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Ship:AL Tashkent

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===Pros===
===Pros===
* Pro 1
* Repair Party consumable available.
* Pro 2
* High top speed.
* Strong main battery firepower.
* Smoke Generator consumable available.


===Cons===
===Cons===
* Con 1
* High detectability.
* Con 2
* Large hull size makes it an easy target.




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 21800
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 21800
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PRPT021 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PRPT074
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | 53-39 mod. 2 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ 53-36 mod. 2 / 53-39 mod.2 (verify)
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 3 × 3 || style="color:inherit;" | 3 × 3
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PRPT021 || style="color:inherit;" | PRPT074
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 53-39 mod. 2 || style="color:inherit;" | ⚠ 53-36 mod. 2 / 53-39 mod.2 (verify)
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 69.0 || style="color:inherit;" | 69.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 69 || style="color:inherit;" | 117
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 42000 || style="color:inherit;" | 40200
| style="color:inherit;" | • Damage || style="color:inherit;" | 15,100 || style="color:inherit;" | 14,400
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0 || style="color:inherit;" | 10.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60 || style="color:inherit;" | 55
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 60 || style="color:inherit;" | 55
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2 || style="color:inherit;" | 1.1
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.2 || style="color:inherit;" | 1.1
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.5% || style="color:inherit;" | 2.4%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 250 || style="color:inherit;" | 240
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 130 mm || style="color:inherit;" | 3 × 2
|-
|-
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
| style="color:inherit;" | 37 mm || style="color:inherit;" | 6 × 2
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 115.5 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 52.5 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 460 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
</div></div></div>
</div></div></div>
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<gallery>
<gallery>
</gallery>
</gallery>
</div></div></div>
</div>[[File:ALTashkent.jpg|left|thumb]]</div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 23:38, 8 July 2026


IX
21,500 doubloons

AL Tashkent — U.S.S.R. Premium Tier IX Destroyer.

A destroyer built in the Sardegna Empire and representing the Northern Parliament. She is nicknamed the "Blue Cruiser" due to her large Sardegna-style hull. Tashkent boasts one of the highest speeds among destroyers. She is kind at heart, even if she often appears grumpy. From the Azur Lane game.

Pros

  • Repair Party consumable available.
  • High top speed.
  • Strong main battery firepower.
  • Smoke Generator consumable available.

Cons

  • High detectability.
  • Large hull size makes it an easy target.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Auxiliary Armaments Modification 2


Consumables