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===Pros===
===Pros===
* Pro 1
* High rate of fire
* Pro 2
* Repair Party consumable available
* Enhanced Smoke Generator consumable available


===Cons===
===Cons===
* Con 1
* Shooting accurately over long ranges is challenging
* Con 2
* Small torpedo count per salvo




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 16700
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 16700
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.1
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 3.9
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk15 mod. 3
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 1 × 5
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PAPT031
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mk15 mod. 3
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 122.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 122
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 46600
| style="color:inherit;" | • Damage || style="color:inherit;" | 16,633
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 9.2
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 55
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 55
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.79%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 279
|}
|}
</div>
</div>


</div></div></div>
</div></div></div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 5 × 1
|-
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4 + 3 × 2
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4 + 3 × 2
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 129.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 73.5 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1690 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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* '''Slot 4:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) '''or''' {{Defensive AA Fire}} (4 charges, 40.0s action, 80.0s cooldown)
}}
}}


==Gallery==
==Gallery==
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<gallery>
<gallery>
File:Kidd.png|''Kidd'', dawning a "Pirate's Arsenal" flag
</gallery>
</gallery>
</div></div></div>
</div></div></div>

Latest revision as of 21:48, 9 July 2026


VIII
11,000 doubloons

Kidd — U.S.A. Premium Tier VIII Destroyer.

A Fletcher-class destroyer, USS Kidd sailed across New York Harbor on her maiden voyage with the Jolly Roger raised. She provided covering fire during the landings on Bougainville Island, the Gilbert Islands, and the Marshall Islands in the Pacific Ocean. The destroyer took part in the Battle of Leyte Gulf and the Battle of Okinawa. USS Kidd was one of three ships designated by the Navy for preservation as a memorial. In May 1982, the destroyer was towed to Baton Rouge, Louisiana, to be converted into a naval museum and memorial.

Pros

  • High rate of fire
  • Repair Party consumable available
  • Enhanced Smoke Generator consumable available

Cons

  • Shooting accurately over long ranges is challenging
  • Small torpedo count per salvo


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Defensive AA Fire Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables