Ship:Jacksonville
Automated stats update via wiki pipeline |
Pockington (talk | contribs) added missing information on launch day |
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===Pros=== | ===Pros=== | ||
* | * High damage per minute | ||
* | * Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots | ||
* Access to Surveillance Radar consumable | |||
* High-Explosive Barrage combat instructions provide very high HE shell penetration for the caliber | |||
===Cons=== | ===Cons=== | ||
* | * Poor survivability | ||
* | * Combat instructions requires a lot of main battery hits to activate | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 52000 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 52000 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 152 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 790 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.5 | ||
|} | |} | ||
</div> | </div> | ||
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
|- | |||
| style="color:inherit;" | 152 mm || style="color:inherit;" | 5 × 3 | |||
|- | |- | ||
| style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 2 | | style="color:inherit;" | 76 mm || style="color:inherit;" | 16 × 2 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | Long-range || style="color:inherit;" | | | style="color:inherit;" | Long-range || style="color:inherit;" | 1015 || style="color:inherit;" | 90% || style="color:inherit;" | 6.9 | ||
|} | |||
'''Damage by shell explosions''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 6 || style="color:inherit;" | 1890 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9 | |||
|} | |} | ||
</div> | </div> | ||
</div></div></div> | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Combat Instructions</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | COMBAT INSTRUCTIONS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Charged by || style="color:inherit;" | Main battery hits | |||
|- | |||
| style="color:inherit;" | • Effect when ready || style="color:inherit;" | Main battery HE penetration +40% | |||
|- | |||
| style="color:inherit;" | • Effect duration (sec) || style="color:inherit;" | 40 | |||
|} | |||
</div> | |||
</div></div></div> | |||
<!-- Add the ship code here to populate the upgrade table --> | <!-- Add the ship code here to populate the upgrade table --> | ||
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* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 60.0s cooldown) | ||
* '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) | * '''Slot 2:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) | ||
* '''Slot 3:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 343.2 hp/s) | * '''Slot 3:''' {{Surveillance Radar}} (9km, 3 charges, 40.0s action, 120.0s cooldown) | ||
* '''Slot | * '''Slot 4:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 343.2 hp/s) | ||
* '''Slot 5:''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | |||
}} | }} | ||
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<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
</div></div></div> | </div>[[File:Jacksonvilleinport.png|thumb]]</div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
Latest revision as of 01:41, 10 July 2026
Jacksonville — U.S.A. Tech Tree Tier 11 Cruiser.
A powerful light cruiser with fifteen 152 mm dual-purpose guns—this project is a hypothetical development of the Worcester class. In the early 1940s, the U.S. developed projects for ships capable of fighting high-altitude aircraft. Various armament options were considered, including 152 mm dual-purpose guns housed in triple-gun turrets, but they never saw the light of day.
Pros
- High damage per minute
- Access to Defensive AA Fire and Hydroacoustic Search consumables in separate slots
- Access to Surveillance Radar consumable
- High-Explosive Barrage combat instructions provide very high HE shell penetration for the caliber
Cons
- Poor survivability
- Combat instructions requires a lot of main battery hits to activate
Ship Stats
Hull Information
Main Battery
Airstrike
AA Defense
Combat Instructions
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) - Slot 3: Surveillance Radar
(9km, 3 charges, 40.0s action, 120.0s cooldown) - Slot 4: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 343.2 hp/s) - Slot 5: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown)
Gallery
WoWs Gallery
Historical Gallery
Categories:

