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===Pros===
===Pros===
* Pro 1
* High rate of fire.
* Pro 2
* Enhanced smoke generator consumables.(reduced reload times).
* Surveillance radar consumables are available for mounting instead of smoke.
* Torpedo reload booster available.


===Cons===
===Cons===
* Con 1
* Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
* Con 2
* Can hit only cruisers, battleships, and aircraft carriers.




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 12800 || style="color:inherit;" | 15500
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 12800 || style="color:inherit;" | 15500
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 570 || style="color:inherit;" | 570
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 570 || style="color:inherit;" | 570
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.4 || style="color:inherit;" | 4.6
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.9 || style="color:inherit;" | 3.5
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT017 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | PZPT019
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ 533 mm Mk IX* / Mk15 mod. 3 (verify) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ 533 mm Mk IX* / Mk15 mod. 3 (verify)
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2 || style="color:inherit;" | 2
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5 || style="color:inherit;" | 2 × 5
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PZPT017 || style="color:inherit;" | PZPT019
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm Mk IX* || style="color:inherit;" | / Mk15 mod. 3
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120.0 || style="color:inherit;" | 120.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 120 || style="color:inherit;" | 117
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 44300 || style="color:inherit;" | 46600
| style="color:inherit;" | • Damage || style="color:inherit;" | 15,867 || style="color:inherit;" | 16,633
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.3 || style="color:inherit;" | 0.3
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 8.0 || style="color:inherit;" | 9.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 61 || style="color:inherit;" | 59
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 61 || style="color:inherit;" | 59
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8 || style="color:inherit;" | 0.7
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8 || style="color:inherit;" | 0.7
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.22% || style="color:inherit;" | 3.4%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 322 || style="color:inherit;" | 340
|}
|}
</div>
</div>


</div></div></div>
</div></div></div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 1
|-
|-
| style="color:inherit;" | 20 mm || style="color:inherit;" | 2 × 2 + 6 × 1
| style="color:inherit;" | 20 mm || style="color:inherit;" | 2 × 2 + 6 × 1
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|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
| style="color:inherit;" | Short-range || style="color:inherit;" | 94.5 || style="color:inherit;" | 95% || style="color:inherit;" | 2.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 1470 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}


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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 1
|-
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4
| style="color:inherit;" | 40 mm || style="color:inherit;" | 2 × 4
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 63 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 3 || style="color:inherit;" | 1470 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 14
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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{{Ship Consumables Section|consumables=
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown)
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown) '''Or''' {{Surveillance Radar}} (7.5km, 3 charges, 20.0s action, 120.0s cooldown)  
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown)
* '''Slot 4:''' {{Torpedo Reload Booster}} (2 charges, 1.0s action, 300.0s cooldown)
* '''Slot 4:''' {{Torpedo Reload Booster}} (2 charges, 1.0s action, 300.0s cooldown)
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<gallery>
<gallery>
</gallery>
</gallery>
</div></div></div>
</div>[[File:Hsienyang8.jpg|left|thumb]]</div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 00:33, 11 July 2026


VIII
8,800,000

Hsienyang — Pan-Asia Tech Tree Tier VIII Destroyer.

The Gleaves-class USS Rodman was laid down at the shipyards of the Federal Shipbuilding Company in December 1940. During World War II, she participated in patrol and escort operations in the North Atlantic, provided support for the landings in North Africa, and accompanied President Franklin Roosevelt to the Tehran Conference. In 1944, she provided cover during landings of the Allied forces in Normandy, then served in the Mediterranean and the Pacific. During the war, she received five battle stars. In 1955, USS Rodman was sold to the Republic of China Navy and named Hsienyang. In 1956, she collided with other ships twice, which earned her the nickname Ram.

Pros

  • High rate of fire.
  • Enhanced smoke generator consumables.(reduced reload times).
  • Surveillance radar consumables are available for mounting instead of smoke.
  • Torpedo reload booster available.

Cons

  • Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
  • Can hit only cruisers, battleships, and aircraft carriers.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1


Consumables