User:WarshipFoxy
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= Nations = | = Nations = | ||
A list of all Combat instructions, as of Update 15.4.0.0, can be found here: | |||
== Japan == | == Japan == | ||
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! style="color: black; background-color: white;" | Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Satsuma | | [[Satsuma]] | ||
| Hit an enemy with a main battery shell – 8% | | Hit an enemy with a main battery shell – 8% | ||
| Maximum main battery dispersion −35%<br>Action time – 25 s | | Maximum main battery dispersion −35%<br>Action time – 25 s | ||
| Line 30: | Line 30: | ||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Maine | | [[Maine]] | ||
| Hit an enemy with a main battery shell – 8% | | Hit an enemy with a main battery shell – 8% | ||
| Continuous AA damage - +25%<br>Damage taken from fires -65%<br>Damage taken from flooding -65% | | Continuous AA damage - +25%<br>Damage taken from fires -65%<br>Damage taken from flooding -65% | ||
| Line 36: | Line 36: | ||
| Time before you start losing progress – 50 s<br>Progress loss per second – 5% | | Time before you start losing progress – 50 s<br>Progress loss per second – 5% | ||
|- | |- | ||
| Wisconsin | | [[Wisconsin]] | ||
| | | | ||
Hit an enemy with a main battery shell – 6% | Hit an enemy with a main battery shell – 6% | ||
| Line 47: | Line 47: | ||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|- | |- | ||
| Jacksonville | | [[Jacksonville]] | ||
| Hit an enemy with a main battery shell – 1.3% | | Hit an enemy with a main battery shell – 1.3% | ||
| Main battery HE shell penetration capability +40%<br> | | Main battery HE shell penetration capability +40%<br> | ||
| Line 54: | Line 54: | ||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|- | |- | ||
| Archerfish | | [[Archerfish]] | ||
| Hit an enemy ship with torpedo – 50%<br> | | Hit an enemy ship with torpedo – 50%<br> | ||
Receive 1500 HP of potential damage – 50% | Receive 1500 HP of potential damage – 50% | ||
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! style="color: black; background-color: white;" | Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Ushakov | | [[Ushakov]] | ||
| Hit an enemy with a main battery shell – 6%<br> | | Hit an enemy with a main battery shell – 6%<br> | ||
Receive 2000 HP of potential damage – 0.1% | Receive 2000 HP of potential damage – 0.1% | ||
| Line 82: | Line 82: | ||
Progress loss per second – 3% | Progress loss per second – 3% | ||
|- | |- | ||
| Sibir | | [[Sibir]] | ||
| Receive 1000 HP of potential damage – 0.05%<br> | | Receive 1000 HP of potential damage – 0.05%<br> | ||
Hit an enemy ship with a secondary battery shell – 3% | Hit an enemy ship with a secondary battery shell – 3% | ||
| Line 99: | Line 99: | ||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Hannover | | [[Hannover]] | ||
| Hit an enemy ship with main battery shell – 10%<br> | | Hit an enemy ship with main battery shell – 10%<br> | ||
Hit an enemy ship with secondary battery shell – 1.5% | Hit an enemy ship with secondary battery shell – 1.5% | ||
| Line 118: | Line 118: | ||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Le Harvre / BA Utnapishtim's Ship | | [[Le Harvre / BA Utnapishtim's Ship]] | ||
| Hit an enemy ship with main battery shell – 10% | | Hit an enemy ship with main battery shell – 10% | ||
| Secondary battery reload time −70%<br> | | Secondary battery reload time −70%<br> | ||
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! style="color: black; background-color: white;" | Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Libertad | | [[Libertad]] | ||
| Hit an enemy ship with main battery shell – 6.5%<br> | | Hit an enemy ship with main battery shell – 6.5%<br> | ||
Receive 1000 HP of potential damage – 0.15% | Receive 1000 HP of potential damage – 0.15% | ||
| Line 147: | Line 147: | ||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|- | |- | ||
| Los Andes | | [[Los Andes]] | ||
| Hit an enemy ship with main battery shell – 6.5%<br> | | Hit an enemy ship with main battery shell – 6.5%<br> | ||
Receive 1000 HP of potential damage – 0.15% | Receive 1000 HP of potential damage – 0.15% | ||
| Line 157: | Line 157: | ||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|- | |- | ||
| Valparíso | | [[Valparíso]] | ||
| Hit an enemy ship with a secondary battery shell – 8%<br> | | Hit an enemy ship with a secondary battery shell – 8%<br> | ||
Destroy an enemy ship – 100% | Destroy an enemy ship – 100% | ||
| Line 165: | Line 165: | ||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|- | |- | ||
| Ipiranga | | [[Ipiranga]] | ||
| Hit an enemy ship with main battery shell – 6.5%<br> | | Hit an enemy ship with main battery shell – 6.5%<br> | ||
Receive 1000 HP of potential damage – 0.15% | Receive 1000 HP of potential damage – 0.15% | ||
| Line 175: | Line 175: | ||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|- | |- | ||
| San Martín | | [[San Martín]] | ||
| Hit an enemy ship with main battery shell – 3% | | Hit an enemy ship with main battery shell – 3% | ||
| Consumable preparation and reload time −85%<br> | | Consumable preparation and reload time −85%<br> | ||
| Line 182: | Line 182: | ||
Progress loss per second – 15% | Progress loss per second – 15% | ||
|- | |- | ||
| Santander | | [[Santander]] | ||
| Hit an enemy ship with main battery shell – 3.3% | | Hit an enemy ship with main battery shell – 3.3% | ||
| Consumable preparation and reload time −80%<br> | | Consumable preparation and reload time −80%<br> | ||
| Line 189: | Line 189: | ||
Progress loss per second – 15% | Progress loss per second – 15% | ||
|- | |- | ||
| Almte. Grau | | [[Almte. Grau]] | ||
| Every consecutive 5s you are unspotted – 10% | | Every consecutive 5s you are unspotted – 10% | ||
| Main battery reload time −66%<br> | | Main battery reload time −66%<br> | ||
| Line 196: | Line 196: | ||
Progress loss per second – 2% | Progress loss per second – 2% | ||
|- | |- | ||
| C. Aguirre | | [[C. Aguirre]] | ||
| Receive 1000 HP of potential damage – 0.4%<br> | | Receive 1000 HP of potential damage – 0.4%<br> | ||
Hit an enemy ship with main battery shell – 1% | Hit an enemy ship with main battery shell – 1% | ||
| Line 204: | Line 204: | ||
Progress loss per second – 5% | Progress loss per second – 5% | ||
|- | |- | ||
| I. Allende | | [[I. Allende]] | ||
| Hit an enemy ship with main battery shell – 3.7% | | Hit an enemy ship with main battery shell – 3.7% | ||
| Consumable preparation and reload time −80%<br> | | Consumable preparation and reload time −80%<br> | ||
| Line 211: | Line 211: | ||
Progress loss per second – 15% | Progress loss per second – 15% | ||
|- | |- | ||
| Cnel. Bolongnesi | | [[Cnel. Bolongnesi]] | ||
| Hit an enemy ship with main battery shell – 3.3% | | Hit an enemy ship with main battery shell – 3.3% | ||
| Consumable preparation and reload time −80%<br> | | Consumable preparation and reload time −80%<br> | ||
| Line 218: | Line 218: | ||
Progress loss per second – 15% | Progress loss per second – 15% | ||
|- | |- | ||
| Almte. Cochrane | | [[Almte. Cochrane]] | ||
| Hit an enemy ship with main battery shell – 3.7% | | Hit an enemy ship with main battery shell – 3.7% | ||
| Consumable preparation and reload time −75%<br> | | Consumable preparation and reload time −75%<br> | ||
| Line 225: | Line 225: | ||
Progress loss per second – 15% | Progress loss per second – 15% | ||
|- | |- | ||
| La Pampa | | [[La Pampa]] | ||
| Hit enemy ship with a torpedo – 25%<br> | | Hit enemy ship with a torpedo – 25%<br> | ||
Every consecutive 10s you are unspotted – 5% | Every consecutive 10s you are unspotted – 5% | ||
| Line 243: | Line 243: | ||
! style="color: black; background-color: white;" | Effect when Conditions are not Met | ! style="color: black; background-color: white;" | Effect when Conditions are not Met | ||
|- | |- | ||
| Foca | | [[Foca]] | ||
| Hit an enemy ship with a main battery shell – 20% | | Hit an enemy ship with a main battery shell – 20% | ||
| Torpedo launcher reload time −10%<br> | | Torpedo launcher reload time −10%<br> | ||
| Line 252: | Line 252: | ||
Progress loss per second – 50% | Progress loss per second – 50% | ||
|- | |- | ||
| Pietro Micca | | [[Pietro Micca]] | ||
| Hit an enemy ship with a main battery shell – 20% | | Hit an enemy ship with a main battery shell – 20% | ||
| Torpedo launcher reload time −10%<br> | | Torpedo launcher reload time −10%<br> | ||
| Line 261: | Line 261: | ||
Progress loss per second – 50% | Progress loss per second – 50% | ||
|- | |- | ||
| Pietro Calvi | | [[Pietro Calvi]] | ||
| Hit an enemy ship with a main battery shell – 20% | | Hit an enemy ship with a main battery shell – 20% | ||
| Torpedo launcher reload time −20%<br> | | Torpedo launcher reload time −20%<br> | ||
Latest revision as of 11:28, 10 June 2026
Combat Instructions
Combat Instructions were first introduced with Update 0.10.5 as part of the temporary Grand Battles Game mode and serve as a temporary boost to the ship’s performance. Combat Instructions need to be charged by performing certain actions. When the progress bar reaches 100%. Should the Combat Instructions’ condition no longer be met or the player fails to perform the required actions, the Combat Instructions will lose their progress over time. Fully charged Combat Instructions can not lose progress.
Nations
A list of all Combat instructions, as of Update 15.4.0.0, can be found here:
Japan
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Satsuma | Hit an enemy with a main battery shell – 8% | Maximum main battery dispersion −35% Action time – 25 s |
Time before you start losing progress – 45 s Progress loss per second – 4% |
U.S.A.
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Maine | Hit an enemy with a main battery shell – 8% | Continuous AA damage - +25% Damage taken from fires -65% Damage taken from flooding -65% Action time – 45 s |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| Wisconsin |
Hit an enemy with a main battery shell – 6% |
Main battery reload time −50% |
Time before you start losing progress – 50 s |
| Jacksonville | Hit an enemy with a main battery shell – 1.3% | Main battery HE shell penetration capability +40% Action time – 40 s |
Time before you start losing progress – 30 s Progress loss per second – 5% |
| Archerfish | Hit an enemy ship with torpedo – 50% Receive 1500 HP of potential damage – 50% |
Torpedo tube reload time −17.5% Consumable preparation time and reload time −20% |
Time before you start losing progress – 10 s Progress loss per second – 50% |
U.S.S.R.
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Ushakov | Hit an enemy with a main battery shell – 6% Receive 2000 HP of potential damage – 0.1% |
Main battery firing range +10% Maximum main battery shell dispersion −30% |
Time before you start losing progress – 50 s Progress loss per second – 3% |
| Sibir | Receive 1000 HP of potential damage – 0.05% Hit an enemy ship with a secondary battery shell – 3% |
Maximum main battery shell dispersion −20% Action time – 33 s |
Time before you start losing progress – 50 s Progress loss per second – 3% |
Germany
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Hannover | Hit an enemy ship with main battery shell – 10% Hit an enemy ship with secondary battery shell – 1.5% |
Secondary battery firing range +12% Secondary battery reload time −20% |
Time before you start losing progress – 50 s Progress loss per second – 2% |
France
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Le Harvre / BA Utnapishtim's Ship | Hit an enemy ship with main battery shell – 10% | Secondary battery reload time −70% Maximum secondary battery shell dispersion −60% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
Pan-America
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Libertad | Hit an enemy ship with main battery shell – 6.5% Receive 1000 HP of potential damage – 0.15% |
Secondary firing range +20% Secondary reload time −20% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| Los Andes | Hit an enemy ship with main battery shell – 6.5% Receive 1000 HP of potential damage – 0.15% |
Secondary firing range +20% Secondary reload time −15% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| Valparíso | Hit an enemy ship with a secondary battery shell – 8% Destroy an enemy ship – 100% |
Consumable preparation and reload time −95% Action time – 5 s |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| Ipiranga | Hit an enemy ship with main battery shell – 6.5% Receive 1000 HP of potential damage – 0.15% |
Secondary firing range +20% Secondary reload time −15% |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| San Martín | Hit an enemy ship with main battery shell – 3% | Consumable preparation and reload time −85% Action time – 30 s |
Time before you start losing progress – 15s Progress loss per second – 15% |
| Santander | Hit an enemy ship with main battery shell – 3.3% | Consumable preparation and reload time −80% Action time – 30 s |
Time before you start losing progress – 15s Progress loss per second – 15% |
| Almte. Grau | Every consecutive 5s you are unspotted – 10% | Main battery reload time −66% Action time – 30 s |
Time before you start losing progress – 30 s Progress loss per second – 2% |
| C. Aguirre | Receive 1000 HP of potential damage – 0.4% Hit an enemy ship with main battery shell – 1% |
Main battery reload time −70% Action time – 20 s |
Time before you start losing progress – 50 s Progress loss per second – 5% |
| I. Allende | Hit an enemy ship with main battery shell – 3.7% | Consumable preparation and reload time −80% Action time – 30 s |
Time before you start losing progress – 15 s Progress loss per second – 15% |
| Cnel. Bolongnesi | Hit an enemy ship with main battery shell – 3.3% | Consumable preparation and reload time −80% Action time – 30 s |
Time before you start losing progress – 15s Progress loss per second – 15% |
| Almte. Cochrane | Hit an enemy ship with main battery shell – 3.7% | Consumable preparation and reload time −75% Action time – 30 s |
Time before you start losing progress – 15 s Progress loss per second – 15% |
| La Pampa | Hit enemy ship with a torpedo – 25% Every consecutive 10s you are unspotted – 5% |
Consumable preparation and reload time −85% Action time – 30 s |
Time before you start losing progress – 30 s Progress loss per second – 5% |
Italy
| Ship | Combat Instructions Condition | Combat Instructions Effect and Duration | Effect when Conditions are not Met |
|---|---|---|---|
| Foca | Hit an enemy ship with a main battery shell – 20% | Torpedo launcher reload time −10% Ship maximum speed +15% |
Time before you start losing progress – 30 s Progress loss per second – 50% |
| Pietro Micca | Hit an enemy ship with a main battery shell – 20% | Torpedo launcher reload time −10% Ship maximum speed +15% |
Time before you start losing progress – 30 s Progress loss per second – 50% |
| Pietro Calvi | Hit an enemy ship with a main battery shell – 20% | Torpedo launcher reload time −20% Ship maximum speed +15% |
Time before you start losing progress – 30 s Progress loss per second – 50% |