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Ship:Ragnar

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===Pros===
===Pros===
* Pro 1
* Emergency Engine Power consumable available.
* Pro 2
* High main battery accuracy and armor penetration capabilities.
* Repair Party consumable available.
* Surveillance Radar  consumable available.


===Cons===
===Cons===
* Con 1
* High detectability.
* Con 2
* No torpedo armament.




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 26500
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 26500
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 25
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 770
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 7.3
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.6
|}
|}
</div>
</div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 152 mm || style="color:inherit;" | 2 × 2
|-
|-
| style="color:inherit;" | 57 mm || style="color:inherit;" | 2 × 2
| style="color:inherit;" | 57 mm || style="color:inherit;" | 2 × 2
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 668.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 702 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 41 || style="color:inherit;" | 100% || style="color:inherit;" | 6.9
|}
 
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 2 || style="color:inherit;" | 1820 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.9
|}
|}
</div>
</div>
</div></div></div>
</div></div></div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 4
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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* '''Slot 2:''' {{Repair Party}} (2 charges, 14.0s action, 80.0s cooldown, 265 hp/s)
* '''Slot 2:''' {{Repair Party}} (2 charges, 14.0s action, 80.0s cooldown, 265 hp/s)
* '''Slot 3:''' {{Engine Boost}} (2 charges, 60.0s action, 180.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (2 charges, 60.0s action, 180.0s cooldown)
* '''Slot 4:''' {{Surveillance Radar}} (7.5km, 2 charges, 30.0s action, 120.0s cooldown)
}}
}}


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<gallery>
<gallery>
</gallery>
</gallery>
</div></div></div>
</div>[[File:Ragnar10.jpg|left|thumb]]</div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 16:59, 11 July 2026


X
31,000 doubloons

Ragnar — Europe Special Tier X Destroyer.

The main tactical unit of the Swedish fleet was to be a squadron of several destroyers. Tre Kronor-class cruisers acted as squadron leaders, but in the 1940s, the construction of a special squadron leader was considered. On March 21, 1947, three draft designs were presented, with a standard displacement of 2,400, 3,000, and 4,660 tons. The largest of the three projects was lightly armored and armed with two twin-gun mounts housing 152 mm dual-purpose guns.

Pros

  • Emergency Engine Power consumable available.
  • High main battery accuracy and armor penetration capabilities.
  • Repair Party consumable available.
  • Surveillance Radar  consumable available.

Cons

  • High detectability.
  • No torpedo armament.


Ship Stats

Hull Information

Main Battery

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables