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===Pros===
===Pros===
* Pro 1
* Heavy HE shell damage per salvo.
* Pro 2
* Enhanced smoke generator consumables.(reduced reload times).
* Surveillance radar consumables are available for mounting instead of smoke.
* Low torpedo detectability.


===Cons===
===Cons===
* Con 1
* Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
* Con 2
* Can hit only cruisers, battleships, and aircraft carriers.




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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 20200
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 20200
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || style="color:inherit;" | 0
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" |
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" |
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 19
|-
|-
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" |
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 13
|-
|-
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" |
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 19
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 700
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.8
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.4
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk16 mod. 1
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 3 × 5
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PZPT040
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Mark 17*
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 139.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 139
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 52800
| style="color:inherit;" | • Damage || style="color:inherit;" | 18,800
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 13.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 69
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 69
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 0.8
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 3.89%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 389
|}
|}
</div>
</div>


</div></div></div>
</div></div></div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 127 mm || style="color:inherit;" | 4 × 2
|-
|-
| style="color:inherit;" | 76 mm || style="color:inherit;" | 2 × 2 + 2 × 1
| style="color:inherit;" | 76 mm || style="color:inherit;" | 2 × 2 + 2 × 1
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 150.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 150.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 77 || style="color:inherit;" | 100% || style="color:inherit;" | 5.8
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 4 || style="color:inherit;" | 1680 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 2
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 16
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
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<gallery>
<gallery>
</gallery>
</gallery>
</div></div></div>
</div>[[File:Kunming11.jpg|left|thumb]]</div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 00:50, 11 July 2026


11
45,000,000

Kunming — Pan-Asia Tech Tree Tier 11 Destroyer.

A fast and well-armed destroyer, she is essentially an enlarged variant of the U.S. Somers-class ships with enhanced torpedo and anti-aircraft armament.

Pros

  • Heavy HE shell damage per salvo.
  • Enhanced smoke generator consumables.(reduced reload times).
  • Surveillance radar consumables are available for mounting instead of smoke.
  • Low torpedo detectability.

Cons

  • Shooting accurately over long ranges is challenging. (Long shell flight time makes it difficult to take an optimal target lead.)
  • Can hit only cruisers, battleships, and aircraft carriers.


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Smoke Generator Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables