Ship:Chung Mu
Automated stats update via wiki pipeline |
Pockington (talk | contribs) corrected info |
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===Pros=== | ===Pros=== | ||
* | * High rate of fire. | ||
* | * Enhanced smoke generator consumables.(reduced reload times). | ||
* Surveillance radar consumables are available for mounting instead of smoke. | |||
* Torpedo reload booster available. | |||
===Cons=== | ===Cons=== | ||
* | * Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.) | ||
* | * Can hit only cruisers, battleships, and aircraft carriers. | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 14800 || style="color:inherit;" | 17100 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 14800 || style="color:inherit;" | 17100 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | | | style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 0 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620 || style="color:inherit;" | 620 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 620 || style="color:inherit;" | 620 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.5 || style="color:inherit;" | 3.9 | ||
|} | |} | ||
</div> | </div> | ||
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | <div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;"> | ||
{| class="wikitable" style="margin:0; color:inherit; width:100%" | {| class="wikitable" style="margin:0; color:inherit; width:100%" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ Mk15 mod. 3 / Mk16 mod. 1 (verify) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ⚠ Mk15 mod. 3 / Mk16 mod. 1 (verify) | ||
|- | |- | ||
| style="color:inherit;" | • | | style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 2 × 5 || style="color:inherit;" | 2 × 5 | ||
|- | |- | ||
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | | | style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mk15 mod. 3 || style="color:inherit;" | Mk16 mod. 1 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 117 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 117 || style="color:inherit;" | 117 | ||
|- | |- | ||
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 | | style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2 || style="color:inherit;" | 7.2 | ||
|- | |- | ||
| style="color:inherit;" | • Damage || style="color:inherit;" | | | style="color:inherit;" | • Damage || style="color:inherit;" | 16,633 || style="color:inherit;" | 17,967 | ||
|- | |- | ||
| style="color:inherit;" | • Range (km) || style="color:inherit;" | | | style="color:inherit;" | • Range (km) || style="color:inherit;" | 9.5 || style="color:inherit;" | 10.5 | ||
|- | |- | ||
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59 || style="color:inherit;" | 64 | | style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 59 || style="color:inherit;" | 64 | ||
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.7 || style="color:inherit;" | 0.8 | | style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.7 || style="color:inherit;" | 0.8 | ||
|- | |- | ||
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | | | style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 340 || style="color:inherit;" | 369 | ||
|} | |} | ||
</div> | </div> | ||
</div></div></div> | </div></div></div> | ||
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
|- | |||
| style="color:inherit;" | 127 mm || style="color:inherit;" | 5 × 1 | |||
|- | |- | ||
| style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 2 | | style="color:inherit;" | 40 mm || style="color:inherit;" | 3 × 2 | ||
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|- | |- | ||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | | style="color:inherit;" | Mid-range || style="color:inherit;" | 70 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | ||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8 | |||
|} | |||
'''Damage by shell explosions''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 4 || style="color:inherit;" | 1540 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8 | |||
|} | |} | ||
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | {| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | ||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS | ||
|- | |||
| style="color:inherit;" | 127 mm || style="color:inherit;" | 5 × 1 | |||
|- | |- | ||
| style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 4 + 2 × 2 | | style="color:inherit;" | 40 mm || style="color:inherit;" | 1 × 4 + 2 × 2 | ||
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|- | |- | ||
| style="color:inherit;" | Mid-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | | style="color:inherit;" | Mid-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5 | ||
|- | |||
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8 | |||
|} | |||
'''Damage by shell explosions''' | |||
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;" | |||
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | |||
|- | |||
| style="color:inherit;" | 4 || style="color:inherit;" | 1540 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8 | |||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | | style="color:inherit;" | • Number of charges || style="color:inherit;" | 2 | ||
|- | |- | ||
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | | | style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 14 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | | style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0 | ||
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* '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) | * '''Slot 1:''' {{Damage Control Party}} (5.0s action, 40.0s cooldown) | ||
* '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown) | * '''Slot 2:''' {{Smoke Generator}} (5 charges, 30.0s action, 100.0s cooldown) | ||
* '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) | * '''Slot 3:''' {{Engine Boost}} (3 charges, 120.0s action, 120.0s cooldown) '''Or''' {{Surveillance Radar}} (7.5km, 3 charges, 20.0s action, 120.0s cooldown) | ||
* '''Slot 4:''' {{Torpedo Reload Booster}} (2 charges, 1.0s action, 300.0s cooldown) | * '''Slot 4:''' {{Torpedo Reload Booster}} (2 charges, 1.0s action, 300.0s cooldown) | ||
}} | }} | ||
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<gallery> | <gallery> | ||
</gallery> | </gallery> | ||
</div></div></div> | </div>[[File:Chungmu9.jpg|left|thumb]]</div></div> | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
Latest revision as of 00:37, 11 July 2026
Chung Mu — Pan-Asia Tech Tree Tier IX Destroyer.
Fletcher-class ship USS Erben was built at the shipyard of Bath Iron Works. She participated in the war in the Pacific, covering the landing of American troops on Tarawa, the Marshall Islands, New Guinea, and the Mariana Islands, as well as guarding aircraft carriers in the battle in the Philippine Sea. In 1945, she participated in the landing on Okinawa. During the war, the ship earned six battle stars. Between 1946 and 1951, she was placed in reserve but rejoined the fleet during the Korean War. In the 1950s, she served in the U.S. 7th Fleet. In May 1963, the ship was sold to the Republic of Korea and joined its fleet as Chung Mu.
Pros
- High rate of fire.
- Enhanced smoke generator consumables.(reduced reload times).
- Surveillance radar consumables are available for mounting instead of smoke.
- Torpedo reload booster available.
Cons
- Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
- Can hit only cruisers, battleships, and aircraft carriers.
Ship Stats
Hull Information
Main Battery
Torpedoes
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
|||||
| Slot 4 |
|||||
| Slot 5 |
|||||
| Slot 6 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 40.0s cooldown) - Slot 2: Smoke Generator
(5 charges, 30.0s action, 100.0s cooldown) - Slot 3: Engine Boost
(3 charges, 120.0s action, 120.0s cooldown) Or Surveillance Radar
(7.5km, 3 charges, 20.0s action, 120.0s cooldown) - Slot 4: Torpedo Reload Booster
(2 charges, 1.0s action, 300.0s cooldown)

