Ship:Francesco Ferruccio
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===Pros=== | ===Pros=== | ||
* | * Easy to shoot accurately at long ranges | ||
* | * Low detectability | ||
* Exhaust Smoke Generator consumable available | |||
===Cons=== | ===Cons=== | ||
* | * Weak Armor | ||
* | * Low main battery damage per minute | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 28400 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 28400 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 10% | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 52 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 25 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.6 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 2× 4 152mm | ||
|- | |- | ||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.52 | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 17.52 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SAP SHELL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Name || style="color:inherit;" | | | style="color:inherit;" | • Name || style="color:inherit;" | 152 mm proiettili CS 1926 | ||
|- | |- | ||
| style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850 | | style="color:inherit;" | • Maximum damage || style="color:inherit;" | 3850 | ||
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|- | |- | ||
| style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45 | | style="color:inherit;" | • Normalisation (°) || style="color:inherit;" | 45 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | | | style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2x4 533 mm | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Si 270 N | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120.0 | ||
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 13900 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 13.5 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 56 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.1 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 230% | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE | | style="color:inherit;" | • Name || style="color:inherit;" | 90 mm proiettili HE | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x 1 90mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 15.0 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | Short-range || style="color:inherit;" | | | style="color:inherit;" | Short-range || style="color:inherit;" | 36 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5 | ||
|- | |- | ||
| style="color:inherit;" | Mid-range || style="color:inherit;" | | | style="color:inherit;" | Mid-range || style="color:inherit;" | 85 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5 | ||
|- | |- | ||
| style="color:inherit;" | Long-range || style="color:inherit;" | | | style="color:inherit;" | Long-range || style="color:inherit;" | 98 || style="color:inherit;" | 90% || style="color:inherit;" | 4.6 | ||
|} | |} | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 4 || style="color:inherit;" | | | style="color:inherit;" | 4 || style="color:inherit;" | 1120 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–4.6 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | ||
|- | |- | ||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
[[File:F_Ferruccio_ingame_2026.png|400px]] | |||
<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
[[Category:Ships of Italy]] | [[Category:Ships of Italy]] | ||
Latest revision as of 15:41, 7 July 2026
Francesco Ferruccio — Italy Premium Tier VII Cruiser.
The project of a "long-range light cruiser" was developed as part of a program that involved the construction of several dozen ships of various types for Italian Navy operations in the Indian Ocean. One of the first sketches of an 8,000-ton cruiser was an unusual-looking ship with 152 mm guns housed in quadruple-gun turrets. Among her other features were a long operational range (above 27,000 km) and 90 mm dual-purpose guns that were designed in 1939.
Pros
- Easy to shoot accurately at long ranges
- Low detectability
- Exhaust Smoke Generator consumable available
Cons
- Weak Armor
- Low main battery damage per minute
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
||||||
|---|---|---|---|---|---|---|
| Slot 2 |
||||||
| Slot 3 |
||||||
| Slot 4 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(2 charges, 28.0s action, 80.0s cooldown, 142 hp/s) - Slot 3: Smoke Generator
(2 charges, 22.0s action, 180.0s cooldown) - Slot 4: Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown) or Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown)
