* '''Slot 1:'''  {{Damage Control Party}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* '''Slot 2:''' {{Repair Party}}
'''Kaiser (A)'''


|Camouflage=<!-- write text about useful camouflage below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 88 mm || style="color:inherit;" | 2 × 2
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 3 × 2
|}


'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 35 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6


|Signals=<!-- write text about best set of signals below -->
''Orion'' can mount up to eight signal flags simultaneously. Captains looking to improve the ship’s survivability should mount India Delta ({{India Delta|Size=18px}}) and India Yankee ({{India Yankee|Size=18px}}).  November Foxtrot ({{November Foxtrot|Size=18px}}) can also improve survivability by reducing the cool down timers on the repair party and damage control party consumables.  Sierra Mike ({{Sierra Mike|Size=18px}}) is also recommended to increase the ship’s top speed.  Lastly, economic and special flags can be mounted to increase the credit and experience gain per battle.


{{Signal Flags
| November Echo Setteseven = 1
| Mike Yankee Soxisix = 1
| India X-Ray =
| Juliet Yankee Bissotwo = 1
| Victor Lima =
| Hotel Yankee =


| November Foxtrot = 2
| Sierra Mike = 3
| India Delta = 3
| Juliet Whiskey Unaone =
| India Yankee = 2
| Juliet Charlie =


| Zulu = 1
|}
| India Bravo Terrathree =
| Equal Speed Charlie London = 2
| Zulu Hotel = 1
| Papa Papa =


| Wyvern = 1
'''Damage by shell explosions'''
| Red Dragon = 2
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| Dragon Flag = 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| Ouroboros =
|-
| Hydra = 1
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
| Basilisk =
|}
| Leviathan =
| Scylla =
}}


'''Kaiser (B)'''


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
File:KaiserStart.jpg
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
File:KaiserStart2.jpg
|-
File:KaiserBroadside.jpg|''Kaiser's'' full broadside is tricky to set up due to the off-axis turrets.
| style="color:inherit;" | 88 mm || style="color:inherit;" | 4 × 2
File:KaiserAirStrike.jpg
|-
File:KaiserTorped.jpg|''Kaiser'' suffers two waves of enemy torpedo bombers after being set on fire by enemy dive bombers.
| style="color:inherit;" | 37 mm || style="color:inherit;" | 5 × 2
File:KaiserUppercut.jpg
|-
</gallery>|History=<!-- write text below -->
| style="color:inherit;" | 20 mm || style="color:inherit;" | 17 × 1
===Construction===
|}
:Kiel Naval Yard; Kiel, Germany<br />
:Laid down: December 1909<br />
:Launched: 22 March 1911<br />
:Commissioned: 7 December 1912


====Specifications====
'''Continuous damage''' — average DPS within each action zone
:24,330tons displacement, standard<br />
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
:172.4m length<br />
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
:29.0m beam<br />
|-
:8.3m draft
| style="color:inherit;" | Short-range || style="color:inherit;" | 161 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 35 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 59.5 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}


====Machinery====
'''Damage by shell explosions'''
:16 boilers, 3 turbines
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 130 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6
|}
</div>
</div></div></div>


====Performance====
:21knts at 31,000shp<br />
:6,000nm at 12knts


====Armor====
<!-- Add the ship code here to populate the upgrade table -->
:Main belt: 80-350mm<br />
{{Ship Upgrades Section|code=PGSB104_Kaiser}}
:Bulkheads: 130-300mm<br />
:Barbettes and Turrets: 80-300mm barbette, 80-300mm turrets<br />
:Conning tower: 350mm


====Armament====
=====Main=====
:Ten (5x2) 305mm guns<br />
=====Secondary=====
:Fourteen (14x1) 150mm guns<br />
:Eight (8x1) 88mm guns
=====Anti-Aircraft=====
:Four (4x1) 88mm guns<br />
=====Torpedoes=====
:Five (5x1) 500mm submerged torpedo tubes<br />


===History===
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 199.5 hp/s)
}}


====Design====
SMS Kaiser was the lead ship of the Kaiser class of battleships of the Imperial German Navy. Kaiser was built by the Imperial Dockyard at Kiel, launched on 22 March 1911 and commissioned on 1 August 1912. The ship was equipped with ten 30.5-centimeter (12.0 in) guns in five twin turrets, and had a top speed of 23.4 knots (43.3 km/h; 26.9 mph). Kaiser was assigned to the III Squadron of the High Seas Fleet for the majority of World War I.<br />
====Service====
In 1913, Kaiser and her sister König Albert conducted a cruise to South America and South Africa. The ship participated in most of the major fleet operations during the war. She fought at the Battle of Jutland on 31 May – 1 June 1916, during which she was hit once and suffered negligible damage. The ship was also present during Operation Albion in the Baltic Sea in September and October 1917, and at the Second Battle of Heligoland Bight in November 1917.<br />
<br />
During peace negotiations after the end of the war in 1918, she was interned with other ships of the High Seas Fleet at Scapa Flow. On 21 June 1919 the commander of the interned fleet, Rear Admiral Ludwig von Reuter, ordered the fleet to be scuttled to ensure that the British would not be able to seize the ships. The wreck was subsequently raised in 1929 and broken up in Rosyth in 1930.


===In-game historical inaccuracies===
==Gallery==
* ''Kaiser'' is depicted in a fictional Nazi refit that was invented by Wargaming. The historical version can only be found on ''[[König Albert]]''.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:World of Warships Screenshot 2026.07.06 - 03.12.15.23.png|left|thumb]]<div class="b-popup_content" style="display: none;"><div>
* The ''Kaiser''-class battleship only saw service with the Imperial German Navy. It's depiction as a Kriegsmarine warship is another fabrication by Wargaming.
* The Kriegsmarine was founded in 1935; all five ''Kaiser''-class battleships were scuttled in 1919 and subsequently broken up for scrap between 1929 and 1937.
* Imperial German Navy flag is missing.


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Kaiser.jpg|SMS Kaiser
</gallery>
File:Kaiser class diagram.jpg|The shaded areas represent the portions of the ship protected by armor
</div></div></div>
File:SMS Kaiser.png|Kaiser in 1912
File:305мм.jpg|Kaiser's rear superfiring turrets


</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


|Ref= <!-- write below -->
<gallery>
# [https://en.wikipedia.org/wiki/SMS_Kaiser_(1911) SMS ''Kaiser'' (1911) - Wikipedia]
</gallery>
# [https://en.wikipedia.org/wiki/Kaiser-class_battleship ''Kaiser''-class battleship - Wikipedia]
</div></div></div>
<references />
<br />


==Changelogs==
{{WoWS Ship Changelog Insert|1=
{{WoWS Ship Changelog Insert|1=
*Available for testing by supertesters in the game starting from Update 0.5.8.
*Update 0.5.8:
*Introduced in Update 0.5.10.
**Available for testing by supertesters in the game starting from Update 0.5.8.
*Update 0.5.10:
**Introduced in Update 0.5.10.
*Update 0.5.12:
*Update 0.5.12:
**Improved dispersion distance decreased from 4 to 3.5 km.
**Improved dispersion distance decreased from 4 to 3.5 km.
Line 216: Line 320:
**The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
**The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
*Update 0.9.6:
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.  
**The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.
*Update 0.10.0:
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.8 km.
**The firing range of the secondary battery was increased to 4.8 km.
*Update 14.2:
**Main Battery parameters changed:
***Shells found on the stock hull removed. The stock hull will now use the same shells as the researchable hull
***Researchable Hull Maximum HE shell damage reduced: 3500 to 3150
***Researchable Hull Maximum AP shell damage reduced: 8400 to 7550
***Sigma value increased: 1.8 to 2.0
***Main battery turret traverse time reduced: 60 to 45s
}}
}}


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[[Category:Ships of Germany]]
[[Category:Battleships]]
[[Category:Tier IV ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 13:29, 5 August 2026


IV
774,000

Kaiser — Germany Tech Tree Tier IV Battleship.

The new Kaiser class marked a big leap forward compared with her predecessors: She incorporated steam turbines and a more practical arrangement for her main gun turrets. In particular, Kaiser featured two rear superfiring turrets and two side turrets placed in a diagonal pattern, resulting in one less turret compared to previous designs. SMS Kaiser was launched on March 22, 1911—the birthday of Kaiser Wilhelm. During the Battle of Jutland, Kaiser sank destroyer HMS Nomad and cruiser HMS Defence, and she also heavily damaged battleship Warspite.

Pros

  • High survivability
  • High rate of fire
  • High secondary battery gun efficiency

Cons

  • High detectability
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Secondary Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection


Consumables


Changelogs

Ship Change Log