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<!-- DO NOT EDIT OR DELETE LINES WITH COMMENTS (it's look like as this or next line)
{{#vardefine:ship_name|South Carolina}}
-->{{WoWs_Ship|Promo=<!-- in case of gift or promo ship write conditions to get it. -->
__NOTOC____NOEDITSECTION__


|Anno=<!-- you can write below short description for the ship. it will replace default once. -->
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_usa.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Battleship b-description-img_type__Battleship-Tech Tree"></span><span class="b-description-img_class">III</span></div><div class="b-description-img_vehicle">[[File:Ship_PASB001_Michigan_1916.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">309,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; U.S.A. Tech Tree Tier&nbsp;III [[Ship:Battleship|Battleship]].</p><p>In the early 20th century, the United States reinforced its naval fleet by constructing several classes of battleships. American naval theorists, alongside their British counterparts, came up with the concept of a battleship armed solely with large-caliber guns. Upon her commissioning, USS South Carolina was assigned to the Atlantic Fleet. She played a role in safeguarding U.S. interests during the Mexican Revolution and participated in the occupation of Veracruz. During World War I, the battleship escorted troop convoys to France. After the war ended, she was involved in transporting troops back to America.</p><p> </p></div>


<!-- <br><br>{{Model3DViewer|4820a1f20b024bcaa535f55421266b8d}}-->
===Pros===
* Enhanced repair party consumable. (increase the amount of HP recovered).
* Artillery plotting room modification 1 upgrade available from tier V.
* Excellent main battery firing range.


|Performance=<!-- write text about performance in battles below -->
===Cons===
The first battleship in the American tech tree, ''South Carolina'' is a fairly decent ship.  For her tier, she has quite good armor and range, which prove to only be a problem when she faces higher tier ships.  ''South Carolina'' is one of the first ships in the game to feature super-firing main turrets which allows for maximum firepower while not showing the full broadside of the ship. She does have severe limitations, however, when it comes to her top speed — a pattern that is repeated with the succeeding [[Ship:Ships_of_U.S.A.|U.S.]] battleships until the Tier VIII ''[[North Carolina]]'' — and maintains a still painfully slow top speed of only 18 knots when fully upgraded.
* Low level of protection against HE shells.
* Low speed.
* Slow turret traverse.


Players who want to do well with her must utilize her strengths.  She is not a long-range sniper; she is a brawler.  Make sure that ''South Carolina'' is always headed towards the fight.  Load AP shells and citadel cruisers and battleships at close range; turn away and kite once the enemy begins to give chase.  Don't be afraid of destroyers; blast them with a broadside and turn away in anticipation of their torpedoes.  Just like any other ship, it's generally best to remain with the fleet and always angle her armor from enemy battleships.


|Pros=<!-- write list of positive points below. use * as in ordinary wiki-list. -->
==Ship Stats==
* Best main battery range of Tier 3 battleships
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
* Decent turret traverse speed
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Good accuracy of the main battery
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* The only Tier 3 battleship with super-firing turrets
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | South Carolina (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | South Carolina (B)
* Very tight turn radius and quick rudder shift
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 29000 || style="color:inherit;" | 31700
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 19
|}
</div>


|Cons=<!-- write list of negative points below. use * as in ordinary wiki-list. -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
* Abysmal top speed of only 18 knots, even worse before upgrading the engine
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* Worst concealment in tier/class
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* Virtually useless AA defences, like most of the low tier battleships
|-
* Low health pool
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 279
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | South Carolina (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | South Carolina (B)
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 18.0 || style="color:inherit;" | 18.0
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 480 || style="color:inherit;" | 480
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.1 || style="color:inherit;" | 9.4
|}
</div>


|Research=<!-- write text about priority sequence of research below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
Captains should first and foremost research Propulsion Modification 2 to improve the abysmal top speed to something workable.  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
Next captains should research Gun Fire Control System Mk3 Mod. 2 to improve the firing range. Finally, captains should research Hull B to obtain more hit points and some AA guns. Researching Hull B then allows captains to proceed to ''[[Wyoming]]''.
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | South Carolina (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | South Carolina (B)
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 13.44 || style="color:inherit;" | 13.44
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 6.0 || style="color:inherit;" | 6.0
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 10.62
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 6.0 || style="color:inherit;" | 6.0
|}
</div>


The major hindrance to ''{{#var:ship_name}}'''s combat potential is her speed - having a top speed of only 15.8kts (18kts when upgraded) means that most ships — including ''[[St. Louis]]'' — can easily escape her firing range. Thus, attempting to position this ship correctly can prove very difficult. As such, the propulsion module upgrade is probably the most important to unlock and mount early on to be able to perform better. Although due to the low-tier nature of this ship, it is likely that players will fully upgrade the ship in only a few battles with decent performance.
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk3 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk III mod. 2
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×2 305mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 14.24 || style="color:inherit;" | 15.66
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 2
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 36.0
|}
</div>


|OptimalConfiguration=<!-- write some general text about selection of optimal configuration below (optional)-->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard BB dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 10 × range(km) + 60
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.1
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 202
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 110
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 160
|-
| style="color:inherit;" | • Dispersion at 14.24 km || style="color:inherit;" | 202
|}
</div>


|Upgrades=<!-- write text about best upgrades below -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
The recommended upgrades for ''{{#var:ship_name}}'' are as follows:
{| class="wikitable" style="margin:0; color:inherit; width:100%"
* '''Slot 1''': {{Main Armaments Modification 1}}
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
* '''Slot 2''': {{Damage Control System Modification 1}} - to reduce chances of fire and flooding
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm HE
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3700
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 20.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 394.6
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>


|CommanderSkills=<!-- write text about best set of Commander Skills below -->


{{Commander Skills 3 BB
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<!-- Ratings 1,2,3 are legit. Others are ignored.-->  
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating11 = <!-- Gun Feeder -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating12 = <!-- Pyrotechnician -->
|-
| rating13 = <!-- Consumables Specialist -->
| style="color:inherit;" | • Name || style="color:inherit;" | 305 mm AP
| rating14 = 2 <!-- Emergency Repair Specialist -->
|-
| rating15 = <!-- Incoming Fire Alert -->
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 7300
| rating16 = <!-- Preventive Maintenance -->
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 394.6
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 51
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 3.2
|}
</div>


| rating21 = 2 <!-- Grease the Gears -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating22 = <!-- Inertial Fuse for HE Shells -->
'''South Carolina (A)'''
| rating23 = <!-- Consumables Enhancements -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating24 = 2 <!-- Vigilance -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating25 = 2 <!-- Priority Target -->
|-
| rating26 = <!-- AA Gunner -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 76 mm HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 22x1 76mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 4.0%
|}
</div>


| rating31 = <!-- Super-Heavy AP Shells -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating32 = <!-- Long-Range Secondary Battery Shells -->
'''South Carolina (B)'''
| rating33 = 2 <!-- Adrenaline Rush -->
{| class="wikitable" style="margin:0; color:inherit; width:100%"
| rating34 = 2 <!-- Basics of Survivability -->
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
| rating35 = <!-- Enhanced Anti-Torpedo Protection -->
|-
| rating36 = <!-- Expert AA Marksman -->
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 76 mm HE
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 20x1 76mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1100
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 823
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 13
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 4.0%
|}
</div>
</div></div></div>


| rating41 = <!-- Dead Eye -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
| rating42 = <!-- Improved Secondary Battery Aiming -->
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
| rating43 =  <!-- Close Quarters Combat -->
'''South Carolina (B)'''
| rating44 = 2 <!-- Emergency Repair Expert -->
| rating45 =  <!-- Concealment Expert -->
| rating46 = 2 <!-- Fire Prevention Expert -->
}}


|Consumables=<!-- write text about selection of Consumables below -->
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
''{{#var:ship_name}}'' equips the following consumables:  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
* {{Damage Control Party}}
|-
* {{Repair Party}}
| style="color:inherit;" | 76 mm || style="color:inherit;" | 4 × 1
|}


|Camouflage=<!-- write text about useful camouflage below -->
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 14 || style="color:inherit;" | 75% || style="color:inherit;" | 3.0
|}
</div>
</div></div></div>


<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PASB001_Michigan_1916}}


|Signals=<!-- write text about best set of signals below -->


{{Signal Flags
<!-- Consumables have to be tagged individually on a slot by slot basis -->
| November Echo Setteseven = 1 <!-- +5% AA damage -->
{{Ship Consumables Section|consumables=
| Mike Yankee Soxisix = 1 <!-- Secondaries: +5% range, -5% reload, -5% dispersion-->
* '''Slot 1:''' {{Damage Control Party}} (20.0s action, 80.0s cooldown)
| India X-Ray = 1 <!-- +1/0.5% (160mm) fire, +5% you detonate -->
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 191.4 hp/s)
| Juliet Whiskey Unaone = 2 <!-- +15% flood, +5% you detonate -->
}}
| Victor Lima = 1 <!-- +1/0.5% (160mm) fire, +4% flood -->
| Hotel Yankee = 1 <!-- ram someone -->


| November Foxtrot = 3 <!-- -5% Consumables reload -->
| Sierra Mike = 3 <!-- +5% speed -->
| India Delta = 3 <!-- +20% HP from Repair Party -->
| Juliet Yankee Bissotwo = 2 <!-- -20% flood duration -->
| India Yankee = 3 <!-- -20% Fire duration -->
| Juliet Charlie = 1 <!-- No Detonate -->


| X-Ray Papa Unaone = <!-- +15% Smoke Gen action time -->
==Gallery==
| Sierra Bravo = <!-- +10% Hydro action time; -10% DFAA reload time -->
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


| Zulu = 1
<gallery>
| India Bravo Terrathree = 1
</gallery>
| Equal Speed Charlie London = 1
</div>[[File:S.Carolina.jpg|left|thumb]]</div></div>
| Zulu Hotel = 1
| Papa Papa = 1
 
| Wyvern = 1
| Red Dragon = 1
| Dragon Flag = 1
| Ouroboros = 1
| Hydra = 1
}}


|Gallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
File:SCStart.png
File:SCBroadside.png
File:SCBroadside2.png
File:SCClemson.png|An enemy ''[[Clemson]]'' maneuvers to avoid ''South Carolina''’s salvo.
File:South_Carolina_Hull_A.jpg|Hull A
File:T310SouthCarolinaB1050ti.jpg|Hull B


<gallery>
</gallery>
</gallery>
</div></div></div>


|History=<!-- write text below -->
[[Category:Ships of U.S.A.]]
===Construction===
[[Category:Battleships]]
:Cramp Shipbuilding Company; Philadelphia, United States
[[Category:Tier III ships]]
:Laid down: 18 December 1906
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
:Launched: 11 July 1908
:Commissioned: 1 March 1910
 
====Specifications====
:16,000 tons displacement, standard
:138m length
:24.5m beam
:7.5m draft
 
====Machinery====
:12 boilers, 2 turbines
 
====Performance====
:18.5knts at 16,500 shaft horsepower
:5,000nm at 10 knots
 
====Armor====
:Main belt: 203-254mm
:Decks: 63mm
:Barbettes and Turrets: 203-254mm barbette, 305mm turrets
:Casemates: 203-254mm
:Conning tower: 305mm
 
====Armament====
=====Main=====
:Eight (4x2) 305mm guns
=====Secondary=====
:Twenty-two (22x1) 76mm guns
=====Torpedoes=====
:Two (2x1) 533mm submerged torpedo tubes
 
===History===
 
====Design====
 
The ''South Carolina''-class battleships, also known as the ''Michigan'' class, were built during the first decade of the twentieth century for the United States Navy.  Named ''South Carolina'' and ''Michigan'', they were the first American dreadnoughts—powerful warships whose capabilities far outstripped those of the world's older battleships.
 
In the opening years of the twentieth century, the prevailing theory of naval combat was that battles would continue to be fought at relatively close range using many small, fast-firing guns. As such, each of the ships in the United States' previous battleship class (the Connecticut class) had many medium-sized weapons alongside four large guns. This paradigm, however, was soon to be subverted, as American naval theorists proposed that a ship mounting a homogeneous battery of large guns would be more effective in battle.
 
As their ideas began to enjoy wider acceptance, the US Congress authorized the country's navy to construct two small 16,000-long-ton (16,260 t) battleships. This displacement was roughly the same size as the ''Connecticut'' class and at least 2,000 long tons (2,030 t) smaller than the foreign standard. A solution was found in an ambitious design drawn up by Rear Admiral Washington L. Capps, the chief of the navy's Bureau of Construction and Repair, which featured heavy armament and relatively thick armor, both favored by naval theorists. However, in balancing the congressionally mandated limits to displacement and the inherent design trade-offs between armament, armor, and propulsion, the ''South Carolina'' class' speed was severely limited—an ultimately fatal disadvantage that severely limited their utility in a conflict.
 
With their superfiring main armament, press accounts billed ''South Carolina'' and ''Michigan'', alongside the British HMS ''Dreadnought'', as heralding a new epoch in warship design.  Both, however, were soon surpassed by ever-larger and stronger super-dreadnoughts. The class' low top speed of about 18.5 knots (21.3 mph; 34.3 km/h), as compared to the 21-knot (24 mph; 39 km/h) standard of later American battleships, relegated them to serving with older, obsolete battleships during the First World War. Thereafter, both ''South Carolinas'' were scrapped with the signing of the Washington Naval Treaty.
 
|HistoricalGallery=<!-- write below list of files with description (if necessary) separated with | --><gallery>
Uss south carolina bb.jpg|''South Carolina, 1908
Brassey%27s1912_South-Carolina.png|Basic plan of the South Carolina-class dreadnoughts
USS South Carolina (1908) title.jpg|''South Carolina'' in port, 1910
305mm-45_mk5_gun.jpg|A 12-inch (305 mm)/45 caliber Mark 5 gun on Connecticut. The same guns were utilized on the South Carolinas.
File:USS_Michigan_1918.jpg|''Michigan'' steaming at high speed, 1918
 
</gallery>|Video=<!-- put below video clips with using template VideoYT. You can use html-tags for formatting. -->
 
|Ref= <!-- write below -->
<references />
# [https://en.wikipedia.org/wiki/USS_South_Carolina_(BB-26) USS ''South Carolina'' (BB-26) - Wikipedia]
# [https://en.wikipedia.org/wiki/South_Carolina-class_battleship ''South Carolina''-class battleship - Wikipedia]
 
{{WoWS Ship Changelog Insert|1=
*Added to the game in Update 0.1.3 (alpha) as a Tier II Battleship named Michigan.
*Update 0.1.6.4:
**Moved to Tier III.
*Update 0.5.0.1:
**HP of Hull (B) increased from 29,000 to 31,700.
*Update 0.5.2:
**Credits and experience earnings ratios were changed:
*** Experience +6%.
*** Credits +9%.
*Update 0.5.6:
**Improved visual models of rangefinders on main battery turrets.
*Update 0.5.9:
**The armored model of the hull was refined.
*Update 0.6.3:
**Stock firing range increased from 10,218 to 14,240 m.
*Update 0.6.7:
**Credits earnings changed by –10%.
*Update 0.6.11:
**Improved appearance with the use of special technology for improved rendering of thin elements.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 10.62 km.
*Update 0.6.13:
**The survivability of the secondary battery was tested and brought to a single standard. The change affects 76.2 mm guns.
*Update 0.7.7:
**Sigma value increased from 1.8 to 1.9.
*Update 0.7.12:
**The rudder shift time for Hull (A) was reduced from 14.9 to 13.1 s.
**The rudder shift time for Hull (B) was reduced from 10.7 to 9.4 s.
**HP recovery rate for the Repair Party consumable was increased from 0.5 to 0.66 % HP per second.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 3.2 km.
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Latest revision as of 21:38, 10 July 2026


III
309,000

South Carolina — U.S.A. Tech Tree Tier III Battleship.

In the early 20th century, the United States reinforced its naval fleet by constructing several classes of battleships. American naval theorists, alongside their British counterparts, came up with the concept of a battleship armed solely with large-caliber guns. Upon her commissioning, USS South Carolina was assigned to the Atlantic Fleet. She played a role in safeguarding U.S. interests during the Mexican Revolution and participated in the occupation of Veracruz. During World War I, the battleship escorted troop convoys to France. After the war ended, she was involved in transporting troops back to America.

Pros

  • Enhanced repair party consumable. (increase the amount of HP recovered).
  • Artillery plotting room modification 1 upgrade available from tier V.
  • Excellent main battery firing range.

Cons

  • Low level of protection against HE shells.
  • Low speed.
  • Slow turret traverse.


Ship Stats

Hull Information

Main Battery

Secondary Battery

AA Defense

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection


Consumables