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Tags: Blanking Manual revert |
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| ==== North Carolina ====
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| =====Pros=====
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| * Main guns are effective at short and medium ranges
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| * Enhanced Repair Party consumable
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| * High AA defense efficiency
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| =====Cons=====
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| * Shooting accurately over long ranges is challenging
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| ==== Iowa ====
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| =====Pros=====
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| * Main guns are effective at short and medium ranges
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| * Enhanced Repair Party consumable
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| * Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
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| * High AA defense efficiency
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| =====Cons=====
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| * Shooting accurately over long ranges is challenging
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| ==== Montana ====
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| =====Pros=====
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| * Main guns are effective at short and medium ranges
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| * Enhanced Repair Party consumable
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| * Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
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| * High AA defense efficiency
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| =====Cons=====
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| * Shooting accurately over long ranges is challenging
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| * Long rudder-shift time
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| ==== Maine ====
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| =====Pros=====
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| * Immediate Threat Elimination Combat Instructions:
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| ** Reduces damage the ship suffers from fire and flooding when used
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| ** Progress meter fills with each main battery shell hitting an enemy ship
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| * Enhanced Repair Party consumable
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| * Artillery Plotting Room Modification 2 upgrade available (Increases the firing accuracy of the main battery)
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| =====Cons=====
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| * Shooting accurately over long ranges is challenging
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| ==== Von Der Tann ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Fast Damage Control Team consumable available
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Moltke ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Fast Damage Control Team consumable available
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Derfflinger ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Fast Damage Control Team consumable available
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Mackensen ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Hydroacoustic Search consumable available
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Prinz Heinrich ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Torpedoes available - Long range, low speed
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Zeiten ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Torpedoes available - Long range, low speed
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Prinz Rupprecht ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Torpedoes available - Long range, low speed
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Schlieffen ====
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| =====Pros=====
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| * High secondary armament damage
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| * Long secondary battery gun firing range
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| * Torpedoes available - Long range, low speed
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| =====Cons=====
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| * Small HP Pool
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| * Few charges of the Repair Party consumable
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| * Low main battery damage per salvo
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| ==== Undine====
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| =====Pros=====
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| * Last Sonar cooldown time
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| * Short reload time, long-range, high damage per salvo torpedoes
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| * High dive capacity
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| =====Cons=====
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| * Slow dive capacity recharge
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| * Access to acoustic homing torpedoes only.
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| * Small HP pool
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| ==== Sturdy====
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| =====Pros=====
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| * Last Sonar cooldown time
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| * Short reload time, long-range, high damage per salvo torpedoes
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| * High dive capacity
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| =====Cons=====
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| * Slow dive capacity recharge
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| * Access to acoustic homing torpedoes only.
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| * Small HP poo
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| ==== Thrasher ====
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| =====Pros=====
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| * Last Sonar cooldown time
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| * Short reload time, long-range, high damage per salvo torpedoes
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| * High dive capacity
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| =====Cons=====
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| * Slow dive capacity recharge
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| * Access to acoustic homing torpedoes only.
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| * Small HP pool
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