Ship:Bird Cry
Automated stats update via wiki pipeline |
Pockington (talk | contribs) corrected info |
||
| (2 intermediate revisions by one other user not shown) | |||
| Line 5: | Line 5: | ||
===Pros=== | ===Pros=== | ||
* | * High damage per squadron attack run | ||
* | * High AA defense efficiency | ||
===Cons=== | ===Cons=== | ||
* | * Shooting accurately over long ranges is challenging | ||
* | * Susceptible to small caliber fire due to large superstructure | ||
==Ship Stats== | ==Ship Stats== | ||
| Line 21: | Line 20: | ||
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 80800 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 80800 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 25% | ||
|} | |} | ||
</div> | </div> | ||
| Line 29: | Line 28: | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 307 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 32 | ||
|} | |} | ||
</div> | </div> | ||
| Line 47: | Line 46: | ||
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 920 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 920 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.2 | ||
|} | |} | ||
</div> | </div> | ||
| Line 70: | Line 69: | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 1x2 406mm 2x3 406mm | ||
|- | |- | ||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.62 | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.62 | ||
| Line 164: | Line 163: | ||
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x2 127mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | ||
| Line 230: | Line 229: | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 8 || style="color:inherit;" | | | style="color:inherit;" | 8 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8 | ||
|} | |} | ||
</div> | </div> | ||
| Line 255: | Line 254: | ||
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0 | ||
|- | |- | ||
| style="color:inherit;" | • Bomb name || style="color:inherit;" | | | style="color:inherit;" | • Bomb name || style="color:inherit;" | AN-M65 Mod. 1 | ||
|- | |- | ||
| style="color:inherit;" | • Bomb type || style="color:inherit;" | | | style="color:inherit;" | • Bomb type || style="color:inherit;" | HE | ||
|- | |- | ||
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 2 | | style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 2 | ||
| Line 286: | Line 285: | ||
<gallery> | <gallery> | ||
File:DEBirdCry.png|''Bird Cry'', available in the "Nian Paradox" event. | |||
</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
Latest revision as of 14:26, 10 July 2026
Bird Cry — U.S.A. Premium Tier IX Battleship.
This ship's look is inspired by the untamed seas and true pirate spirit.
Pros
- High damage per squadron attack run
- High AA defense efficiency
Cons
- Shooting accurately over long ranges is challenging
- Susceptible to small caliber fire due to large superstructure
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Aircraft
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
|||||
| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(20.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 404 hp/s) - Slot 3: Patrol Fighter
(3 charges, 90.0s action, 70.0s cooldown)
