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Ship:Midway

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===Pros===
===Pros===
* Pro 1
* Above average survivability
* Pro 2
* High penetration large caliber rockets available
* Above average bomb damage and penetration
* Above average AA defense


===Cons===
===Cons===
* Con 1
* Below average plane speed
* Con 2
* Below average torpedo aiming time




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 67600
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 67600
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 178
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 87
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1230
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 1230
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 23.7
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.2
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk41
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 127 mm HE Mk41
|-
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 1x127mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 18x1 127mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 || style="color:inherit;" | 11.3
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 || style="color:inherit;" | 11.3
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{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ASW AIRSTRIKE (DEPTH CHARGES) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
| style="color:inherit;" | • Aircraft HP || style="color:inherit;" | 2000
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 9 || style="color:inherit;" | 2760 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
| style="color:inherit;" | 9 || style="color:inherit;" | 1610 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | STOCK || RESEARCHABLE
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1530 || Upgraded | 1590
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 173 || Upgraded | 176
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 213 || Upgraded | 216
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1 || Upgraded | 1
|-
| style="color:inherit;" | • Aircraft per squadron || style="color:inherit;" | 9 || Upgraded | 9
|-
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1530
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3 || Upgraded | 3
|-
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 173
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 14 || Upgraded | 14
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 68.0 || Upgraded | 76.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | HVAR 127 mm || Upgraded |
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | HE ROCKET || Upgraded |
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 10 || Upgraded | 10
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2000 || Upgraded | 2000
|-
| style="color:inherit;" | • Armor penetration (mm) || style="color:inherit;" |  33 || Upgraded | 33
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" |  7.0 || Upgraded | 7.0
|-
| style="color:inherit;" | • Firing delay (sec) || style="color:inherit;" | 3.5 || Upgraded | 3.5
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
</div>
 
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ROCKET PLANES (TINY TIMS) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1660
|-
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 176
|-
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 216
|-
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
|-
|-
| style="color:inherit;" | • Per squadron || style="color:inherit;" | 9
| style="color:inherit;" | • Aircraft per squadron || style="color:inherit;" | 9  
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 14
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 76.0
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | Tiny Tim
|-
|-
| style="color:inherit;" | • Plane regeneration time (sec) || style="color:inherit;" | 74.0
| style="color:inherit;" | • Ammo type || style="color:inherit;" | HE ROCKET
|-
|-
| style="color:inherit;" | • Ammo name || style="color:inherit;" | PAPR110_Midway_stock
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 3
|-
|-
| style="color:inherit;" | • Ammo type || style="color:inherit;" | ROCKET
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 5400
|-
|-
| style="color:inherit;" | • Rockets in payload || style="color:inherit;" | 10
| style="color:inherit;" | • Armor penetration (mm) || style="color:inherit;" | 68
|-
|-
| style="color:inherit;" | • Damage per rocket || style="color:inherit;" | 2000
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 33.0
|-
| style="color:inherit;" | • Firing delay (sec) || style="color:inherit;" | 5.0
|-
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 5.0
|}
|}
</div>
</div>


<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | STOCK || RESEARCHABLE 
|-
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1960
| style="color:inherit;" | • Hit points || style="color:inherit;" | 1960 || Upgraded | 2040
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 128
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 128 || Upgraded | 131
|-
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 8
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 163 || Upgraded | 166
|-
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2
| style="color:inherit;" | • Aircraft per squadron || style="color:inherit;" | 8 || Upgraded | 9
|-
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 2 || Upgraded | 3
|-
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 12 || Upgraded | 14
|-
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 88.0 || Upgraded | 90.0
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT110_Midway_stock
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0 || Upgraded | 10.0
|-
|-
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torpedo Mk.7 mod. 1 || Upgraded |
|-
|-
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 12800
| style="color:inherit;" | • Torpedoes in payload || style="color:inherit;" | 2 || Upgraded | 2
|-
|-
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 0.4%
| style="color:inherit;" | • Torpedo damage || style="color:inherit;" | 5067 || Upgraded | 5067
|-
|-
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35
| style="color:inherit;" | • Flood chance (%) || style="color:inherit;" | 42.0|| Upgraded | 42.0
|-
|-
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 100
| style="color:inherit;" | • Torpedo speed (kt) || style="color:inherit;" | 35 || Upgraded | 35
|-
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 0.1
| style="color:inherit;" | • Arming distance (m) || style="color:inherit;" | 470 || Upgraded | 517
|-
| style="color:inherit;" | • Torpedo range (km) || style="color:inherit;" | 4.0 || Upgraded | 4.0
|-
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | STOCK || RESEARCHABLE
|-
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2060
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2060 || Upgraded | 2150
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 128
| style="color:inherit;" | • Cruise speed (kt) || style="color:inherit;" | 128 || Upgraded | 131
|-
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 9
| style="color:inherit;" | • Maximum speed (kt) || style="color:inherit;" | 163 || Upgraded | 166
|-
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3
| style="color:inherit;" | • Aircraft per squadron || style="color:inherit;" | 9 || Upgraded | 12
|-
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 14
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 3 || Upgraded | 3
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 14 || Upgraded | 18
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 76.0 || Upgraded | 69.0
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0 || Upgraded | 10.0
|-
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 6.0
| style="color:inherit;" | • Bomb name || style="color:inherit;" | AN-M66 || Upgraded |
|-
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Bomb type || style="color:inherit;" | HE BOMB || Upgraded |
|-
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | PAPB110_Midway_stock
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 2 || Upgraded | 2
|-
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | BOMB
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 11200 || Upgraded | 11200
|-
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 2
| style="color:inherit;" | • Armor penetration (mm) || style="color:inherit;" | 67 || Upgraded | 67
|-
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 11200
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 64.0 || Upgraded | 64.0
|-
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
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</gallery>
</gallery>
</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup&#95;head js-tech-nav&#95;head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav&#95;arrow"></span></div><div class="b-popup&#95;content" style="display: none;"><div>
*Update 0.4.0:
**Added to the game in Update 0.4.0 (Beta).
*Update 0.5.2:
**Experience earnings increased by 4%.
**Rudder shift increased by 3.49 s.
*Update 0.5.3:
**Bomber damage was increased by 30%.
**One squadron of Dive Bombers replaced a squadron of Torpedo Bombers in the strike setup.
**Bombers were changed:
***Curtiss SB2C changed to Douglas BTD-1.
***Douglas XSB2D changed to Kaiser Fleetwings XBTK.
**Fighters were changed:
***F8F Bearcat changed to Vought F4U.
***McDonnell F2H changed to F8F Bearcat.
**Torpedo bombers were changed:
***Douglas AD-1 changed to Douglas BTD-1.
***A2D Skyshark changed to Douglas XSB2D.
*Update 0.5.4.1:
**Chance to cause a fire was decreased by 18% for Dive Bombers.
*Update 0.5.5:
**The Defensive AA Fire consumable was added.
*Update 0.5.11:
**The hull's armored model was improved.
**Fighter ammunition was increased by 33%.
*Update 0.6.4:
**The appearance of the ship was improved using a special technology for improved rendering of thin elements.
*Update 0.6.8:
**The plating of the ship's extremities were decreased from 21 to 19 mm.
*Update 0.6.13:
**The survivability of the 40 mm anti-aircraft guns was increased.
*Update 0.6.14:
**The action time of the Damage Control Party consumable was increased from 5 to 30 seconds, while fire resistance coefficient was changed to 0.8.
**The Flight Control modules Mk10 mod. 2 and Mk10 mod. 3 were removed. The module Mk10 mod. 1, comprising two squadrons each of fighters, torpedo bombers, and dive bombers, was mounted automatically.
**The option to research and purchase the Douglas BTD-1 and Douglas XSB2D Torpedo Bomber modules was removed. The Grumman TBM-3 module was added and mounted in their place.
**The option to research and mount the Kaiser XBTK-1 Dive Bomber with armor-piercing bombs was added.
*Update 0.7.1:
**Vought F4U-4 (Tier IX) replaced by the Vought F4U-1 (Tier VIII).
**Grumman F8F (Tier X) replaced by Vought F4U-4 (Tier IX).
*Update 0.7.4:
**The size of the aircraft's hangar was reduced from 136 to 116 aircraft.
*Update 0.7.6:
**"Reinforced Armor Protection for Attack Air Groups" unique upgrade added (6th slot):
***+30% to attack aircraft HP.
***-5% to aircraft cruise speed.
*Update 0.8.0:
**The Fighter squadron was changed to an Attack squadron:
***Attack Aircraft per squadron: 12; Attack Aircraft per attack group: 3; Amount of rockets per aircraft: 10 (HVAR), 3 (Tiny Tim).
**The Dive Bombers were changed:
***Dive Bomber aircraft per squadron: 12; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 2.
**The Torpedo Bombers were changed:
***Torpedo Bomber aircraft per squadron: 9; Torpedo Bomber aircraft per attack group: 3; Amount of torpedoes per aircraft: 2.
*Update 0.8.0.1:
**The Attack Aircraft were modified:
***The number of aircraft in a squadron was changed to 9.
***The number of aircraft in an attacking flight was changed to 3.
*Update 0.8.0.3:
**The Torpedo Bombers were changed:
***Maximum torpedo damage decreased from 5,367 to 4,233.
***The chance of flooding was reduced.
*Update 0.8.1.1:
**The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft.
*Update 0.8.4:
**The height from which bombs are dropped was increased.
**The aiming reticle for the bombs was changed to be narrower.
**Bomb dispersion was changed. Now, fewer bombs fall near the center and more towards the outer edges of the reticle.
**The horn sound was fixed.
*Update 0.8.10:
**Experience earnings reduced by 5%. Experience earnings when suffering a defeat reduced by 15%.
**Credit earnings increased by 5%.
*Update 0.8.11:
**The Torpedo Bombers were changed:
***Maximum torpedo damage increased from 4,233 to 5,067.
***Chance of flooding increased from 33% to 42%.
*Update 0.9.1:
**The name of the torpedoes was changed.
*Update 0.9.2:
**Fixed an issue affecting camera movement when switching the view to the secondary battery guns.
**The Dive Bombers were changed:
***The minimum time between attacks for bomber squadrons was increased from 5 s to 9 s.
*Update 0.9.6:
**The Attack Aircraft modules were made sequentially researchable, with HVARs first and Tiny Tims following.
**The value of the in-game turning circle radius was changed to 1,230 m to correct prior discrepancy.
*Update 0.9.7:
**Tiny Tim aiming reticle was rotated 90 degrees to appear horizontally.
**Research cost was increased from 330,000 to 355,000 experience.
**"Modified External Hardpoints" unique upgrade added for purchase in the Research Bureau for 19,200 Research Points (6th slot) with new stats:
***+10% bomber cruising speed.
***+5.5% bomber minimum speed.
***-4.5% bomber maximum speed.
***+10+ HE bomb damage.
*Update 0.10.0:
**The speed of patrol fighters was increased to 266 knots.
*Update 0.10.5:
**The F8F Bearcat Attack Aircraft with Tiny Tims now gain altitude at the start of an attack run.
*Update 0.11.1:
**Engine acceleration value changed: Time to reach full speed forwards increased from 30 to 60 s.
*Update 0.11.2:
**Fixed visual effects (no details).
*Update 12.0:
**Improved the geometry and textures of the ship.
*Update 12.1:
**Changes to the "Modified External Hardpoints" unique upgrade:
***Bonus to bomber cruising speed reduced from +10 to +5%.
*Update 12.2:
**Improved the geometry and textures of the ship.
*Update 13.6:
**Fixed an issue with the display of incorrect battle results for the ship's bombers.


[[Category:Ships of U.S.A.]]
[[Category:Ships of U.S.A.]]

Latest revision as of 16:55, 17 August 2026


X
28,000,000

Midway — U.S.A. Tech Tree Tier X Aircraft Carrier.

Taking into consideration the lessons learned from the Pacific battles in 1942, the U.S. Navy started designing an aircraft carrier with a reinforced hangar and flight deck. The new aircraft carrier design aimed to offer protection against 203 mm shells and 610 mm torpedoes. USS Midway was commissioned eight days after the end of World War II. Midway held the status of being the largest ship in the world until 1955. In 2004, she found her final home in San Diego, where she was transformed into a museum ship.

Pros

  • Above average survivability
  • High penetration large caliber rockets available
  • Above average bomb damage and penetration
  • Above average AA defense

Cons

  • Below average plane speed
  • Below average torpedo aiming time


Ship Stats

Hull Information

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Air Groups Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Aircraft Engines Modification 1
 Slot 3 
Secondary Battery Modification 1
Torpedo Bombers Modification 1
Attack Aircraft Modification 1
Aerial Torpedoes Modification 1
 Slot 4 
Damage Control System Modification 2
Attack Aircraft Modification 2
Torpedo Bombers Modification 2
Bombers Modification 1
Airstrike Modification 1
 Slot 5 
Flight Control Modification 1
Concealment System Modification 1
Squadron Consumables Modification 1
 Slot 6 
Flight Control Modification 2
Air Groups Modification 2
Modified External Hardpoints
Auxiliary Armaments Modification 2


Consumables


Ship Change Log