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Ship:Kaiser

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===Pros===
===Pros===
* Pro 1
* High survivability
* Pro 2
* High rate of fire
* High secondary battery gun efficiency


===Cons===
===Cons===
* Con 1
* High detectability
* Con 2
* Low maneuverability




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 39900 || style="color:inherit;" | 46400
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 39900 || style="color:inherit;" | 46400
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 22%
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 350mm
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30mm
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13mm
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19mm
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SECONDARY ARMAMENT 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Kaiser (B)
|-
|-
| style="color:inherit;" | • Shell type || style="color:inherit;" | HE
| style="color:inherit;" | • Shell type || colspan="2" style="color:inherit;" | HE  
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | 88 mm Spr.Gr.
| style="color:inherit;" | • Name || colspan="2" style="color:inherit;" | 88 mm Spr.Gr.
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x88mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x2 88mm || style="color:inherit;" | 4x2 88mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 30.0 || style="color:inherit;" | 60.0
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1000
| style="color:inherit;" | • Maximum damage || colspan="2" style="color:inherit;" | 1000
|-
|-
| style="color:inherit;" | • Shell velocity (m/s) || style="color:inherit;" | 950
| style="color:inherit;" | • Shell velocity (m/s) || colspan="2" style="color:inherit;" | 950
|-
|-
| style="color:inherit;" | • Penetration (mm) || style="color:inherit;" | 15
| style="color:inherit;" | • Penetration (mm) || colspan="2" style="color:inherit;" | 15
|-
|-
| style="color:inherit;" | • Fire chance (%) || style="color:inherit;" | 4.0%
| style="color:inherit;" | • Fire chance (%) || colspan="2" style="color:inherit;" | 4.0%
|}
|}
</div>
</div>
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|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 35 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
| style="color:inherit;" | Long-range || style="color:inherit;" | 35 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6
|}
|}


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==Gallery==
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:World of Warships Screenshot 2026.07.06 - 03.12.15.23.png|left|thumb]]<div class="b-popup_content" style="display: none;"><div>


<gallery>
<gallery>
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</gallery>
</gallery>
</div></div></div>
</div></div></div>
==Changelogs==
{{WoWS Ship Changelog Insert|1=
*Update 0.5.8:
**Available for testing by supertesters in the game starting from Update 0.5.8.
*Update 0.5.10:
**Introduced in Update 0.5.10.
*Update 0.5.12:
**Improved dispersion distance decreased from 4 to 3.5 km.
**Fixed display of navigation lights at low settings.
*Update 0.5.14:
**Fixed the camera on the main gun bow gun. Now, the air defense installation located on the bow turret of the main battery does not interfere with the view when the camera is zoomed in.
**Fixed position of the rangefinder.
*Update 0.6.2:
**The national flag was moved from the stern to the mast.
*Update 0.6.3:
**Base firing range increased from 13,308 to 14,540 m.
*Update 0.6.4:
**Fixed camera behavior in combat with the "Automatic camera switching between main battery guns" option enabled. The camera on the guns now correctly switches between the fore and aft guns.
*Update 0.6.8:
**For 88 mm secondary battery shells, the chance of setting fire was reduced from 7% to 4%, and the damage from 1100 to 1000.
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 10.92 km.
**Improved appearance of the ship thanks to special technology for improved rendering of subtle elements (mainly rigging). This will not affect the performance of the game in any way.
*Update 0.7.11:
**The armor-piercing shells of the 150-mm secondary battery guns were replaced with high-explosive shells.
*Update 0.8.5:
**Credit earnings increased by 5%.
*Update 0.8.11:
**The main battery dispersion ellipse was adjusted to that ​​of American and British battleships.
*Update 0.9.6:
**The value of the in-game turning circle radius was changed to 600 m to correct prior discrepancy.
*Update 0.10.0:
**The firing range of the secondary battery was increased to 4.8 km.
*Update 14.2:
**Main Battery parameters changed:
***Shells found on the stock hull removed. The stock hull will now use the same shells as the researchable hull
***Researchable Hull Maximum HE shell damage reduced: 3500 to 3150
***Researchable Hull Maximum AP shell damage reduced: 8400 to 7550
***Sigma value increased: 1.8 to 2.0
***Main battery turret traverse time reduced: 60 to 45s
}}


[[Category:Ships of Germany]]
[[Category:Ships of Germany]]

Latest revision as of 13:29, 5 August 2026


IV
774,000

Kaiser — Germany Tech Tree Tier IV Battleship.

The new Kaiser class marked a big leap forward compared with her predecessors: She incorporated steam turbines and a more practical arrangement for her main gun turrets. In particular, Kaiser featured two rear superfiring turrets and two side turrets placed in a diagonal pattern, resulting in one less turret compared to previous designs. SMS Kaiser was launched on March 22, 1911—the birthday of Kaiser Wilhelm. During the Battle of Jutland, Kaiser sank destroyer HMS Nomad and cruiser HMS Defence, and she also heavily damaged battleship Warspite.

Pros

  • High survivability
  • High rate of fire
  • High secondary battery gun efficiency

Cons

  • High detectability
  • Low maneuverability


Ship Stats

Hull Information

Main Battery

Secondary Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection


Consumables


Changelogs

Ship Change Log