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{{#vardefine:ship_name|Lexington}}
__NOTOC____NOEDITSECTION__


<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">VIII</span></div><div class="b-description-img_vehicle">[[File:Ship_PASA108_Lexington.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">11,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;VIII [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>Following the Washington Naval Conference, a decision was made to convert two Lexington-class battlecruisers into aircraft carriers. These ships exerted a substantial influence on future aircraft carrier design; the flight deck and outer sides of the hangar were integrated into the hull, providing longitudinal strength to the entire ship. Such a design allowed for a fully enclosed hangar space. At the time when the Japanese forces attacked Pearl Harbor, USS Lexington was in the process of transferring planes to Midway. During the Battle of the Coral Sea, USS Lexington sustained several bomb hits. Eventually, the decision was taken to scuttle the ship, and destroyer USS Phelps was tasked with sinking Lexington using torpedoes.</p><p> </p></div>
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
===Pros===
* Pro 1
* Pro 2


<!-- <br><br>{{Model3DViewer|c86c1acfb8ed46f78769902f1a37946f}}-->
===Cons===
* Con 1
* Con 2


|Performance={{#block:!|Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}
Overall, ''Lexington'' is a strong tier VIII aircraft carrier.  She is fast — 33.6 knots — but she turns like a brick, and her huge size advertises her presence for miles around.  Although she has a strong wing of aircraft, careful usage of her bomber aircraft is vital as the anti-aircraft power of most tier VIII ships and above that she will encounter begins to be very competitive. The higher health pool of its planes will help immensely in survival and in attack potential. The CV itself has a large detection radius of 14.5km, so careful positioning behind islands and such is vital in survival.


'''Attack aircraft'''
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lexington (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lexington (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 54300 || style="color:inherit;" | 57300
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


You have two choices in upgrading your attack planes: the HVAR 127mm rockets or the Tiny Tims. The HVARs have an HE pen of 32mm but launches the payloads more densely, making it easier to hit DDs even when mis-targeted. They are somewhat less effective in attacking targets with a thick deck armour due to lack of penetration (ex. ''[[Izumo]]'', ''[[Großer_Kurfürst]]'', etc, but are useful for ''[[Republique]]'', ''[[Alsace]]'', most cruisers) and don't deal as much damage (max 2000). Then they have the Tiny Tims. Tiny Tims are heavy rockets that hit hard (68mm of pen) but only 6 rockets are launched. You'll have to aim carefully in order to be successful in hitting destroyers with these rockets. It is best advised to use these against larger targets due to the inaccuracy of the Tiny Tims. But if you are able to hit destroyers with these, it will reward you greatly.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


'''Torpedo bombers'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lexington (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lexington (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 33.0 || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1180 || style="color:inherit;" | 1180
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 28.6 || style="color:inherit;" | 20.4
|}
</div>


American torpedo planes are not as good as IJN ones as they lack speed (35kts) and range (3.9km). However, they are able to deal more damage when all of them hit. They have a good amount of HP, which allows you to drop your payload at a closer distance. When you upgrade to SB2C Helldivers, they drop 3 torps instead of 2: giving you more chances in succeeding the drop. Closing the distance when attacking is recommended to maximize the damage and flood chance. Due to low torpedo speed, attacking cruisers will require large amounts of lead.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lexington (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Lexington (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 14.51 || style="color:inherit;" | 14.51
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


'''Dive bombers'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.5 || style="color:inherit;" | 8.5
|}
</div>


They are effective against all BBs and cruisers as you can use HE bombs to cause multiple fires. They're not recommended to be used against destroyers as they are not very accurate (unless the target is on low HP). Of course these being bombers, beware of going into a cluster of enemy ships if you fancy dropping your payload nearby them. Upgrading to the SB2C Helldiver will increase your attacking flight from 2 to 3 and bombs you to drop 1 extra bomb per payload (amounting to 6 bombs dropped at a time).
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1.0x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


'''Ship'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Interestingly — perhaps in a nod to her battlecruiser origins — ''Lexington'' has a greater amount of armor than would be expected of a carrier, even retaining almost a proper armor belt.  Captains should be advised, though, that while her armor may bounce the odd destroyer shell, it also means cruiser and battleship armor-piercing rounds have a greater chance of causing full penetration or citadel damage that would otherwise overpenetrate on softer targets. Her speed is pretty decent at 33 knots meaning that repositioning is easier when needed. Although care must be used when moving the ship because her rudder is slow and she is very easy to hit because she turns like a brick slowly but overall Lexington can be deadly when handled correctly.
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk32
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 || style="color:inherit;" | 7.5
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 792
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 5.0%
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Planes have a decent health pool that allows them to get closer to drop payloads on enemy ships.
* Reasonable good plane restoration time, boosted even further with commander skills and upgrades.
* All plane types are highly flexible that allows them to be used in almost any situation.
* Attack aircraft are reasonably fast.
* HVAR rockets have 33mm of penetration and are dropped in large amounts (24 per drop)
* Can equip Tiny Tim rockets with high alpha damage, penetration and fire chance.
* High alpha strike and fire chance with AN-M65 bombs, with six (6) bombs per drop.
* One of the best AA defenses of all carriers that will quickly shred low hp planes.
* Excellent ship speed of 33 knots, only ''[[Shokaku]]'' is faster by 1 knot.


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
</div></div></div>
* Large ship that looks like a huge brick with poor concealment to go with it.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Very large turn radius and slow rudder shift.
* Torpedo bombers and dive bombers have poor speed that prevent opportunities that other carriers get.
* ''Lexington'''s hull has weak armor, takes large amounts of damage from all sources despite its look.
* Only 6 Tiny Tim rockets are launched per attack run and have questionable accuracy that causes poor performance against smaller ships.
* Individual HVAR rockets deal low damage and have low fire chances unlike Tiny Tim rockets.
* Stock dive bombers drop only 2 bombs per attack run which means upgrading them are a priority.


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
# Upgrade to SB2C Helldiver (dive bombers, followed by torpedo bombers)  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
# Upgrade to F4U-1D Corsair( Attack aircraft): choose between HVAR 127mm or Tiny Tim
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
# Upgrade to Hull(B) for AA, CV health and rudder shift
|-
# Proceed to the ''[[Midway]]''
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4200
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Lexington (A)'''


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2 + 8 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 9 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 52 × 1
|}


|Upgrades=<!-- write text about best upgrades below -->
'''Continuous damage''' — average DPS within each action zone
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
*'''Slot 1''': {{Air Groups Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
*'''Slot 2''': {{Aircraft Engines Modification 1}}
|-
*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
| style="color:inherit;" | Short-range || style="color:inherit;" | 378 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
*'''Slot 4''': {{Bombers Modification 2}}
|-
*'''Slot 5''': {{Flight Control Modification 1}}
| style="color:inherit;" | Mid-range || style="color:inherit;" | 241.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 147 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1470 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}


'''Upgrade Slot 5''' offers players {{Concealment System Modification 1}}, which stacks with [[Ship:Commander#Concealment_Expert|Concealment Expert]] and Camouflage to bring ''{{#var:ship_name}}''`s surface detection down to a decent range of 11.8km. However, you would want {{Flight Control Modification 1}} for more plane output.
'''Lexington (B)'''


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2 + 8 × 1
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 23 × 4 + 2 × 2
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 16 × 1
|}


{{Commander Skills 3 CV
'''Continuous damage''' — average DPS within each action zone
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating11 = <!-- Last Gasp -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating12 = 2 <!-- Improved Engine Boost -->
|-
| rating13 = <!-- Engine Techie -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 112 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating14 = 3 <!-- Air Supremacy -->
|-
| rating15 = <!-- Direction Center for Fighters -->
| style="color:inherit;" | Mid-range || style="color:inherit;" | 626.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| rating16 =  <!-- Search and Destroy -->
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 140 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}


| rating21 = 1 <!-- Torpedo Bomber -->
'''Damage by shell explosions'''
| rating22 = 1 <!-- Swift Fish -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating23 = 3 <!-- Improved Engines -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating24 = <!-- Repair Specialist -->
|-
| rating25 = <!-- Secondary Armament Expert -->
| style="color:inherit;" | 6 || style="color:inherit;" | 1470 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
| rating26 = <!-- Patrol Group Leader -->
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1400
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 69.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR108_Lexington_stock
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


| rating31 = 1 <!-- Sight Stabilization -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating33 = 2 <!-- Demolition Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating34 = 3 <!-- Aircraft Armor -->
|-
| rating35 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1800
| rating36 = <!-- Interceptor -->
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 120
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT108_Lexington_stock
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 16100
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.5%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


| rating41 = 2 <!-- Bomber Flight Control -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating42 = 2 <!-- Proximity Fuse -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating43 = <!-- Close Quarters Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating44 = 2 <!-- Enhanced Aircraft Armor -->
|-
| rating45 = <!-- Hidden Menace -->
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1890
| rating46 = <!-- Enhanced Reactions -->
|-
}}
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 122
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB108_Lexington_stock
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 9200
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
</div></div></div>
''{{#var:ship_name}}'' has access to the following consumables:
* '''Slot 1:'''  {{Damage Control Party}}
* '''Slot 2:'''  {{CAP Fighter}} &ndash; 4 charges
All aircraft carrier consumables are automatically activated.
<br />'''Attack Aircraft:'''
* '''Slot 1:'''  {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:'''  {{Patrol Fighter}} &ndash; 3 charges


'''Torpedo Bombers:'''
* '''Slot 1:'''  {{Engine Cooling}} &ndash; 2 charges
* '''Slot 2:'''  {{Patrol Fighter}} &ndash; 3 charges
* '''Slot 3:'''  {{In-flight Repair}} &ndash; 3 charges


'''Bombers:'''
<!-- Add the ship code here to populate the upgrade table -->
* '''Slot 1:'''  {{Engine Cooling}} &ndash; 2 charges
{{Ship Upgrades Section|code=PASA108_Lexington}}
* '''Slot 2:'''  {{Patrol Fighter}} &ndash; 3 charges




|Camouflage=<!-- write text about useful camouflage below -->
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{TT Ship Camo Insert|shiptier=8}}
{{Ship Consumables Section|consumables=
 
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
}}


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
==Gallery==
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


| Charlie Kilo = 3 <!-- +5% ship HP; +2.5% squadron HP. -->
<gallery>
| India Yankee            =  <!-- -20% Fire duration -->
| Hotel Yankee            =  <!-- ram someone -->
| Juliet Yankee Bissotwo  =  <!-- -20% flood duration -->
| Victor Lima            = 3 <!-- +1/0.5% (160mm) fire, +4% flood -->
| India X-Ray            = 3 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
 
| Juliet Whiskey Unaone  = 3 <!-- +15% flood, +5% you detonate -->
| Mike Yankee Soxisix    =  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| November Echo Setteseven= 3 <!-- +5% AA damage -->
| Sierra Mike            = 2 <!-- +5% speed -->
| November Foxtrot        =  <!-- -5% Consumables reload -->
| India Delta            = 2 <!-- +20% HP from Repair Party -->
 
| X-Ray Papa Unaone      = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo            = 0 <!-- +10% Hydro action time;  -10% DFAA reload time -->
}}
 
 
|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Lexington_камуфляж_тип_1.jpeg|''Lexington'' with Type 1 camouflage.
Lexington_камуфляж_тип_2.jpeg|''Lexington'' with Type 2 camouflage.
Lexington_камуфляж_тип_5.jpeg|''Lexington'' with Type 5 camouflage.
Lexington_камуфляж_тип_6.jpeg|''Lexington'' with Type 6 camouflage.
Lexington_камуфляж_тип_18.jpeg|''Lexington'' with Type 18 permanent camouflage.
File:Lexington_(3).jpg|
File:Lexington_(5).jpg|
File:Lexington_(1).jpg|
File:4-3-Lexington-1927.jpeg|Model of Lexington as originally built. This hull module was omitted in favor of the 1942 configuration, which replaced the 203 mm gun turrets with 127 mm dual-purpose gun turrets.
File:SexyLexy.jpg
File:LexAtPort.jpg
File:Lexington_fire_and_ice.jpeg|Fire and Ice camo for Lexington from the Alexander Ovechkin collaboration in 2018
File:Lexington Nobillium.png|USS Lexington in the Nobilium camouflage as appeared in the 2018 Halloween scenario "Sunray in the Darkness".
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
The ''Lexington''-class aircraft carriers were a pair of aircraft carriers built for the United States Navy (USN) during the 1920s. The ships were built on hulls originally laid down as battlecruisers after World War I, but under the Washington Naval Treaty of 1922, all U.S. battleship and battlecruiser construction was cancelled. The Treaty, however, allowed two of the unfinished ships to be converted to carriers. They were the first operational aircraft carriers in the USN and were used to develop carrier aviation tactics and procedures before World War II in a series of annual exercises.
 
They proved extremely successful as carriers and experience with the Lexington class convinced the Navy of the value of large carriers. They were the largest aircraft carriers in the USN until the ''[[Midway]]''-class aircraft carriers were completed beginning in 1945. The ships served in World War II, seeing action in many battles. Although ''Lexington'' was sunk in the first carrier battle in history (the Battle of the Coral Sea) in 1942, ''Saratoga'' served throughout the war — despite being torpedoed twice — notably participating in the Battle of the Eastern Solomons in mid-1942 where her aircraft sank the Japanese light carrier ''[[Ryujo]]''. She supported Allied operations in the Indian Ocean and South West Pacific Areas until she became a training ship at the end of 1943. ''Saratoga'' returned to combat to protect American forces during the Battle of Iwo Jima in early 1945, but was badly damaged by kamikazes. The continued growth in the size and weight of carrier aircraft made her obsolete by the end of the war. In mid-1946, the ship was sunk during nuclear weapon tests in Operation Crossroads.
 
==Historical Inaccuracies==
* The ''Lexington'' depicted in the game is actually ''Saratoga'' (CV-3).  USS ''Lexington'' (CV-2) was sunk in May 1942 and never carried any of the aircraft or upgraded armaments depicted in-game.
* Several of the ''Lexington''’s historical aircraft — including but not limited to the Grumman F4F "Wildcat" and Vought SB2U "Vindicator" — are missing.  ''Saratoga'' carried 11 F4F-3 "Wildcats", 43 Douglas SBD "Dauntlesses" and 11 Douglas TBD-1 "Devastators" on 7 December 1941.  In the failed attempt to relieve Wake Island, ''Saratoga'' embarked 14 Brewster F2A-3 "Buffalo" fighters which were delievered to Midway on 25 December.
* Although the SB2C Helldiver could also perform like a torpedo bomber, it never served in combat in its alternative role and was only used as a dive bomber because the TBF Avengers(stock torpedo bombers) already had that role.
* Numerous secondary armament configurations are also missing.  USS ''Lexington'' (CV-2), in particular, had twelve (12) five-inch guns, twelve (12) quadruple 1.1-inch AA guns, twenty-two (22) Oerlikons and at least two dozen (12) .50-caliber machine guns in May 1942, during the Battle of the Coral Sea.  Hull (A) appears to represent an early war refit of ''Saratoga'' after which the 1.1-inch and .50 caliber guns were replaced due to their ineffectiveness. 


|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<gallery>
File:Lexington battlecruiser conversion models.jpg|Rear Admiral David W. Taylor (left), Chief of the Bureau of Construction and Repair, and Rear Admiral John K. Robison (right), Chief of the Bureau of Engineering, hold a model of the battlecruiser above a model of the proposed conversion to an aircraft carrier at the Navy Department on 8 March 1922.
File:USS Lexington (CV-2) firing 203mm guns 1928.jpg|''Lexington'' firing her 8-inch guns, 1928.
File:US carriers Bremerton 1929.jpg|Lexington and Saratoga alongside the smaller Langley at Puget Sound Navy Yard in 1929.
File:USS Saratoga Enterprise Hornet San-Jacinto 701512.jpg|Side by side comparisons: two fleet carriers from the outbreak of the war, USS ''Saratoga'' and USS ''Enterprise'', moored near the ''[[Essex]]'' class USS ''Hornet''. Beyond ''Hornet'' is moored USS ''San Jacinto''.
File:Aircraft carrier silhouettes (Warships To-day, 1936).jpg|''Lexington'' (top) compared with other aircraft carriers constructed during the same time period.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier VIII ships]]
# [https://en.wikipedia.org/wiki/USS_Lexington_(CV-2) USS ''Lexington'' (CV-2) - Wikipedia]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
# [https://en.wikipedia.org/wiki/Lexington-class_aircraft_carrier ''Lexington''-class aircraft carrier - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.2.1 (Alpha).
*Update 0.3.0:
**The model of the researchable Hull (B) was updated.
*Update 0.3.1:
**The configuration of the initial air group was changed.
*Update 0.3.1.4:
**Stock torpedo damage was increased from 8,500 to 9,867.
**Stock bomb damage was increased from 5,400 to 7,500.
*Update 0.5.2:
**Credit earnings decreased by 10%.
*Update 0.5.3:
**The Type 18 permanent camouflage was added.
**Bomber damage was increased by 30%.
**One squadron of Fighters was removed from the default setup.
**Bombers were changed:
***Vought SB2U changed to Douglas SBD5.
***Douglas SBD2 changed to Curtiss SB2C.
**Fighters were changed:
***Grumman F4F changed to Grumman F6F.
***Vought F4U changed to Vought F4U-1A.
**Torpedo bombers were changed:
***Consolidated TBY 1 changed to Grumman TBF.
***Grumman TBF changed to Grumman TBM3.
*Update 0.5.4.1:
**Chance to cause a fire was decreased by 10% for the stock Bombers, and 18% for the researchable Bombers.
*Update 0.5.5:
**The Defensive AA Fire consumable was added.
*Update 0.5.11:
**The hull's armored model was improved.
**Fighter ammunition was increased by 33%.
*Update 0.6.6:
**The hit points of the rudder on the stock Hull (A) were increased to be made in line with the rest of the hull.
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
*Update 0.6.8:
**The plating of the ship's extremities were decreased from 21 to 19 mm.
*Update 0.6.13:
**Minor corrections to the geometry and textures of the ship.
**The survivability of the 40 mm anti-aircraft guns was increased.
*Update 0.6.14:
**The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
**The Flight Control modules Mk8 mod. 2 and Mk8 mod. 3 were removed. The module Mk8 mod. 1, comprising one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, was mounted automatically.
**The option to research and mount the Curtiss SB2C Dive Bombers with armor-piercing bombs was added.
*Update 0.8.0:
**The Fighter squadron was changed to an Attack squadron:
*** Attack Aircraft per squadron: 8; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 8 (HVAR), 2 (Tiny Tim).
**The Dive Bombers were changed:
*** Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
**The Torpedo Bombers were changed:
***Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 1.
**For replacement and compensation due to the carrier rework, refer to <span class="plainlinks">[https://worldofwarships.com/en/news/game-updates/cv8-which-nation-to-choose/#exchange-rules this page]</span>.
**For consumables mounted by squadrons, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Engine_Cooling this page]</span>.
**For consumables mounted by Lexington, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Aircraft_Carriers this page]</span>.
*Update 0.8.0.1:
**The Attack Aircraft were modified:
***The number of aircraft in a squadron was changed to 9.
***The number of aircraft in an attacking flight was changed to 3.
*Update 0.8.1.1:
**The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
*Update 0.8.4:
**The height from which bombs are dropped was increased.
**The aiming reticle for the bombs was changed to be narrower.
**Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
*Update 0.8.10:
**Experience earnings when suffering a defeat were reduced by 10%.
*Update 0.9.2:
**The Dive Bombers were changed:
***The minimum time between attacks for bomber squadrons was increased from 5 s to 8.5 s.
*Update 0.9.6:
**The Attack Aircraft modules were made sequentially researchable, with HVARs first and Tiny Tims following.
*Update 0.9.7:
**Tiny Tim aiming reticle was rotated 90 degrees to appear horizontally.
**Research cost was increased from 158,000 to 161,000 experience.
*Update 0.10.0:
**The speed of patrol fighters was increased to 235 knots.
*Update 0.10.5:
**The F4U-1D Corsair Attack Aircraft with Tiny Tims now gain altitude at the start of an attack run.
*Update 0.11.2:
**Minor fixes to geometry and textures of the ship.
*Update 12.5:
*Update 12.5:
**The old World of Warships logo was removed from the Ice and Flame permanent camouflage.
*Update 12.9:
**Fixed textures and models for the ship.
}}
}}<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->

Latest revision as of 03:31, 30 June 2026


VIII
11,500,000

Lexington — U.S.A. Tech Tree Tier VIII Aircraft Carrier.

Following the Washington Naval Conference, a decision was made to convert two Lexington-class battlecruisers into aircraft carriers. These ships exerted a substantial influence on future aircraft carrier design; the flight deck and outer sides of the hangar were integrated into the hull, providing longitudinal strength to the entire ship. Such a design allowed for a fully enclosed hangar space. At the time when the Japanese forces attacked Pearl Harbor, USS Lexington was in the process of transferring planes to Midway. During the Battle of the Coral Sea, USS Lexington sustained several bomb hits. Eventually, the decision was taken to scuttle the ship, and destroyer USS Phelps was tasked with sinking Lexington using torpedoes.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1


Consumables