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===Pros===
===Pros===
* Pro 1
* Heavy HE shell damage per salvo.
* Pro 2
* Heavy torpedo damage.
* Low detectability.
* Torpedo Reload Booster consumable available.


===Cons===
===Cons===
* Con 1
* Low rate of fire.
* Con 2
* High torpedo detectability.




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 11600 || style="color:inherit;" | 12800
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 11600 || style="color:inherit;" | 12800
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 581 || style="color:inherit;" | 581
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 581 || style="color:inherit;" | 581
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.7 || style="color:inherit;" | 4.1
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.4 || style="color:inherit;" | 3.1
|}
|}
</div>
</div>
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</div>
</div>
</div></div></div>
</div></div></div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Torpedoes</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT017 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PJPT018
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type8 mod. 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Type90 mod. 1
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 4 || style="color:inherit;" | 2 × 4
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PJPT017 || style="color:inherit;" | PJPT018
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Type8 mod. 2 || style="color:inherit;" | Type90 mod. 1
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 94.0 || style="color:inherit;" | 94.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 94 || style="color:inherit;" | 101
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 44900 || style="color:inherit;" | 47800
| style="color:inherit;" | • Damage || style="color:inherit;" | 16,267 || style="color:inherit;" | 17,233
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 10.0 || style="color:inherit;" | 10.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59 || style="color:inherit;" | 62
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59 || style="color:inherit;" | 62
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.5 || style="color:inherit;" | 1.6
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.5 || style="color:inherit;" | 1.6
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.69% || style="color:inherit;" | 2.87%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 269 || style="color:inherit;" | 287
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 8
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
</gallery>
</gallery>[[File:Shirainport.png|thumb]]</div></div></div>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 14:28, 9 July 2026


VII
5,100,000

Shiratsuyu — Japan Tech Tree Tier VII Destroyer.

The Shiratsuyu-class destroyers were an upgraded version of the Hatsuharu class. They featured a deeper draft and were equipped with two quadruple-tube torpedo launchers. The lead ship of the class was laid down in November 1933 and entered service in 1936. She escorted convoys in the Western Pacific, as well as participated in the Battle of Midway, the campaigns on the Solomon and Marshall Islands, the First Battle of Guadalcanal, and the Battle of Empress Augusta Bay.

Pros

  • Heavy HE shell damage per salvo.
  • Heavy torpedo damage.
  • Low detectability.
  • Torpedo Reload Booster consumable available.

Cons

  • Low rate of fire.
  • High torpedo detectability.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables