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Ship:Z-23

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===Pros===
===Pros===
* Pro 1
* HE shells have high armor penetration capabilities
* Pro 2
* High AP shell damage
* Hydroacoustic search consumable available
* Torpedoes reload rapidly
 


===Cons===
===Cons===
* Con 1
* Low HE shell damage
* Con 2
* Low torpedo damage
 




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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 680 || style="color:inherit;" | 680
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 680 || style="color:inherit;" | 680
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.2 || style="color:inherit;" | 5.9
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.3 || style="color:inherit;" | 4.5
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 8 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 8 Mod. 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 8 Mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | FKS Typ 8 Mod. 2
|-
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 4×1 128mm
| style="color:inherit;" | • Arrangement || colspan="1" style="color:inherit;" | 4×1 128mm (Hull A) || style="color:inherit;" | 3x1 + 1x2 128mm (Hull B)
|-
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.85 || style="color:inherit;" | 10.84
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.85 || style="color:inherit;" | 10.84
|-
|-
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 4.0
| style="color:inherit;" | • Reload time (sec) || colspan="3" style="color:inherit;" | 4.0
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="2" style="color:inherit;" | 15
| style="color:inherit;" | • Rate of fire (shots/min) || colspan="3" style="color:inherit;" | 15
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || colspan="2" style="color:inherit;" | 22.5
| style="color:inherit;" | • 180° turn time (sec) || colspan="3" style="color:inherit;" | 22.5
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT010 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PGPT011
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | G7 Steinbarsch !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | G7 Schildbutt
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x4 533mm || style="color:inherit;" | 2x4 533mm
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PGPT010 || style="color:inherit;" | PGPT011
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7 Steinbarsch || style="color:inherit;" | G7 Schildbutt
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 || style="color:inherit;" | 90.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 90.0 || style="color:inherit;" | 90.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 40200 || style="color:inherit;" | 40200
| style="color:inherit;" | • Damage || style="color:inherit;" | 14400 || style="color:inherit;" | 14400
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.5 || style="color:inherit;" | 9.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 || style="color:inherit;" | 66
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65 || style="color:inherit;" | 66
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 || style="color:inherit;" | 1.4
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.3 || style="color:inherit;" | 1.4
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.4% || style="color:inherit;" | 2.4%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 240% || style="color:inherit;" | 240%
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 128 mm || style="color:inherit;" | 1 × 2
|-
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
| style="color:inherit;" | 37 mm || style="color:inherit;" | 4 × 2
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 25 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 1 || style="color:inherit;" | 1540 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 12
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
File:Z-23(Hull A)_in_Hamburg.png
</gallery>
</gallery>
</div></div></div>
</div></div></div>
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<gallery>
<gallery>
</gallery>
</gallery>
</div></div></div>
<div class="b-popup"><div class="b-popup&#95;head js-tech-nav&#95;head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav&#95;arrow"></span></div><div class="b-popup&#95;content" style="display: none;"><div>
*Update 0.5.15:
**Available to supertesters in the game starting from Update 0.5.15.
*Update 0.5.16:
**Introduced into the game as a researchable ship in Update 0.5.16.
*Update 0.6.6:
**Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging).
*Update 0.6.12:
**Detectability when firing main guns in smoke changed to 3.38 km.
*Update 0.6.13:
**Fire extinguishing time now 30 s instead of 60 s.
*Update 0.6.15:
**Added a bonus to the "Congratulatory" permanent camouflage - a 10% discount to the cost of post-battle maintenance.
*Update 0.7.10:
**Added a special Steel Rat camouflage.
**The range of the Hydroacoustic Search consumable was unified - 5 km for detecting ships, 3.5 km for detecting torpedoes.
*Update 0.8.5:
**Credits earnings increased by +5%.
*Update 0.8.6:
**The HP of the stock hull was increased from 14,700 to 16,700.
*Update 0.8.7:
**Fixed the visual display of the "From the bottom of the Ocean" camouflage.
*Update 0.9.5:
**Armor penetration of 128 mm HE shells was increased from 21 to 32 mm, and penetration of 150 mm HE shells - from 25 to 38 mm.
**Small changes to geometry and textures.
*Update 0.10.3:
**The 150 mm/55 Tbts KC/36T guns on an LDrh LC/38 mount were removed from the game. The main battery models were updated.
**When Hull B is mounted, the artillery configuration will change: the fore turret will become twin-gun.
**Fixed a bug due to which torpedoes inflicted damage if they had already passed the ship or were moving in the opposite direction to it.
*Update 0.10.4:
**Fixed the rotation time of the bow turret.
</div></div></div>
</div></div></div>



Latest revision as of 08:38, 5 August 2026


VIII
8,800,000

Z-23 — Germany Tech Tree Tier VIII Destroyer.

The Type 1934 ships were followed by an improved Type 1936. The 1936A modification featured an "Atlantic-style" fore stem and 150 mm guns. The lead ship of this type, Z-23, entered service in 1940. The destroyer escorted convoys in the Norwegian waters and later in the Bay of Biscay. In 1941, Z-23 returned to Norway, where she hunted down Arctic convoys and laid minefields. In 1943, she was transferred to France again. During the Battle of the Bay of Biscay, Z-23 was damaged by British bombers and declared a write-off.

Pros

  • HE shells have high armor penetration capabilities
  • High AP shell damage
  • Hydroacoustic search consumable available
  • Torpedoes reload rapidly


Cons

  • Low HE shell damage
  • Low torpedo damage


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables


Ship Change Log