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Pockington (talk | contribs)
Added combat instructions.
Pockington (talk | contribs)
fixed rudder shift, mislabeled secondaries, and flak values
 
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 910
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 910
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 17.7
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 13.6
|}
|}
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| style="color:inherit;" | • Name || style="color:inherit;" | 234 mm HE 6 CRH
| style="color:inherit;" | • Name || style="color:inherit;" | 234 mm HE 6 CRH
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x234mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x2 234mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 5.5
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 1.0x127mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x1 127mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1380 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| style="color:inherit;" | 5 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
|}
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Latest revision as of 20:03, 3 July 2026


X
20,600,000

Libertad — Pan-America Tech Tree Tier X Battleship.

A mighty battleship with a design that could have incorporated a number of design solutions specific to the South American dreadnought race. These include, among other things, an obsolete main battery layout with six twin-gun turrets. The ship's air defenses rely on artillery systems, which the battleship could have received during modernization in the United States in the 1940s.

Pros

  • Very well-protected citadel due to multiple layers of thick armor.
  • Modified secondary munitions combat instructions available.
  • Secondaries with improved penetration, range, and damage per minute.

Cons

  • Low Rate of Fire for the main guns.
  • Unconventional turret layout requires exposing more broadside than normal to fire all guns
  • Armor profile has a lot of flat surface areas that may be vulnerable to penetration damage


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense

Combat Instructions

Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables