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===Pros===
===Pros===
* Pro 1
* HE and SAP shells available
* Pro 2
* Enhanced Main Battery Reload Booster consumable


===Cons===
===Cons===
* Con 1
* Weak Armor
* Con 2
* Does not have access to the Surveillance Radar consumable




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 30700
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 30700
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 4
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 95
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 670
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.7
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PAPA131
| style="color:inherit;" | • Name || style="color:inherit;" | 127mm CS Mk42
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 2700
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|-
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 36
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 36
|-
| style="color:inherit;" | • Fuse time (sec) || style="color:inherit;" | 0.03
|-
|-
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 65
| style="color:inherit;" | • Ricochet start (°) || style="color:inherit;" | 65
|-
|-
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
| style="color:inherit;" | • Always ricochet (°) || style="color:inherit;" | 75
|-
 
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45
|-
| style="color:inherit;" | • Arming threshold (mm) || style="color:inherit;" | 25
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 533 mm Mk16 mod. 1
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT046
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Mk16 mod. 1
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 106.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 106
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 53500
| style="color:inherit;" | • Damage || style="color:inherit;" | 19,033
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 66
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.4
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.23%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 323
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 6 × 2
|-
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 6 × 2
| style="color:inherit;" | 76 mm || style="color:inherit;" | 6 × 2
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 346.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 346.5 || style="color:inherit;" | 90% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 238 || style="color:inherit;" | 90% || style="color:inherit;" | 6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 10 || style="color:inherit;" | 1820 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
[[File:ShipAustin.png|thumb]]
</gallery>
</div></div></div>
 
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
 
<gallery>
</gallery>
</div></div></div>


[[Category:Ships of U.S.A.]]
[[Category:Ships of U.S.A.]]

Latest revision as of 01:34, 10 July 2026


X
31,000 doubloons

Austin — U.S.A. Special Tier X Cruiser.

CL-154-class cruisers were designed in the U.S. as a further development of the Atlanta-class cruisers. They featured larger hull dimensions and replaced main battery guns with the new 127 mm/54-caliber guns. The new guns had a higher rate of fire and longer range while also firing a heavier projectile. The plan was to build six cruisers—the ships were even assigned hull numbers. However, the construction was ultimately canceled due to cuts in the naval budget.

Pros

  • HE and SAP shells available
  • Enhanced Main Battery Reload Booster consumable

Cons

  • Weak Armor
  • Does not have access to the Surveillance Radar consumable


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Defensive AA Fire Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables