Template:WoWs Master Ship
No edit summary |
Restructure Main Battery tab: merge SAP shell into main battery table; move dispersion params into own separate table |
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| style="color:inherit;" | • HE penetration (mm) || style="color:inherit;" | [HE PEN] || style="color:inherit;" | — | | style="color:inherit;" | • HE penetration (mm) || style="color:inherit;" | [HE PEN] || style="color:inherit;" | — | ||
|- | |||
| style="color:inherit;" | • HE fuse time (sec) || style="color:inherit;" | [HE FUSE TIME] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • HE ricochet start (°) || style="color:inherit;" | [HE RICO START] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • HE always ricochet (°) || style="color:inherit;" | [HE RICO ALWAYS] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • HE normalisation (°) || style="color:inherit;" | [HE NORM] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • HE arming threshold (mm) || style="color:inherit;" | [HE ARM THRESH] || style="color:inherit;" | — | |||
|- | |- | ||
| style="color:inherit;" | • Shell 2 type || style="color:inherit;" | [SHELL2 TYPE] || style="color:inherit;" | — | | style="color:inherit;" | • Shell 2 type || style="color:inherit;" | [SHELL2 TYPE] || style="color:inherit;" | — | ||
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| style="color:inherit;" | • AP arming threshold (mm) || style="color:inherit;" | [AP ARM THRESH] || style="color:inherit;" | — | | style="color:inherit;" | • AP arming threshold (mm) || style="color:inherit;" | [AP ARM THRESH] || style="color:inherit;" | — | ||
|- | |||
| style="color:inherit;" | • AP penetration (mm) || style="color:inherit;" | [AP PEN] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Shell 3 type || style="color:inherit;" | [SAP] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP shell velocity (m/s) || style="color:inherit;" | [SAP VELOCITY] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP shell weight (kg) || style="color:inherit;" | [SAP WEIGHT] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP fire chance (%) || style="color:inherit;" | [SAP FIRE CHANCE] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP penetration (mm) || style="color:inherit;" | [SAP PEN] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP fuse time (sec) || style="color:inherit;" | [SAP FUSE TIME] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP ricochet start (°) || style="color:inherit;" | [SAP RICO START] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP always ricochet (°) || style="color:inherit;" | [SAP RICO ALWAYS] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP normalisation (°) || style="color:inherit;" | [SAP NORM] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • SAP arming threshold (mm) || style="color:inherit;" | [SAP ARM THRESH] || style="color:inherit;" | — | |||
|} | |} | ||
</div> | </div> | ||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DISPERSION !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | STOCK !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | UPGRADED | |||
|- | |||
| style="color:inherit;" | • Dispersion type || style="color:inherit;" | [DISP TYPE e.g. Russian BB dispersion] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Ideal radius || style="color:inherit;" | [IDEAL RADIUS] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Ideal distance (m) || style="color:inherit;" | [IDEAL DISTANCE] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Delimiter || style="color:inherit;" | [DELIMITER] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Radius at zero || style="color:inherit;" | [RADIUS AT ZERO] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Radius at delimiter || style="color:inherit;" | [RADIUS AT DELIM] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Radius at max || style="color:inherit;" | [RADIUS AT MAX] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Minimum radius (m) || style="color:inherit;" | [MIN RADIUS] || style="color:inherit;" | — | |||
|} | |||
</div> | |||
</div></div></div> | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Sonar</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Sonar</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
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|- | |- | ||
| style="color:inherit;" | • HE fire chance (%) || style="color:inherit;" | [HE FIRE CHANCE] || style="color:inherit;" | — | | style="color:inherit;" | • HE fire chance (%) || style="color:inherit;" | [HE FIRE CHANCE] || style="color:inherit;" | — | ||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Airstrike</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AIRSTRIKE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | STOCK !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | UPGRADED | |||
|- | |||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | [RANGE] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Number of Aircraft || style="color:inherit;" | [NUMBER OF AIRCRAFT] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Bombs in Payload || style="color:inherit;" | [BOMBS IN PAYLOAD] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Damage || style="color:inherit;" | [DAMAGE] || style="color:inherit;" | — | |||
|- | |||
| style="color:inherit;" | • Fire Chance (%) || style="color:inherit;" | [FIRE CHANCE] || style="color:inherit;" | — | |||
|} | |} | ||
</div> | </div> | ||
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<!-- Add the ship code here to populate the upgrade table --> | <!-- Add the ship code here to populate the upgrade table --> | ||
{{Ship Upgrades Section|code= | {{Ship Upgrades Section|code=[SHIPCODE_SHIPNAME]}} | ||
Latest revision as of 19:44, 3 June 2026
SHIP NAME — NATION SUBTYPE Tier TIER SHIPTYPE.
SHIP DESCRIPTION.
SHIP NAME was first released for sale in update [UPDATE] on DD Month YYYY.
Pros
- Pro 1
- Pro 2
Cons
- Con 1
- Con 2
Ship Stats
Hull Information
Main Battery
Sonar
Torpedoes
Secondary Battery
Airstrike
AA and ASW
Aircraft
Compatible Upgrades
Consumables
- Slot 1: Damage Control Party

- Slot 2: Repair Party

- Slot 3: Defensive AA Fire

- Slot 4: Spotting Aircraft
or Catapult Fighter 
[AIRCRAFT TYPE, if applicable]:
- Slot 1: Patrol Fighter

Research
SHIP NAME has [NUMBER] of module upgrades to research.
- Hull B, which does ____
- Fire control which increases range from 1 to 2 km
Gallery
Camouflage Gallery
Historical Info
Historical Gallery
References
Ship Change Log
Ships of NATION