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Ship:Svea

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SirDixie (talk | contribs)
Added slot 4 and consumable radar, previous slot moved to slot 5.
 
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===Pros===
===Pros===
* Pro 1
* Low detectability
* Pro 2
* Five slots available for consumables
* High firing accuracy of the main battery


===Cons===
===Cons===
* Con 1
* Small HP pool
* Con 2
* Weak armor




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 33600
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 33600
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | —
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 30
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 30
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 25
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 720
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 11.2
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 8.6
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1947
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 4
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT029
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1947
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 70
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
| style="color:inherit;" | • Damage || style="color:inherit;" | 10,700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 13.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.8
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 173
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 152 mm || style="color:inherit;" | 1 × 3 + 2 × 2
|-
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 15 × 1
| style="color:inherit;" | 40 mm || style="color:inherit;" | 15 × 1
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 644 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 644 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 67 || style="color:inherit;" | 90% || style="color:inherit;" | 6.9
|}
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1820 || style="color:inherit;" | 90% || style="color:inherit;" | 3.5–6.9
|}
|}
</div>
</div>
</div></div></div>
</div></div></div>
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* '''Slot 2:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 336 hp/s)
* '''Slot 2:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 336 hp/s)
* '''Slot 3:''' {{Smoke Generator}} (6 charges, 10.0s action, 70.0s cooldown)
* '''Slot 3:''' {{Smoke Generator}} (6 charges, 10.0s action, 70.0s cooldown)
* '''Slot 4:''' {{Engine Boost}} (3 charges, 60.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Surveillance Radar}} (9.0km, 4 charges, 15.0s action, 120.0s cooldown)
* '''Slot 5:''' {{Engine Boost}} (3 charges, 60.0s action, 60.0s cooldown)
}}
}}


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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>


<gallery>
[[File:Svea.png|thumb]]
</gallery>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 08:31, 7 August 2026


X
31,000 doubloons

Svea — Europe Special Tier X Cruiser.

A hypothetical design of a light cruiser armed with dual-purpose automatic 152 mm guns. She is an enlarged version of the Swedish Tre Kronor-class cruisers. The ship's primary purpose is to support destroyer operations.

Pros

  • Low detectability
  • Five slots available for consumables
  • High firing accuracy of the main battery

Cons

  • Small HP pool
  • Weak armor


Ship Stats

Hull Information

Main Battery

Torpedoes

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables