Ship:Cristoforo Colombo
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===Pros=== | ===Pros=== | ||
* | * Great damage per salvo | ||
* | * Exhaust Smoke Generator consumable available | ||
* Allows the ship to remain undetected, even while traveling at full speed. | |||
* Quick shell type switching time | |||
===Cons=== | ===Cons=== | ||
* | * Small HP pool | ||
* | * Short firing range | ||
* Low firing accuracy | |||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 89900 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 89900 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 31 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 375 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 50 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 60 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 960 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 960 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 15.3 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17. | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 17.3 | ||
|- | |- | ||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 10.0 | ||
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| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 381mm | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 4×4 381mm | ||
|- | |- | ||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19. | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.9 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 37.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 37.0 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | | | style="color:inherit;" | • Name || style="color:inherit;" | 381 mm proiettili CS | ||
|- | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000 | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 12000 | ||
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| style="color:inherit;" | Mid-range || style="color:inherit;" | 406 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5 | | style="color:inherit;" | Mid-range || style="color:inherit;" | 406 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5 | ||
|- | |- | ||
| style="color:inherit;" | Long-range || style="color:inherit;" | | | style="color:inherit;" | Long-range || style="color:inherit;" | 186 || style="color:inherit;" | 75% || style="color:inherit;" | 4.6 | ||
|} | |} | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 8 || style="color:inherit;" | | | style="color:inherit;" | 8 || style="color:inherit;" | 1400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–4.6 | ||
|} | |} | ||
</div> | </div> | ||
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[[File:CColmobo.png|thumb]] | |||
[[Category:Ships of Italy]] | [[Category:Ships of Italy]] | ||
Latest revision as of 23:59, 10 July 2026
Cristoforo Colombo — Italy Tech Tree Tier X Battleship.
A hypothetical project that is a variant of the development of Italian ships based on the Vittorio Veneto class and a battleship project for the U.S.S.R. with a displacement of 42,000 tons. The increase in firepower could have been achieved by increasing the number of guns and turrets: quadruple-gun turrets with 381 mm guns were in development in the late 1910s and early 1920s.
Pros
- Great damage per salvo
- Exhaust Smoke Generator consumable available
- Allows the ship to remain undetected, even while traveling at full speed.
- Quick shell type switching time
Cons
- Small HP pool
- Short firing range
- Low firing accuracy
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Compatible Upgrades
| Slot 1 |
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|---|---|---|---|---|---|
| Slot 2 |
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| Slot 3 |
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| Slot 4 |
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| Slot 5 |
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| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(15.0s action, 80.0s cooldown) - Slot 2: Repair Party
(4 charges, 28.0s action, 80.0s cooldown, 449.5 hp/s) - Slot 3: Smoke Generator
(3 charges, 45.0s action, 180.0s cooldown) - Slot 4: Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)
Gallery
WoWs Gallery
Categories:

