Ship:Comandante Aguirre
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===Pros=== | ===Pros=== | ||
* | * High survivability | ||
* | * AP shells with high armor-penetration capabilities | ||
* Immediate Main Battery Reload Combat Instructions available | |||
===Cons=== | ===Cons=== | ||
* | * Low rate of fire | ||
* | * Short main battery firing range | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 42200 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 42200 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 19 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 200 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 40 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 730 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.1 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE Brisantgranaat | | style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE Brisantgranaat | ||
|- | |- | ||
| style="color:inherit;" | • Arrangement || style="color:inherit;" | | | style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 120mm | ||
|- | |- | ||
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0 | | style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | 5 || style="color:inherit;" | | | style="color:inherit;" | 5 || style="color:inherit;" | 1540 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.0 | ||
|} | |||
</div> | |||
</div></div></div> | |||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Combat Instructions</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | |||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | COMBAT INSTRUCTIONS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | |||
|- | |||
| style="color:inherit;" | • Charged by || style="color:inherit;" | Potential damage taken, main battery hits | |||
|- | |||
| style="color:inherit;" | • Effect when ready || style="color:inherit;" | Main battery reload -70% | |||
|- | |||
| style="color:inherit;" | • Effect duration (sec) || style="color:inherit;" | 20 | |||
|} | |} | ||
</div> | </div> | ||
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<gallery> | <gallery> | ||
File:Comandante_Aguirre_in_Rio.png | |||
</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
[[Category:Ships of Pan-America]] | [[Category:Ships of Pan-America]] | ||
Latest revision as of 23:54, 10 July 2026
Comandante Aguirre — Pan-America Premium Tier VIII Cruiser.
A heavy cruiser that could have been designed and built in the Netherlands as a scaled-down version of Project 1047. In the 1970s, she could have been sold to Peru alongside several other ships formerly in service with the Royal Netherlands Navy. For a 1940s-era ship, the cruiser features strong armor and relatively effective anti-aircraft defenses.
Pros
- High survivability
- AP shells with high armor-penetration capabilities
- Immediate Main Battery Reload Combat Instructions available
Cons
- Low rate of fire
- Short main battery firing range
Ship Stats
Hull Information
Main Battery
Secondary Battery
Airstrike
AA Defense
Combat Instructions
Compatible Upgrades
| Slot 1 |
||||
|---|---|---|---|---|
| Slot 2 |
||||
| Slot 3 |
||||
| Slot 4 |
||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Repair Party
(3 charges, 28.0s action, 80.0s cooldown, 211 hp/s) - Slot 3: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) or Defensive AA Fire
(3 charges, 40.0s action, 80.0s cooldown)
