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Ship:Nino Bixio

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===Pros===
===Pros===
* Pro 1
* High rate of fire
* Pro 2
* Low detectability
* High top speed
 


===Cons===
===Cons===
* Con 1
* Shooting accurately over long ranges is challenging
* Con 2




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 15500 || style="color:inherit;" | 16600
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 15500 || style="color:inherit;" | 16600
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 6
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 6
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 6
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 6
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 480 || style="color:inherit;" | 480
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 480 || style="color:inherit;" | 480
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.7 || style="color:inherit;" | 6.2
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.7 || style="color:inherit;" | 4.8
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nino Bixio (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nino Bixio (B)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nino Bixio (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Nino Bixio (B)
|-
|-
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.86 || style="color:inherit;" | 7.86
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 7.9 || style="color:inherit;" | 7.9
|-
|-
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.96 || style="color:inherit;" | 3.96
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 4.0 || style="color:inherit;" | 4.0
|-
|-
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.94
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 2.9
|-
|-
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.96 || style="color:inherit;" | 3.96
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 4.0 || style="color:inherit;" | 4.0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Name || style="color:inherit;" | PIPA103
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm proiettili CS 1908
|-
|-
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 1300
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 10.5 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
| style="color:inherit;" | Short-range || style="color:inherit;" | 11 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 24.5 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 25 || style="color:inherit;" | 90% || style="color:inherit;" | 2.5
|}
|}
</div>
</div>
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<gallery>
<gallery>
</gallery>
</gallery>[[File:NinoBixioOcean.png|400px|thumb|Nino Bixio on Ocean port.]]</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
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</gallery>
</gallery>
</div></div></div>
</div></div></div>
{{WoWS Ship Changelog Insert|1=
*Update 0.8.7:
**Available for testing by supertesters in the game starting from Update 0.8.7.
*Update 0.8.10:
**Introduced in Update 0.8.10.
*Update 0.10.0:
**Acceleration and braking dynamics were decreased to standard values.
*Update 0.10.10:
**Secondary battery maximum firing range increased to 3.2 km.
*Update 0.11.1:
**Ricochet angles for SAP shells changed from 80-85 degrees to 60-75 degrees in an unlisted change, likely due to sharing shells with low tier Italian destroyers which had their shells changed during testing in .
*Update 12.2:
**Maximum SAP shell damage reduced from 2,800 to 2,600.
**Main battery reload time reduced from 12 to 11 s.
*Update 13.0:
**Fixed Commander skill recommendations for the ship.
*Update 14.2:
**Main Battery parameters changed:
***Reload time reduced: 11 to 5.5s
***Maximum SAP shell damage reduced: 2600 to 1300
***Main battery turret traverse time reduced: 22.5 to 15s
***Shell ballistic parameters changed. The firing arcs will now be flatter
*Update Oct 14, 2019:
**Main battery reload time decreased from 13 to 12 s.
*Update July 23, 2019:
**Preliminary characteristics.
*Update Aug 20, 2019:
**Removed the 10% damage limit for semi-armor-piercing shell penetrations against destroyers.
**Improved ricochet angles of semi-armor-piercing shells from 60-85 degrees to 80-85 degrees.
}}


[[Category:Ships of Italy]]
[[Category:Ships of Italy]]

Latest revision as of 17:16, 7 August 2026


II
85,000

Nino Bixio — Italy Tech Tree Tier II Cruiser.

At the beginning of the 20th century, the idea of a fast scout cruiser was popular in many countries. The first ship of that kind in the Italian Navy was armored cruiser Quarto. This was followed by the Nino Bixio class—they were larger than their predecessor and had more convenient artillery arrangement. During World War I, the lead ship of the series participated in the interception of Austro-Hungarian raiders and in the defense of the Entente transports. Nino Bixio served in the Navy until the end of the 1920s.

Pros

  • High rate of fire
  • Low detectability
  • High top speed


Cons

  • Shooting accurately over long ranges is challenging


Ship Stats

Hull Information

Main Battery

Secondary Battery

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1


Consumables


Ship Change Log