Ship:Fort Worth Golden
Automated stats update via wiki pipeline |
Pockington (talk | contribs) added missing information on launch day |
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===Pros=== | ===Pros=== | ||
* | * Large HP pool | ||
* | * Long firing range | ||
* Main Battery Reload Booster with pooled usage time available | |||
===Cons=== | ===Cons=== | ||
* | * Reduced number of Repair Party consumable charges | ||
* | * High detectability | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 60800 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 60800 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 13% | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 191 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 27 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 27 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 900 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 900 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.4 | ||
|} | |} | ||
</div> | </div> | ||
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk17 mod. 0 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mk17 mod. 0 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 109 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 109 | ||
|- | |- | ||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 16,633 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 9.2 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 55 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 55 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 279 | ||
|} | |} | ||
</div> | </div> | ||
</div></div></div> | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Secondary Battery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | | style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32 | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 6x3 x127mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0 | ||
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<!-- Add the ship code here to populate the upgrade table --> | <!-- Add the ship code here to populate the upgrade table --> | ||
{{Ship Upgrades Section|code= | {{Ship Upgrades Section|code=PASC729_Fort_Worth}} | ||
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* '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 304 hp/s) | * '''Slot 2:''' {{Repair Party}} (2 charges, 28.0s action, 80.0s cooldown, 304 hp/s) | ||
* '''Slot 3:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | * '''Slot 3:''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown) '''or''' {{Hydroacoustic Search}} (3 charges, 100.0s action, 120.0s cooldown) | ||
* '''Slot 4:''' {{Main Battery Reload Booster}} (5.0s cooldown) | * '''Slot 4:''' {{Main Battery Reload Booster}} (50%, timed, 65.0s total usage time, 5.0s cooldown) | ||
* '''Slot 5:''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) | * '''Slot 5:''' {{Surveillance Radar}} (10km, 3 charges, 35.0s action, 120.0s cooldown) '''or''' {{Patrol Fighter}} (3 charges, 60.0s action, 90.0s cooldown) '''or''' {{Spotting Aircraft}} (4 charges, 100.0s action, 240.0s cooldown) | ||
}} | }} | ||
==Gallery== | ==Gallery== | ||
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<gallery> | <gallery> | ||
</gallery> | </gallery>[[File:FortworthGcamo.png|thumb]]</div></div></div> | ||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
Latest revision as of 01:19, 10 July 2026
Fort Worth Golden — U.S.A. Premium Tier IX Cruiser.
A hypothetical design representing an alternative development concept for heavy cruisers at the time the Alaska class was being developed. During the interwar years, the U.S. Navy explored the use of 254 mm guns on cruisers, including in 1940, when countering potential "pocket battleships" was considered significant. The ship is armed with 127 mm triple-gun mounts for her secondary battery as developed for battleships in the 1930s.
Pros
- Large HP pool
- Long firing range
- Main Battery Reload Booster with pooled usage time available
Cons
- Reduced number of Repair Party consumable charges
- High detectability
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
|||||
| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 304 hp/s) - Slot 3: Defensive AA Fire
(4 charges, 40.0s action, 80.0s cooldown) or Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 4: Main Battery Reload Booster
(50%, timed, 65.0s total usage time, 5.0s cooldown) - Slot 5: Surveillance Radar
(10km, 3 charges, 35.0s action, 120.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) or Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown)

