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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|Ranger}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Aircraft Carrier b-description-img_type__Aircraft Carrier-Tech Tree"></span><span class="b-description-img_class">VI</span></div><div class="b-description-img_vehicle">[[File:Ship_PASA106_Ranger.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">4,500,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;VI [[Ship:Aircraft Carrier|Aircraft Carrier]].</p><p>USS Ranger was the first American ship designed and built as an aircraft carrier. The technical specifications called for an aircraft carrier with a smooth deck (no superstructure was planned initially), a speed of 32 knots, and a displacement of no more than 18,000 tons. USS Ranger carried an air group that was only slightly inferior in number to the air groups of her larger predecessors. Ranger continued her service until the end of the war in the Atlantic. She escorted the first Arctic convoys from America to Iceland and was subsequently used as an aircraft transport, facilitating the deployment of army units landing in Africa.</p><p> </p></div>
<!-- <br><br>{{Model3DViewer|873114c9d1374cd1be4a1d5fc9e57e94}}-->


|Performance={{#block:!|Warning. The data presented in the '''AA Defense''' sidebar section may be incorrect.}}
===Pros===
''Ranger'' is the first taste of high-tier carrier play in the American carrier line.  She is much faster than the ''[[Langley]]'' making positioning of the ship much easier. Also, it is the first time where players have access to the Fighter consumable that can provide anti-air support and limited spotting for the team. <br />
* Pro 1
* Pro 2


'''Attack Aircraft:'''
===Cons===
* Con 1
* Con 2


Attack aircraft have a reasonable health pool that allows them to keep attacking enemy ships such as destroyers for a longer amount of time than other carrier's attack aircraft. Rockets are effective against destroyers and do reasonable damage, they can still be effective against cruisers but lack the ability to deal high damage against battleships.


'''Torpedo Bombers:'''
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Ranger (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Ranger (B)
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 43700 || style="color:inherit;" | 44900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | —
|}
</div>


The stock torpedo bombers are extremely slow and almost exactly the same as the ones on ''Langley''. Nevertheless, aerial torpedoes have markedly increased damage from the ''Langley'' (5567 vs 3500), allowing the player to enjoy a higher damage output than before. Once upgraded to the infamously slow TBD Devastators they get an additional attack run with a massive boost in speed and hit points. It is recommended to use these torpedo bombers against battleships because they are slow and players can easily practice their drops against these targets. However though using them against cruisers is not recommended as they will lose a lot of health during the attack run. Torpedoes require a large amount of lead in order to hit.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | —
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | —
|}
</div>


'''Dive Bombers:'''
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Ranger (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Ranger (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 29.5 || style="color:inherit;" | 29.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1010 || style="color:inherit;" | 1010
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 20.8 || style="color:inherit;" | 14.9
|}
</div>


HE bombs are highly effective against all ship types due to their high damage and fire chance, allowing her to create permanent fires on a ship if the target ship has used her 'Damage Control Party' during their first bombing run. Note that the bombs have a large aiming circle although it is considered small against battleships and carriers but feels big against cruisers and destroyers, so misses can happen even with perfect aiming. Nevertheless, players should start practicing dropping the HE bombs on destroyers as it becomes the cornerstone for success in battles.
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Ranger (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Ranger (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.79 || style="color:inherit;" | 13.79
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | —
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|}
</div>


'''Tips:'''
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 4.0 || style="color:inherit;" | 7.5
|}
</div>


Positioning her is very important when using this ship because she has poor concealment and surprisingly her armor is extremely weak and can take a lot of citadel hits from enemy ships even from destroyer HE shells. For more information visit: {https://na.wows-numbers.com/ship/4183799792,Ranger/}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Automatic !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Manual control
|-
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE/HC Mk37
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1.0x127mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.1 || style="color:inherit;" | 12.9
|-
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1800
|-
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 657
|-
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 21
|-
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 9.0%
|}
</div>


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
* Best Attack Aircraft that are armed with high explosive rockets in her tier
* Largest Dive Bomber hanger in her tier
* Fastest Dive Bomber plane restoration in her tier


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
* Slow planes with average health and restoration
* Only drops 3 High Explosive Bombs
* Only drops 2 torpedoes with average damage and low speed
* Very weak citadel and hull plating making her very easy to sink
* Arguably one of the weakest carriers at her tier


|Research=<!-- write text about priority sequence of research below -->
</div></div></div>
# Upgrade to SB2U Vindicator (Dive Bombers) for extra 3 bombers and a 3rd bomb per attack run.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
# Upgrade to TBD Devastator (Torpedo Bombers) for 1 extra attack run per squadron.
# Upgrade to F4F Wildcat (Rocket Attack Aircraft) for 4 more rockets per attack run
# Upgrade to Hull(B) for better AA and hitpoints of the CV itself
# Proceed to the Lexington


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 25.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 3400
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Automatic
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
'''Ranger (A)'''


|Upgrades=<!-- write text about best upgrades below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
*'''Slot 1''': {{Air Groups Modification 1}}
|-
*'''Slot 2''': {{Aircraft Engines Modification 1}}
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 1
*'''Slot 3''': {{Aerial Torpedoes Modification 1}}
|-
*'''Slot 4''':  {{Bombers Modification 2}}
| style="color:inherit;" | 28 mm || style="color:inherit;" | 5 × 4
|-
| style="color:inherit;" | 13 mm || style="color:inherit;" | 27 × 1
|}


|CommanderSkills=<!-- write text about best set of Commander Skills below -->
'''Continuous damage''' — average DPS within each action zone
It is recommended to use Alexander Ovechkin for improved Survivability Expert.
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 273 || style="color:inherit;" | 95% || style="color:inherit;" | 2.4
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 80.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.8
|}


Note: Hidden Menace states that your planes reach safe altitude at 50% lower height which is not true because your planes are still vulnerable to flak, therefore the skill is bugged and not recommended.
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 720 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–4.8
|}


{{Commander Skills 3 CV
'''Ranger (B)'''
<!-- Ratings 1,2,3 are legit. Others are ignored.-->
| rating11 =  <!-- Last Gasp -->
| rating12 = 2 <!-- Improved Engine Boost -->
| rating13 =  <!-- Engine Techie -->
| rating14 = 3 <!-- Air Supremacy -->
| rating15 =  <!-- Direction Center for Fighters -->
| rating16 =  <!-- Search and Destroy -->


| rating21 = 2 <!-- Torpedo Bomber -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating22 = 1 <!-- Swift Fish -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
| rating23 = 3 <!-- Improved Engines -->
|-
| rating24 = <!-- Repair Specialist -->
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 1
| rating25 = <!-- Secondary Armament Expert -->
|-
| rating26 =  <!-- Patrol Group Leader -->
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 4
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 46 × 1
|}


| rating31 = 1 <!-- Sight Stabilization -->
'''Continuous damage''' — average DPS within each action zone
| rating32 = <!-- Enhanced Armor-Piercing Ammunition -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating33 = 2 <!-- Pryotechnician -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating34 = 3 <!-- Aircraft Armor -->
|-
| rating35 = 3 <!-- Survivability Expert -->
| style="color:inherit;" | Short-range || style="color:inherit;" | 357 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| rating36 = <!-- Interceptor -->
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 171.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.8
|}


| rating41 = 2 <!-- Bomber Flight Control -->
'''Damage by shell explosions'''
| rating42 = 2 <!-- Proximity Fuse -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
| rating43 = <!-- Close Quarters Expert -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
| rating44 = 1 <!-- Enhanced Aircraft Armor -->
|-
| rating45 = <!-- Hidden Menace -->
| style="color:inherit;" | 3 || style="color:inherit;" | 720 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–4.8
| rating46 = <!-- Enhanced Reactions -->
|}
}}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Aircraft</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1270
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 149
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 48.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR106_Ranger_stock
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 4
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 1900
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>


|Consumables=<!-- write text about selection of Consumables below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The consumables available for the ship and each plane type are:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
====Ship====
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 1:''' {{Damage Control Party}}
|-
* '''Slot 2:''' {{CAP Fighter}} 4
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1630
====Attack Aircraft====
|-
* '''Slot 1:''' {{Engine Cooling}} 2
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 101
* '''Slot 2:''' {{Patrol Fighter}} 3
|-
====Torpedo Bombers====
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 6
* '''Slot 1:''' {{Engine Cooling}} 2
|-
* '''Slot 2:''' {{Patrol Fighter}} 3
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
====Dive Bombers====
|-
* '''Slot 1:''' {{Engine Cooling}} 2
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 9
* '''Slot 2:''' {{Patrol Fighter}} 3
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT106_Ranger_stock
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 14000
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.5%
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Camouflage={{TT Ship Camo Insert|shiptier=6}}
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1720
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 116
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB106_Ranger_stock
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 9200
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|}
</div>


|Signals=<!-- write text about best set of signals below -->
</div></div></div>
As a carrier, Ranger has no risk of detonating.


Note: Carriers burn at 1% health per a second while all other ships burn at 0.3% a second. So even though Carriers burn for only 5 seconds for each fire, if caught off of DCP, multiple fires can be set over and over again making a carrier lose more health to fires than any surface ship within a short duration.


{{Signal Flags
<!-- Add the ship code here to populate the upgrade table -->
<!-- The usual 1,2,3 rating; others ignored. Zero may be useful to other editors to remind that the signal has no effect on the ship. -->
{{Ship Upgrades Section|code=PASA106_Ranger}}


| November Echo Setteseven = 3 <!-- +5% AA damage -->
| Mike Yankee Soxisix =  0  <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
| India X-Ray        =  3  <!-- +1/0.5% (160mm) fire, +5% you detonate -->
| Juliet Whiskey Unaone = 3 <!-- +15% flood, +5% you detonate -->
| Victor Lima        =  3  <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee        =    <!-- ram someone -->
| November Foxtrot =  <!-- -5% Consumables reload -->
| Sierra Mike      = 2 <!-- +5% speed -->
| India Delta      =  <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo =  <!-- -20% flood duration -->
| India Yankee    =  <!-- -20% Fire duration -->
| Juliet Charlie  = 0 <!-- No Detonate -->
| X-Ray Papa Unaone = 0 <!-- +15% Smoke Gen action time -->
| Sierra Bravo      = 0 <!-- +10% Hydro action time;  -10% DAAF reload time -->


<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (30.0s action, 70.0s cooldown)
* '''Slot 2:''' {{Patrol Fighter}} (4 charges, 600.0s action, 40.0s cooldown)
}}
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>


File:Ranger камуфляж тип 1.jpeg|''Ranger'' with Type 1 camouflage.
==Gallery==
File:Ranger камуфляж тип 2.jpeg|''Ranger'' with Type 2 camouflage.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:Ranger камуфляж тип 5.jpeg|''Ranger'' with Type 5 camouflage.
File:Ranger камуфляж тип 6.jpeg|''Ranger'' with Type 6 premium camouflage.
File:Ranger камуфляж тип 17.jpg|''Ranger'' with Type 17 permanent premium camouflage.
File:Ranger (1).jpg
File:Ranger (2).jpg
File:Ranger (3).jpg
File:Ranger (4).jpg
File:Ranger (5).jpg
File:Ranger (6).jpg
File:Ranger (7).jpg
File:Ranger (8).jpg
File:Ranger_Hull_A.jpg|Hull A
File:F2A_Buffalo_AA.jpg| Brewster F2a Buffalo Attack Aircraft
File:T4M_Bomber.jpg|T4M Torpedo Bomber
File:SBC_Helldiver.jpg|SBC Helldiver Bombers
File:T634RangerB1050ti.jpg|Hull B
File:F4FWildcat.jpg|F4F Wildcat Attack Aircraft
File:TBDDevTorpBomb.jpg|TBD Devastator Torpedo Bombers
File:SB2UVindicator.jpg|SB2U Vindicator Bombers


<gallery>
</gallery>
</gallery>
|History=<!-- write text below -->
</div></div></div>
<div class="thumb tright">
{{AnnoWiki|content=
<h2>''{{#var:ship_name}}'', 1934-1946</h2>
===Construction===
:Builder: Newport News Shipbuilding & Drydock Co.
:Laid down: 26 September 1931
:Launched: 25 February 1933
:Commissioned: 4 June 1934
:Decommissioned: 18 October 1946
:Stricken: 29 October 1946
:Fate: sold for $259,000 on 31 January 1947 for scrap
----
===Honors and Awards===
: American Defense Service Medal (“A” device)
: American Campaign Medal
: European-African-Middle Eastern /
: Campaign Medal (2 stars)
: Asiatic-Pacific Campaign Medal
: World War II Victory Medal
----
===Specifications===
:14,576 long tons displacement, 14,810 standard
:17,577 long tons full load, 17,859 standard full load
:730 ft (222.5 m) length at waterline
:769 ft (234.4 m) length overall
:80 ft (24.4 m) beam at waterline
:109 ft (33.4 m) beam overall
:22 ft 4.875in (6.8 m) draft
----
====Machinery====
:6 boilers
:2 steam turbines
:2 shafts
----
====Performance====
:29.3 knots(54.3 km/h, 33.7 mph)
:53,500 shaft horsepower
:10,000 nm(19,000 km, 12,000 mi) range,
: at 15 knots(28 km/h, 17mph)
----
====Armor====
:Main belt: 2 in (5.1 cm)
:bulkhead: 2 in (5.1 cm)
:Decks: 1 in (2.5 cm) over steering gears
----
====Armament====
:After many armament configuration changes,
:the ultimate armament in December 1942 was:
=====Secondary=====
:(46) x Oerlikon 20mm cannons
=====Anti-Aircraft=====
:(6) quadruple Bofors 40mm guns
----
====Complement====
:216 Officers
:2,245 Enlisted
:as built including embarked air group
----
====Aircraft & Handling====
:76 Aircraft Normal load
:86 Aircraft Maximum load
:3 aircraft elevators
:3 catapults
----
}}
</div>
As the first purpose-built carrier, the designers' knowledge of carrier operations was based on wargaming scenarios at the Naval War College. This resulted in numerous design changes during her construction. One such change was the addition of a superstructure: this would later be added on before commissioning into the U.S.Navy on June 4th, 1934. Due to her small displacement, a large smokestack would make her top-heavy and unstable. As a result, Ranger received experimental folding smokestacks, which stayed upright in normal conditions, taking up deck space, and folded horizontally when aircraft were launched. In theory, this would free up deck space and keep it clear of smoke. In reality, the low height of the stacks would cover the flight deck with fumes whenever the ship was sailing at speed. 
 
Ranger’s Hull design, size, and weight was limited by the Washington Naval Treaty. This is why she was considered unable to match the Japanese threat in the Pacific and assigned to the Atlantic Fleet to face the lesser threat of the German Navy for most of World War II.


She would undergo numerous retrofits during her lifetime to increase her fighting capability. One such retrofit added torpedo stowage for Torpedo Squadron operations in January of 1942, something originally omitted to cut costs. In December of 1942, she was reconfigured again with strengthened flight deck supports for the newer, larger aircraft, in addition to a considerable boost to her Anti-Aircraft Defense.
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


Service History
<gallery>
 
Ranger made 5 transatlantic ferry missions carrying aircraft, troops, and supplies from the US east coast to the African theater during the war.  In 1942 she played a significant role in Operation Torch, Launching 496 combat sorties over the course of 3 days.  Planes launched from Ranger hit over 200 surface targets and 15 aerial kills only losing 16 planes in total. 
 
On 25 April 1943, German radio announced "Achtung! Achtung! We are proud to announce that a German submarine has sunk the United States aircraft carrier Ranger in the North Atlantic!"  In response Captain Gordon Rowe, Commanding Officer of USS Ranger, stated: “The story that we were sunk was a coward's trick—spreading anxiety and fear among the innocent.… the Ranger, still very much afloat, is doing her job.”
 
In October of 1943, She took part in Operation Leader, launching aerial combat attacks on German Shipping lanes in Norwegian waters.  Her planes sank 4 ships, and damaged many more, scoring 2 more aerial kills and only losing 3 planes during the operation.
 
Of the eight pre-war US aircraft carriers, Ranger was one of only three to survive World War II alongside Enterprise and Saratoga.  She was the only pre-war U.S. carrier never to have engaged Japanese forces in battle.
 
{{#block:i|The text has been adapted from [https://en.wikipedia.org/wiki/USS_Ranger_(CV-4) USS ''Ranger'' (CV-4) - Wikipedia] and the adaptation is made available under the [https://creativecommons.org/licenses/by/3.0/Creative Commons Attribution-ShareAlike License 3.0].}}
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
File:USS Ranger CV-4.jpg|USS ''Ranger'' underway at sea, 1930s.
File:CV-4 Ranger insignia.jpg|''Ranger‍''’​s ship's insignia, adopted 1938.
File:USS Ranger (CV-4) flight deck Torch.jpg|Aircraft on ''Ranger‍''’​s deck during Operation Torch.
File:USS Ranger (CV-4) in Panama Canal 1945.jpeg|''Ranger'' passing through the Panama Canal in 1945.
</gallery>
</gallery>
</div></div></div>


|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
[[Category:Ships of U.S.A.]]
 
[[Category:Aircraft Carriers]]
|Ref= <!-- write below -->
[[Category:Tier VI ships]]
# [https://en.wikipedia.org/wiki/USS_Ranger_(CV-4) USS ''Ranger'' (CV-4) - Wikipedia]
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{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.1.7 (Alpha).
*Update 0.3.1:
**Added a new researchable hull.
**The configuration of the initial air group was changed.
*Update 0.3.1.4:
**Torpedo damage was increased from 8,500 to 9,867.
**Bomb damage was increased from 5,400 to 7,500.
*Update 0.5.2:
**Credit earnings reduced by 3%.
*Update 0.5.3.2:
**The ship's hull textures were changed.
*Update 0.5.4.1:
**The chance to start fires with bombers was reduced by 10%.
*Update 0.5.6:
**The Type 17 permanent camouflage was added to the ship.
*Update 0.5.8:
**AA Guns Modification 1 was replaced with Secondary Battery Modification 1.
*Update 0.5.11:
**The hull's armored model was improved.
**Fighter ammunition was increased by 33%.
*Update 0.6.7:
**The hit points of the rudder and superstructure were increased to be made in line with the rest of the hull.
*Update 0.6.8:
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
*Update 0.6.13:
**The survivability of the 40 mm anti-aircraft guns was increased.
*Update 0.6.14:
**The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
**The Flight Control modules Mk7 mod. 2 and Mk7 mod. 3 were removed. The module Mk7 mod. 1, comprising one squadron of fighters, one squadron of torpedo bombers, and two squadrons of dive bombers, was mounted automatically.
*Update 0.6.15:
**The discount to the post-battle repair cost on the Type 17 permanent camouflage was increased from 5% to 10%.
*Update 0.7.0:
**Protecting of the steering gears against high-explosive shells was increased by 20%.
*Update 0.8.0:
**Moved to Tier VI.
**The Fighter squadron was changed to an Attack squadron:
*** Attack Aircraft per squadron: 6; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 6.
**The Dive Bombers were changed:
*** Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 1.
**The Torpedo Bombers were changed:
***Torpedo Bomber aircraft per squadron: 6; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1
**For replacement and compensation due to the carrier rework, refer to <span class="plainlinks">[https://worldofwarships.com/en/news/game-updates/cv8-which-nation-to-choose/#exchange-rules this page]</span>.
**For consumables mounted by squadrons, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Engine_Cooling this page]</span>.
**For consumables mounted by Ranger, refer to <span class="plainlinks">[https://wiki.wargaming.net/en/Ship:Consumables#Aircraft_Carriers this page]</span>.
*Update 0.8.0.1:
**A bug was fixed: the aiming reticle for the stock Attack aircraft was changed to be similar to all other American Attack aircraft.
*Update 0.8.1.1:
**The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
*Update 0.8.4:
**The height from which bombs are dropped was increased.
**The aiming reticle for the bombs was changed to be narrower.
**Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
*Update 0.8.7:
**The Torpedo Bombers were changed:
***The number of researchable torpedo bombers in a squadron was increased from 6 to 8.
***The number of researchable torpedo bombers on deck was increased from 9 to 12.
**The Dive Bombers were changed:
***The number of base bombers in a squadron was increased from 6 to 8.
***The number of base bombers on deck was increased from 9 to 12.
**The Attack Aircraft were changed:
***The number of base rocket planes in a squadron was increased from 6 to 8.
***The number of researchable rocket planes in a squadron was increased from 6 to 8.
***The number of rocket planes on deck was increased from 9 to 12 for all Attack Aircraft.
*Update 0.9.2:
**The Dive Bombers were changed:
***The minimum time between attacks for bomber squadrons was increased from 5 s to 8 s.
*Update 0.9.7:
**Research cost was reduced from 68,000 to 40,000 experience.
*Update 0.9.8:
**Minor fixes to textures and geometry.
*Update 0.10.0:
**The speed of patrol fighters was increased to 221 knots.
*Update 0.10.3:
**Hull (A) was replaced with a new hull based on Hull (B) with a modified anti-aircraft armament.
*Update 0.10.10:
**The model and textures were fixed.
}}
 
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Latest revision as of 03:31, 30 June 2026


VI
4,500,000

Ranger — U.S.A. Tech Tree Tier VI Aircraft Carrier.

USS Ranger was the first American ship designed and built as an aircraft carrier. The technical specifications called for an aircraft carrier with a smooth deck (no superstructure was planned initially), a speed of 32 knots, and a displacement of no more than 18,000 tons. USS Ranger carried an air group that was only slightly inferior in number to the air groups of her larger predecessors. Ranger continued her service until the end of the war in the Atlantic. She escorted the first Arctic convoys from America to Iceland and was subsequently used as an aircraft transport, facilitating the deployment of army units landing in Africa.

Pros

  • Pro 1
  • Pro 2

Cons

  • Con 1
  • Con 2


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1


Consumables