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Ship:Fushun

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===Pros===
===Pros===
* Pro 1
* High rate of fire.
* Pro 2
* Enhanced smoke generator consumables.(reduced reload times).


===Cons===
===Cons===
* Con 1
* Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
* Con 2
* Can hit only cruisers, battleships, and aircraft carriers.




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 12000 || style="color:inherit;" | 14100
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 12000 || style="color:inherit;" | 14100
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 16
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 || style="color:inherit;" | 610
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 610 || style="color:inherit;" | 610
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.4 || style="color:inherit;" | 4.6
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.9 || style="color:inherit;" | 3.5
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT013 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT015
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ 533 mm Mk VIII / 533 mm 53-51 (verify) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ 533 mm Mk VIII / 533 mm 53-51 (verify)
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1 || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 3 || style="color:inherit;" | 2 × 3
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PZPT013 || style="color:inherit;" | PZPT015
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Mk VIII  || style="color:inherit;" | 533 mm 53-51
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 73.0 || style="color:inherit;" | 73.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 73 || style="color:inherit;" | 79
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 46800 || style="color:inherit;" | 40200
| style="color:inherit;" | • Damage || style="color:inherit;" | 16,700 || style="color:inherit;" | 14,400
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.2 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 6.4 || style="color:inherit;" | 8.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 || style="color:inherit;" | 60
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 62 || style="color:inherit;" | 60
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8 || style="color:inherit;" | 0.8
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8 || style="color:inherit;" | 0.8
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.41% || style="color:inherit;" | 2.9%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 341 || style="color:inherit;" | 290
|}
|}
</div>
</div>


</div></div></div>
</div></div></div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 10
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
</gallery>
</gallery>
</div></div></div>
</div>[[File:Fushun6.jpg|left|thumb]]</div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 00:24, 11 July 2026


VI
2,990,000

Fushun — Pan-Asia Tech Tree Tier VI Destroyer.

Project 7 destroyer Rezkij was initially laid down at Plant No. 198 in Mykolaiv, then sent by rail to Vladivostok and laid down again in August 1938 at Dalzavod. She participated in the Soviet-Japanese War in the final stages of World War II. In 1954, together with destroyer Rekordny, she was transferred to the People's Republic of China and became part of the PLA Navy as Fushun.

Pros

  • High rate of fire.
  • Enhanced smoke generator consumables.(reduced reload times).

Cons

  • Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
  • Can hit only cruisers, battleships, and aircraft carriers.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1


Consumables