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Stevemc01 (talk | contribs)
m Adjusting plane parameters
Pockington (talk | contribs)
corrected info
 
(One intermediate revision by one other user not shown)
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760 || style="color:inherit;" | 760
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 760 || style="color:inherit;" | 760
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 29.6 || style="color:inherit;" | 21.1
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 22.1 || style="color:inherit;" | 16.2
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 2
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MAIN BATTERY !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 1 !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Mk8 mod. 2
|-
|-
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×3.0 406mm
| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 2×3 406mm
|-
|-
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.05 || style="color:inherit;" | 20.96
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 19.05 || style="color:inherit;" | 20.96
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| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
| style="color:inherit;" | • Name || style="color:inherit;" | 127 mm HE Mk32
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x127mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 10x2 127mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 10.0
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2200 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| style="color:inherit;" | 8 || style="color:inherit;" | 1540 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 8 || style="color:inherit;" | 2200 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
| style="color:inherit;" | 8 || style="color:inherit;" | 1540 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–5.8
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DIVE BOMBERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SBD Dauntless !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | SB2C Helldiver
|-
|-
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2079 || style="color:inherit;" | 2229
| style="color:inherit;" | • Hit points || style="color:inherit;" | 2079 || style="color:inherit;" | 2229
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| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 170 || style="color:inherit;" | 173
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 170 || style="color:inherit;" | 173
|-
|-
| style="color:inherit;" | • Squadron size || style="color:inherit;" | 5
| style="color:inherit;" | • Squadron size || colspan="2" style="color:inherit;" | 5
|-
|-
| style="color:inherit;" | • Size of attacking flight || style="color:inherit;" | 5
| style="color:inherit;" | • Size of attacking flight || colspan="2" style="color:inherit;" | 5
|-
|-
| style="color:inherit;" | • Aircraft on deck || style="color:inherit;" | 5
| style="color:inherit;" | • Aircraft on deck || colspan="2" style="color:inherit;" | 5
|-
|-
| style="color:inherit;" | • Preparation time (sec) || style="color:inherit;" | 7.0
| style="color:inherit;" | • Preparation time (sec) || colspan="2" style="color:inherit;" | 7.0
|-
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 10.0
| style="color:inherit;" | • Detectability (km) || colspan="2" style="color:inherit;" | 10.0
|-
|-
| style="color:inherit;" | • Bomb name || style="color:inherit;" | AN-M65 Mod 1
| style="color:inherit;" | • Bomb name || colspan="2" style="color:inherit;" | AN-M65 Mod 1
|-
|-
| style="color:inherit;" | • Bomb type || style="color:inherit;" | HE
| style="color:inherit;" | • Bomb type || colspan="2" style="color:inherit;" | HE
|-
|-
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1 || style="color:inherit;" | 2
| style="color:inherit;" | • Bombs in payload || style="color:inherit;" | 1 || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bomb damage || style="color:inherit;" | 7300
| style="color:inherit;" | • Bomb damage || colspan="2" style="color:inherit;" | 7300
|-
|-
| style="color:inherit;" | • Squadrons || style="color:inherit;" | 1
| style="color:inherit;" | • Squadrons || colspan="2" style="color:inherit;" | 1
|}
|}
</div>
</div>

Latest revision as of 14:12, 10 July 2026


VIII
10,500,000

Nebraska — U.S.A. Tech Tree Tier VIII Battleship.

When designing the North Carolina-class battleships, the F project was developed—a combination of a battleship and aircraft carrier. However, the proposed predesign didn't include a flight deck: The aircraft were supposed to be launched by catapults, and the air group was extremely small. If necessary, the project could be reworked into a full-fledged hybrid battleship-carrier with the hangar transferred to the stern and a flight deck created.

Pros

  • High damage per squadron attack run
  • High AA defense efficiency

Cons

  • Shooting accurately over long ranges is challenging
  • Susceptible to small caliber fire due to large superstructure
  • Lacks rear-facing main battery armament

Ship Stats

Hull Information

Main Battery

Secondary Battery

Airstrike

AA Defense

Aircraft


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Artillery Plotting Room Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
Air Groups Modification 3
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1


Consumables