Ship:San Diego
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===Pros=== | ===Pros=== | ||
* | * High damage per minute from both her SAP and AP shells | ||
* | * Improved DFAA consumable | ||
* Has access to the Main Battery Reload Booster consumable | |||
===Cons=== | ===Cons=== | ||
* | * Does not have access to HE shells | ||
* | * Does not have access to the Surveillance Radar consumable | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 27900 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 27900 | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 89 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.3 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | | | style="color:inherit;" | • Name || style="color:inherit;" | 127mm SC Mk38 | ||
|- | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800 | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1800 | ||
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|- | |- | ||
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 36 | | style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 36 | ||
|- | |- | ||
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70 | | style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 70 | ||
|- | |- | ||
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80 | | style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 80 | ||
|} | |} | ||
</div> | </div> | ||
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk15 mod. 3 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 4 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mk15 mod. 3 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 87 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 87 | ||
|- | |- | ||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 16,633 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 4.5 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 279 | ||
|} | |} | ||
</div> | </div> | ||
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
|- | |||
| style="color:inherit;" | 127 mm || style="color:inherit;" | 8 × 2 | |||
|- | |- | ||
| style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 4 + 3 × 2 | | style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 4 + 3 × 2 | ||
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|- | |- | ||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 91 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5 | | style="color:inherit;" | Mid-range || style="color:inherit;" | 91 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5 | ||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 168 || style="color:inherit;" | 90% || style="color:inherit;" | 5.8 | |||
|} | |||
'''Damage by shell explosions''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 7 || style="color:inherit;" | 1540 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–5.8 | |||
|} | |} | ||
</div> | </div> | ||
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
[[File:ShipSanDiego.png|thumb]] | |||
</div></div></div> | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
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</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
</div></div></div> | |||
{{WoWS Ship Changelog Insert|1= | |||
*Preliminary characteristics. | |||
*Fixed the incorrect tracer color for SAP shells. | |||
*Main battery reload time decreased from 8.5 to 5 s. | |||
*SAP shell damage decreased from 2,700 to 2,400. | |||
*HE shells replaced with AP shells — Maximum AP shell damage: 2,100. — AP initial velocity: 792 m/s. | |||
*Changed the Main battery reload booster consumable — Limited number of charges: 2 (was unlimited). — Cooldown time increased from 145 to 180 s. — Action time decreased from 25 to 15 s. | |||
*Changed the Defensive AA fire consumable — Continuous damage bonus increased from +50% to +100%. — Cooldown time decreased from 80 to 60 s. — Action time decreased from 40 to 30 s. | |||
*Added the following Repair Party consumable — Action time: 28 s. — Cooldown time: 80s. — Number of charges: 3. — HP healed per second: 139. — Citadel damage recovery: 50%. | |||
*SAP shell damage decreased from 2,500 to 1,950. | |||
*Main Battery reload time increased from 5 to 5.25 s. | |||
*Main battery firing range decreased from 16 to 14.8 km. | |||
*SAP shell maximum damage decreased from 1,950 to 1,800. | |||
*Main Battery Reload Booster consumable bonus changed from 50% faster to 33% faster reload time. | |||
*Depth Charge Airstrike range increased from 5 to 7 km. | |||
*Available for purchase in the Armory and Premium Store. | |||
*Update 0.11.3: | |||
**Available for testing by supertesters in the game starting from Update 0.11.3. | |||
*Update 0.11.4: | |||
**In Update 0.11.4: | |||
***Main Battery reload time increased from 5.25 to 5.5 s. | |||
*Update 0.11.5: | |||
**First appeared on sale in July 2022, during Update 0.11.5. | |||
*Update 0.11.6: | |||
**Minor fixes to model and textures of the ship. | |||
*Update 0.11.11: | |||
**Minor updates to geometry and textures. | |||
*Update 15.4: | |||
**Main battery firing firing range increased: 14.8 to 15.6 km | |||
}} | |||
[[Category:Ships of U.S.A.]] | [[Category:Ships of U.S.A.]] | ||
[[Category:Cruisers]] | [[Category:Cruisers]] | ||
[[Category:Tier VIII ships]] | [[Category:Tier VIII ships]] | ||
[[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | [[Category:Premium ships]]<!-- DO NOT DELETE THIS LINE. DO NOT INSERT ANYTHING BELOW THIS LINE --> | ||
Latest revision as of 16:52, 1 August 2026
San Diego — U.S.A. Premium Tier VIII Cruiser.
USS San Diego, an Atlanta-class cruiser, accompanied aircraft carriers in the Battle of Midway, the Solomon Islands campaign, and the Battle of Guadalcanal during World War II. Along with British and American aircraft carriers, the cruiser participated in the landings on Bougainville and Tarawa, then took part in the landings on Kwajalein, Eniwetok, and the Marshall Islands, as well as in the raids on Truk Island and Wake Island. USS San Diego fought in the first Battle of the Philippine Sea. In 1945, the cruiser participated in attacks on Okinawa and Tokyo. Over the course of the war, the ship was awarded 18 battle stars.
Pros
- High damage per minute from both her SAP and AP shells
- Improved DFAA consumable
- Has access to the Main Battery Reload Booster consumable
Cons
- Does not have access to HE shells
- Does not have access to the Surveillance Radar consumable
Ship Stats
Hull Information
Main Battery
Torpedoes
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
||||
| Slot 4 |
||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(3 charges, 28.0s action, 80.0s cooldown, 139.5 hp/s) - Slot 3: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 4: Defensive AA Fire
(4 charges, 30.0s action, 60.0s cooldown) - Slot 5: Main Battery Reload Booster
(2 charges, 15.0s action, 180.0s cooldown)

