Ship:Andrea Doria
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===Pros=== | ===Pros=== | ||
* | * High level of protection against HE shells | ||
* | * Great damage per salvo | ||
* Quick shell type switching time | |||
===Cons=== | ===Cons=== | ||
* | * Small HP pool | ||
* | * Short firing range | ||
* Low firing accuracy | |||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 41300 || style="color:inherit;" | 45000 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 41300 || style="color:inherit;" | 45000 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 32 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 220 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 44 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 26 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 640 || style="color:inherit;" | 640 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 18.2 || style="color:inherit;" | 13.0 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4 | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4 | ||
|- | |- | ||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 11.0 | ||
|- | |- | ||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4 | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 8.4 || style="color:inherit;" | 8.4 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | | | style="color:inherit;" | • Name || style="color:inherit;" | 320 mm proiettili CS | ||
|- | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 10250 | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 10250 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | Short-range || style="color:inherit;" | | | style="color:inherit;" | Short-range || style="color:inherit;" | 74 || style="color:inherit;" | 70% || style="color:inherit;" | 1.5 | ||
|- | |- | ||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 154 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5 | | style="color:inherit;" | Mid-range || style="color:inherit;" | 154 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5 | ||
|- | |- | ||
| style="color:inherit;" | Long-range || style="color:inherit;" | | | style="color:inherit;" | Long-range || style="color:inherit;" | 123 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6 | ||
|} | |} | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | | | style="color:inherit;" | Short-range || style="color:inherit;" | 60 || style="color:inherit;" | 70% || style="color:inherit;" | 2.0 | ||
|- | |- | ||
| style="color:inherit;" | | | style="color:inherit;" | Mid-range || style="color:inherit;" | 193 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5 | ||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 123 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6 | |||
|} | |} | ||
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[[File:AndereaDoria.png|thumb]] | |||
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Latest revision as of 02:02, 11 July 2026
Andrea Doria — Italy Tech Tree Tier VI Battleship.
The second series of Italian battleships was based on the improved Conte di Cavour design. Andrea Doria, which was laid down in 1913, participated in the Fiume Question and the Corfu incident in the 1920s. In the 1930s and 1940s, the ship's propulsion unit and armament were upgraded. During World War II, she escorted convoys to Libya and participated in the Battle of Sirte.
Pros
- High level of protection against HE shells
- Great damage per salvo
- Quick shell type switching time
Cons
- Small HP pool
- Short firing range
- Low firing accuracy
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(15.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 206.5 hp/s)
Gallery
WoWs Gallery
Categories:

