Ship:Edgar
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===Pros=== | ===Pros=== | ||
* | * High rate of fire | ||
* | * Specialized Repair Teams consumable available | ||
* Surveillance Radar consumable available for mounting instead of Smoke Generator | |||
===Cons=== | ===Cons=== | ||
* | * Only AP shells available | ||
* | * Shooting accurately over long ranges is challenging | ||
* Weak armor | |||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 49900 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 49900 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 10 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 102 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 38 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16 | ||
|} | |} | ||
</div> | </div> | ||
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|- | |- | ||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 4.7 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 4.7 | ||
|- | |||
| style="color:inherit;" | • Alternate fire mode || style="color:inherit;" | AP damage +50%; AP penetration +100% | |||
|- | |||
| style="color:inherit;" | • Salvos per burst || style="color:inherit;" | 3 | |||
|- | |||
| style="color:inherit;" | • Interval between salvos (sec) || style="color:inherit;" | 1.5 | |||
|- | |||
| style="color:inherit;" | • Reload after burst (sec) || style="color:inherit;" | 35 | |||
|} | |} | ||
</div> | </div> | ||
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</div></div></div> | </div></div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 533 mm Mk IXM | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 4 × 4 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Mk IXM | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 96 | ||
|- | |- | ||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 16,767 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0 | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.0 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 282 | ||
|} | |} | ||
</div> | </div> | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;">[[File:Edgar.png|left|thumb]]<div> | ||
<gallery> | <gallery> | ||
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</div></div></div> | </div></div></div> | ||
[[Category:Ships of U.K.]] | [[Category:Ships of U.K.]] | ||
Latest revision as of 19:56, 8 July 2026
Edgar — U.K. Tech Tree Tier 11 Cruiser.
While working on the Minotaur-class project, British engineers were inspired by the U.S. Worcester-class cruisers laid down in 1945. After the lead ship entered service in 1948, a proposal was made to increase the number of turrets to six; however, this idea was abandoned due to the respective increase in development time that such a change would have entailed.
Pros
- High rate of fire
- Specialized Repair Teams consumable available
- Surveillance Radar consumable available for mounting instead of Smoke Generator
Cons
- Only AP shells available
- Shooting accurately over long ranges is challenging
- Weak armor
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(3 charges, 20.0s action, 80.0s cooldown, 998 hp/s) - Slot 3: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 4: Smoke Generator
(3 charges, 20.0s action, 160.0s cooldown)
Gallery
WoWs Gallery
Categories:

