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Hello World
{{#vardefine:ship_name|Hindenburg}}
__NOTOC____NOEDITSECTION__
 
<div class="b-description gw-frame-1"><div class="b-description-img b-description-img__indent b-description-img__single"><div style="width:160px; height:102px; opacity:.5; border-radius:2px; position:absolute; left:0; top:0; z-index:1; -webkit-transition:all 0.2s ease-out 0.1s; transition:all 0.2s ease-out 0.1s;">[[File:Wows_anno_flag_germany.png|160px]]</div><div class="l-description-img_class"><span class="b-description-img_type b-description-img_type__Cruiser b-description-img_type__Cruiser-Tech Tree"></span><span class="b-description-img_class">X</span></div><div class="b-description-img_vehicle">[[File:Ship_PGSC110_Hindenburg.png|160px|link=|left]]</div><div class="l-description-img_price"><span class="b-description-img_price b-description-img_price__gold"><span title="''{{#var:ship_name}}'' was first released for sale on DD Month YYYY.">19,600,000</span></span></div></div><p>[[Ship:{{#var:ship_name}}|{{#var:ship_name}}]] &mdash; Germany Tech Tree Tier&nbsp;X [[Ship:Cruiser|Cruiser]].</p><p>A further development of the Admiral Hipper-class cruisers, unconstrained by the Washington Naval Treaty restrictions, could have been ships with four 203 mm triple-gun turrets. Such armament would have made the new German cruisers the strongest in their ship type right until the appearance of American ships of the Des Moines class with their rapid-firing mounts. However, priorities in shipbuilding shifted to submarines, and such a ship was never built in Germany.</p><p> </p></div>
 
===Pros===
* High levels of close-range citadel protection with enhanced bow and stern armor
* HE shells with high armor penetration capabilities and AP shells with high damage
* Enhanced Hydroacoustic Search consumable available
 
===Cons===
* Low top speed
* High detectability
* Short-range torpedoes
 
==Ship Stats==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Hull Information</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SURVIVABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 51900
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 13
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 100
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 27
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MANEUVERABILITY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 31.5
|-
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 800
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.8
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 15.54
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.47
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || style="color:inherit;" | 10.17
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.47
|}
</div>
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Main Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×3 203mm
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.83
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 9.8
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 6.1
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 22.5
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | Standard CA/CL dispersion
|-
| style="color:inherit;" | • Dispersion formula || style="color:inherit;" | Dispersion (m) = 6.9 × range(km) + 33
|-
| style="color:inherit;" | • Sigma || style="color:inherit;" | 2.05
|-
| style="color:inherit;" | • Maximum dispersion (m) || style="color:inherit;" | 156
|-
| style="color:inherit;" | • Dispersion at 5 km || style="color:inherit;" | 68
|-
| style="color:inherit;" | • Dispersion at 10 km || style="color:inherit;" | 102
|-
| style="color:inherit;" | • Dispersion at 15 km || style="color:inherit;" | 136
|-
| style="color:inherit;" | • Dispersion at 17.83 km || style="color:inherit;" | 156
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HE SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm Spr.Gr. L/4.7 Kz.
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2500
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 13.0%
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 122
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 51
|}
</div>
 
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 203 mm P.Spr.Gr. L/4.4
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 5900
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 925
|-
| style="color:inherit;" | • Shell weight (kg) || style="color:inherit;" | 122
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.033
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 60
|-
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 7
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 34
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 4 x 4
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7a T1
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 13,700
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 64
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 227%
|}
</div>
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Secondary battery range (km) || style="color:inherit;" | 8.3
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 105 mm Spr.Gr. Kz.
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x105mm
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 17.9
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1200
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 900
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 26
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 5.0%
|}
</div>
 
 
 
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
|-
| style="color:inherit;" | • Minimum range (km) || style="color:inherit;" | 0.5
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 30.0
|-
| style="color:inherit;" | • Number of aircraft || style="color:inherit;" | 1
|-
| style="color:inherit;" | • Depth charges in payload || style="color:inherit;" | 2
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 4900
|-
| style="color:inherit;" | • Deployment || style="color:inherit;" | Manual
|}
</div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>AA Defense</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 105 mm || style="color:inherit;" | 8 × 2
|-
| style="color:inherit;" | 55 mm || style="color:inherit;" | 7 × 2 + 2 × 1
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 9 × 4 + 4 × 2
|}
 
'''Continuous damage''' — average DPS within each action zone
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 143.5 || style="color:inherit;" | 85% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 343 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 154 || style="color:inherit;" | 90% || style="color:inherit;" | 5.2
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 7 || style="color:inherit;" | 1760 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.2
|}
</div>
</div></div></div>
 
 
<!-- Add the ship code here to populate the upgrade table -->
{{Ship Upgrades Section|code=PGSC110_Hindenburg}}
 
 
<!-- Consumables have to be tagged individually on a slot by slot basis -->
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown)
* '''Slot 2:''' {{Hydroacoustic Search}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (3 charges, 40.0s action, 80.0s cooldown)
* '''Slot 3:''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown)
* '''Slot 4:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 259.5 hp/s)
}}
 
 
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<gallery>
</gallery>
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<gallery>
</gallery>
</div></div></div>
 
[[Category:Ships of Germany]]
[[Category:Cruisers]]
[[Category:Tier X ships]]
<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE -->
 
{{WoWS Ship Changelog Insert|1=
*Update 0.5.0.1:
**Available for testing by supertesters in the game starting from Update 0.5.0.1.
*Update 0.5.0.3:
**Introduced into the game as a researchable ship in Update 0.5.0.3.
*Update 0.5.2:
**Anti-torpedo protection coefficients were recalculated, as a result, when a torpedo hits a cruiser, the damage decreased by 12% compared to the previous value.
**Credit and Experience earnings increased by 11%.
**A new mechanism for calculating the damage and range of air defense fire was introduced , as a result, the characteristics of air defense guns were slightly changed.
*Update 0.5.3.2:
**The ship and gun models were slightly changed.
*Update 0.5.6:
**Received a new more powerful HE shell type. The current 203mm Spr.gr. L/4.7 Bdz HE shell type was replaced by the 203mm Spr.gr. L/4.7 Kz HE shell type. As a result, maximum HE shell damage increased by 200 points (from 2300 to 2500), and the chance of causing fire increased by 2% (from 11% to 13%).
**Extended the close range firing sectors of her main guns
**Her AA defenses were altered - the average AA damage was slightly decreased:
***4х2 20mm Flakzwilling 38, 9x4 20mm Flakvierling 38: the average AA damage within the 2km AA engagement area radius decreased by 5 points (from 77 to 72 points).
***The AA mounts that had previously been used within the 3.5km AA engagement area were removed: the average AA damage within the 3.5km AA engagement area radius decreased by 30 points (from 30 to 0 points).
***8х2 105mm L/65 Dop. L. C/31: the average AA damage within the 4.5km AA engagement area radius did not change and remained equal to 133 points.
***2x1 55mm L/77 Gerat 58, 7x2 55mm L/77 Gerat 58 Zwilling: the average AA damage within the 5km AA engagement area radius decreased by 18 points (from 224 to 206 points).
*Update 0.5.8:
**The armor model of the hull was refined.
*Update 0.6.2:
**Fixed small visual bugs at low and medium graphics settings.
*Update 0.6.3:
**Sigma increased from 2 to 2.05.
*Update 0.6.4:
**The thickness of the bow and stern, the plating of the casemate, and the corresponding decks was increased from 25 to 27 mm.
**The appearance was improved.
*Update 0.6.6:
**The penetration of HE shells was increased from 1/6 of the caliber to 1/4 of the caliber.
**Magazines now better-protected from large-caliber HE shells.
*Update 0.6.8:
**For 105 mm secondary battery shells, the chance of setting fire was reduced from 9% to 5%, and the damage from 1300 to 1200.
**The range of the secondary battery was increased from 4.5 to 6 km.
*Update 0.6.11:
**Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 10.17 km.
**Detection range of the Arado Ar.196 aircraft was increased from 4 km to 7 km in air, and to 8 km by sea.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.7.6:
**Main battery reload time increased from 10 to 11 s.
*Update 0.7.10:
**The range of the Hydroacoustic Search consumable was unified: 6 km for detecting ships, 4 km for detecting torpedoes.
*Update 0.7.11:
**The number of charges of the Repair Party consumable was increased from 2 (3) to 3 (4).
**The silhouette of the ship was brought in line with its real model.
*Update 0.8.5:
**Credit earnings increased by 5%.
*Update 0.8.6:
**Main battery reload time reduced from 11 to 10.5 s.
**The armor penetration of the 105 mm secondary high-explosive projectiles was increased from 18 to 26 mm.
*Update 0.8.10:
**The error that caused aircraft to fly through superstructures when using the Fighter consumable was fixed.
*Update 0.9.0:
**Main battery reload time decreased from 10.5 to 9.8 s.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 800 m to correct prior discrepancy.
*Update 0.9.7:
**Minor fixes to geometry and textures.
*Update 0.9.10:
**The distribution of HP in the hull was slightly updated.
*Update 0.9.11:
**Fixed geometry and textures of the ship.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 8.3 km.
}}

Latest revision as of 05:29, 2 August 2026



X
19,600,000

Hindenburg — Germany Tech Tree Tier X Cruiser.

A further development of the Admiral Hipper-class cruisers, unconstrained by the Washington Naval Treaty restrictions, could have been ships with four 203 mm triple-gun turrets. Such armament would have made the new German cruisers the strongest in their ship type right until the appearance of American ships of the Des Moines class with their rapid-firing mounts. However, priorities in shipbuilding shifted to submarines, and such a ship was never built in Germany.

Pros

  • High levels of close-range citadel protection with enhanced bow and stern armor
  • HE shells with high armor penetration capabilities and AP shells with high damage
  • Enhanced Hydroacoustic Search consumable available

Cons

  • Low top speed
  • High detectability
  • Short-range torpedoes

Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Spotting Aircraft Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Upgraded Damage Control Equipment
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables


Ship Change Log