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| style="color:inherit;" | • Name || style="color:inherit;" | HE-46
| style="color:inherit;" | • Name || style="color:inherit;" | HE-46
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x130mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 8x2 130mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 12.0
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Short-range || style="color:inherit;" | 45.5 || style="color:inherit;" | 70% || style="color:inherit;" | 1.5
| style="color:inherit;" | Short-range || style="color:inherit;" | 32 || style="color:inherit;" | 70% || style="color:inherit;" | 1.5
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 178.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 134 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 126 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
| style="color:inherit;" | Long-range || style="color:inherit;" | 95 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1200 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
| style="color:inherit;" | 5 || style="color:inherit;" | 1400 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
|}
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</div>

Latest revision as of 15:40, 1 July 2026


VII
9,000 doubloons

Poltava — U.S.S.R. Premium Tier VII Battleship.

In May 1936, the U.S.S.R. Council of Labor and Defense gave the order to build eight battleships and 18 heavy cruisers. The latter ones were codenamed Type B battleships; their construction was scheduled to take place from 1937 to 1941. The ship's characteristics were constantly adjusted, and the designed displacement of the battleship had reached 48,000 tons by late 1937. As a result, it was decided to abandon the project in favor of the Sovetsky Soyuz-class battleships.

Pros

  • Easy to shoot accurately at long ranges
  • AP shells with high armor penetration capabilities
  • Low detectability

Cons

  • Large turning circle radius
  • The citadel is particularly vulnerable to any AP shell striking the ship’s side


Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1


Consumables