Ship:U-190
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Bubbyboy007 (talk | contribs) Change Log added |
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===Pros=== | ===Pros=== | ||
* | * Long range homing torpedoes | ||
* | * Torpedos all reload simultaneously | ||
* Enhanced submarine surveillance | |||
===Cons=== | ===Cons=== | ||
* | * Low torpedo DPM on both homing & alternate torps | ||
* | * Low ping velocity | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 13300 || style="color:inherit;" | 15400 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 13300 || style="color:inherit;" | 15400 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | ||
|} | |} | ||
</div> | </div> | ||
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SUBMARINE TORPEDOES !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HOMING (STOCK) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HOMING (UPGRADED) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | STANDARD (STOCK) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | STANDARD (UPGRADED) | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | G7e T3 mod. 0 || style="color:inherit;" | — || style="color:inherit;" | — || style="color:inherit;" | — | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Damage || style="color:inherit;" | 7533 || style="color:inherit;" | 8633 || style="color:inherit;" | 12733 || style="color:inherit;" | 14300 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.5 || style="color:inherit;" | 12.5 || style="color:inherit;" | 7.0 || style="color:inherit;" | 7.5 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 73 || style="color:inherit;" | 77 || style="color:inherit;" | 59 || style="color:inherit;" | 59 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.9 || style="color:inherit;" | 2.1 || style="color:inherit;" | 1.9 || style="color:inherit;" | 1.9 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Reload (s) || style="color:inherit;" | 58 || style="color:inherit;" | 50 || style="color:inherit;" | 58 || style="color:inherit;" | 50 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Bow torpedo tubes || style="color:inherit;" colspan="4" | 4 | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Stern torpedo tubes || style="color:inherit;" colspan="4" | 2 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo loaders (bow/stern) || style="color:inherit;" colspan="4" | 4/2 | |||
| style="color:inherit;" | • Torpedo loaders (bow/stern) || style="color:inherit;" | |||
| | |||
|} | |} | ||
</div> | </div> | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:Image of U-190.png|thumb]]<div class="b-popup_content" style="display: none;"><div> | ||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
{{WoWS Ship Changelog Insert|1= | |||
*Adjusted maximum sonar ping and torpedo range from 9.8 to 10 km | |||
*Adjusted detectability range by air and submarines from 2.1 to 2 km. | |||
*Decreased dive capacity from 500 to 470 units. | |||
*Other changes — Speed of torpedoes changing depth is now approximately 2.5x higher. — Detectability range after emitting a sonar ping now increases to a flat 4 km, rather than the detectability value of the submarine on the surface. — The width of the sonar ping and its impact radius was increased 1.5x. — Speed of sonar ping emitted on the surface changed to 500 m/s. — Submarine Steering Gears Modification 2 added in upgrade slot 4. — Submarine Steering Gears Modification 3 added in upgrade slot 5. | |||
*Changed the parameters of torpedoes — Speed increased from 62 to 77 knots. — Detectability increased from 1.7 to 2.1 km. — Maximum damage increased from 5,800 to 7,467. | |||
*Changed the "Hydrophone" consumable — Action time of the consumable increased from 45 to 60 s. — Detection of ships decreased from 8 to 6.5 km. — Detection of submarines decreased from 8 to 6.5 km. | |||
*Update 0.10.7: | |||
**First available for testing for all players from random bundles from Update 0.10.7 until Update 0.11.0. | |||
*Update 0.10.8: | |||
**Dive capacity depletion when the submarine is detected increased from 2 to 4 points per second. | |||
**Dive capacity restoration rate increased from 0.3 to 0.5 points per second. | |||
**Detectability range by sea after using the Sonar Ping decreased from 4 to 2 km. | |||
**The time it takes the torpedoes to arm increased from 0.5 to 2 s. | |||
**Decreased the detectability after using the Sonar Ping in smoke from 2.4 to 2 km. | |||
**Changed the Hydrophone consumable: | |||
***Consumable action time decreased from 60 to 40 s. | |||
***Consumable cooldown time decreased from 90 to 60 s. | |||
***Decreased ship bearing distance and spotting range when submerged from 6.5 to 6 km. | |||
*Update 0.10.9: | |||
**Dive Capacity depletion rate when spotted reduced from 4 to 3 units per second. | |||
**Torpedoes are now launched one by one. | |||
**The width of torpedo launch cone increased 2.5 times. | |||
**Changed the parameters of torpedoes and sonar ping: | |||
***Maximum torpedo damage increased from 7,467 to 8,633. | |||
***Chance of causing flooding by a torpedo increased from 40 to 47%. | |||
***Torpedo and sonar ping range increased from 10 to 12.5 km. | |||
*Update 0.10.10: | |||
**Reduced maneuvering capabilities of homing torpedoes. | |||
**Distance in which homing torpedoes cease to home in on cruisers and destroyers increased twofold. | |||
**Added G7e/T3 MZ proximity fuse torpedoes with the following characteristics: | |||
***Reload time: 58 s. | |||
***Torpedo-type switching time: 5 s. | |||
***Range: 12 km. | |||
***Maximum damage: 12,033. | |||
***Speed: 77 knots. | |||
**The base visibility of surface ships at operating depth was decreased to 2 km. | |||
**Changes in the visibility of the submarine now occur at periscope and operating depth. | |||
**Fixed the model and textures of the ship. | |||
*Update 0.10.11: | |||
**The torpedo homing mechanics were updated. | |||
**The Hydrophone consumable starts with a 300 s cooldown at the beginning of a battle. | |||
**Added an underwater torpedo reticle. | |||
**Increased HP from 9,900 to 15,400. | |||
**Increased the duration of the double-pinged sector from 25 to 75 s. | |||
**Decreased the maximum depth from 60 to 50 m. The concealment and visibility parameters were changed accordingly. | |||
**Can no longer be detected with the Surveillance Radar consumable at periscope depth. | |||
**Can now detect ships in smoke from the assured acquisition range from operating depth. | |||
**Ships in smoke can now detect the submarine at the operating depth from the assured acquisition range. | |||
**Fixed a bug causing the submarine to be affected by a 20-second detectability penalty after using a sonar ping. | |||
**Fixed a bug that caused ships' detectability to increase for the submarine after firing main battery guns while in smoke. | |||
*Update 0.11.0: | |||
**Removed from the live server. | |||
*Update 0.11.2: | |||
**Added minor fixes to the geometry and textures of the ship. | |||
**Made available for testing again for all players in Update 0.11.2 from sequential combat missions. | |||
*Update 0.11.2.1: | |||
**Readded to the live server. | |||
**Can now be detected by Hydroacoustic Search at maximum depth from 2 km. | |||
**Operating depth removed. | |||
**Emits oil slicks when hit at periscope or maximum depth. | |||
**Sonar pings emitted by the submarine are visible to enemy ships at a distance of 8 km. | |||
**Changed the Damage Control Party consumable: | |||
***Number of charges decreased from unlimited to 3. | |||
***Cooldown increased from 40 to 60 s. | |||
***Action time increased from 5 to 15 s. | |||
**Changed the Hydrophone consumable: | |||
***Number of charges increased from 3 to unlimited. | |||
***Interval between pings decreased to 6 s. | |||
**Changed the parameters of homing torpedoes: | |||
***Arming time set to 2 s. | |||
***Ascent time increased by approximately 2 times. | |||
***Reload time decreased from 58 to 50 s. | |||
***Flooding chance decreased from 47% to 35% | |||
**Changed the parameters of conventional (proximity fuse) torpedoes: | |||
***Visibility reduced from 2.1 km to 1.6 km. | |||
***Damage increased from 12,033 to 12,500. | |||
***Range decreased from 12 to 6.3 km. | |||
***Speed decreased from 77 to 59 knots. | |||
***Flooding chance increased from 70% to 73%. | |||
**Sonar reload time decreased from 7.1 to 6.5 s. | |||
**Decreased the duration of the double-pinged sector from 75 to 55 s. | |||
**Dive capacity decreased from 470 units to 250 units. | |||
**Dive capacity recharge rate increased from 0.5 to 1 units/s. | |||
**Dive capacity depletion rate when detected decreased from 3 to 1.3 units/s. | |||
**Flooding duration decreased from 40 to 30 s. | |||
**Flooding damage increased from 0.20% to 0.33% HP/sec. | |||
*Update 0.11.3: | |||
**Damage Control Party action time decreased from 15 to 5 s. | |||
*Update 0.11.4: | |||
**Disabled the possibility to launch conventional torpedoes at maximum depth. | |||
**Disabled the increased dive capacity depletion rate when the submarine is detected by the enemy. | |||
**Replaced ping movement effect with ping launch effect when undetected, displayed within a range of 1 km from the submarine and lasting 5 seconds. | |||
**The characteristics and capabilities at periscope depth are now maintained while staying at that depth and right until the submarine has reached her maximum depth. | |||
**The border separating the periscope and maximum depths now lies at 15 m. | |||
**Maximum depth values were changed to 30 and 60 m. | |||
**Added dispersion when launching torpedoes: | |||
***11 ° for bow and 5 ° for stern tubes. | |||
**Reduced the time before forced ascent when the sub's dive capacity is depleted. | |||
**Changed the dispersion when launching torpedoes: | |||
***For bow tubes - reduced from 11 ° to 3 °. | |||
***For stern tubes - reduced from 5 ° to 2 °. | |||
*Update 0.11.5: | |||
**Replaced the rotation of torpedo launchers with torpedo turning mechanics. | |||
**Fixed a bug that caused the submarine at the start of each new battle to select a torpedo type that was different from the last selected type in the previous battle. | |||
**Fixed a bug that prevented the submarine's torpedo reticles from turning to follow the sonar. | |||
**Dive Capacity recovery rate reduced from 1 to 0.8 units/s. | |||
**Changes to speed and turning circle radius: | |||
***Surface speed: from 27 to 29 knots. | |||
***Underwater speed: from 15 to 13 knots. | |||
***Turning circle radius: from 540 to 480 meters. | |||
**Removed the Hydrophone consumable. | |||
**Added the Echo-Ranging Set consumable with the following settings: | |||
***Action time: 30 s. | |||
***Reload time: 80 s. | |||
***Interval between pings: 6 s. | |||
***Ship bearing effect duration: 4 s. | |||
***Ship bearing distance: 7 km. | |||
***Number of charges: Unlimited. | |||
**Added the Low-Frequency Hydrophone consumable with the following settings: | |||
***Action time: 60 s. | |||
***Reload time: 120 s. | |||
***Submarines' spotting range: 9 km. | |||
***Number of charges: Unlimited. | |||
***Preparation time: 360 s. | |||
*Update 0.11.7: | |||
**Renamed the Echo-Ranging Set consumable to the Hydrophone consumable. | |||
**Renamed the Low-Frequency Hydrophone consumable to the Submarine Surveillance consumable. | |||
**Disabled guaranteed detection for the submarine in the submerged position. | |||
**The visual effects above the submarine when using sonar is now also displayed for the submarine herself. | |||
*Update 0.11.8: | |||
**Added a visual distinction between the effect of acoustic homing torpedoes and regular ones. | |||
**Fixed a bug that caused Credits to be deducted for resupplying only a part of the submarine's ammunition. | |||
**Fixed a bug that caused tooltips to overlap the screen with the composition of teams when playing the submarine. | |||
**With the release of Update 0.11.9: | |||
***Preparation time for the Submarine Surveillance consumable reduced from 360 to 330 s. | |||
*Update 0.11.9: | |||
**Available in early access via sequential bundles and from Submarines containers. | |||
**The Newfoundland permanent camouflage was added. | |||
**Readded the ping movement effect. | |||
**Added a special indicator to notify players when there is little diving capacity remaining. | |||
**Updated the set of sound effects for torpedo launching. | |||
**Updated the icon for acoustic homing torpedoes. | |||
*Update 0.11.10: | |||
**Introduced to the game as a researchable ship in Update 0.11.10. | |||
*Update 13.1: | |||
**Turning circle radius reduced from 480 to 420 m. | |||
*Update 13.2: | |||
**Torpedoes now do 10% of maximum damage up to 2.9 km, and then scale to 100% damage from 2.9 to 3 km. | |||
**Stock homing torpedoes changed: | |||
***Arming distance reduced from 392 to 20 m. | |||
**Researchable homing torpedoes changed: | |||
***Arming distance reduced from 414 to 16 m. | |||
**Stock conventional torpedoes changed: | |||
***Maximum damage increased from 11,233 to 12,733. | |||
***Arming distance reduced from 951 to 16 m. | |||
***Range increased from 5.5 to 7 km. | |||
**Researchable conventional torpedoes changed: | |||
***Maximum damage increased from 12,500 to 14,300. | |||
***Arming distance reduced from 951 to 16 m. | |||
***Range increased from 6.3 to 7.5 km. | |||
}} | |||
[[Category:Ships of Germany]] | [[Category:Ships of Germany]] | ||
Latest revision as of 01:21, 2 August 2026
U-190 — Germany Tech Tree Tier VIII Submarine.
The Type IX ocean submarines emerged as an evolution of the Type I and were developed for long-range raid destinations, including the Caribbean and as far as the U.S. coastline. The IXC/40 series of submarines became the largest in this class. The lead submarine, U-190, completed six patrols between 1942 and 1945 and sank two Allied ships. On May 19, 1945, the submarine surrendered to a Canadian frigate and was officially added to the Canadian Navy as a trophy.
Pros
- Long range homing torpedoes
- Torpedos all reload simultaneously
- Enhanced submarine surveillance
Cons
- Low torpedo DPM on both homing & alternate torps
- Low ping velocity
Ship Stats
Hull Information
Sonar
Torpedoes
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
||||
| Slot 4 |
||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(3 charges, 5.0s action, 60.0s cooldown) - Slot 2: Hydroacoustic Search
(1.0s action, 80.0s cooldown) - Slot 3: Submarine Surveillance
(60.0s action, 120.0s cooldown) - Slot 4: Reserve Battery Unit
(2 charges, 30.0s action, 90.0s cooldown)
Gallery
Historical Gallery
Ship Change Log
Categories:

