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Gustav den Store

Ship:Gustav den Store

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BroadWish (talk | contribs)
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Pockington (talk | contribs)
corrected info
 
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===Cons===
===Cons===
* Slow rudder shift
* Low survivability
* Low survivability


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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 56600 || style="color:inherit;" | 62700
| style="color:inherit;" | • Hit Points || style="color:inherit;" | 56600 || style="color:inherit;" | 62700
|-
|-
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" |
| style="color:inherit;" | • Torpedo protection damage reduction (%) || colspan="2" style="color:inherit;" | 18
|}
|}
</div>
</div>
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 840 || style="color:inherit;" | 840
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 840 || style="color:inherit;" | 840
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 25.4 || style="color:inherit;" | 19.8
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 19.4|| style="color:inherit;" | 15.1
|}
|}
</div>
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 4×3
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT038
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | 533 mm
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 115.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 115.0
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| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 49200
| style="color:inherit;" | • Damage || style="color:inherit;" | 17,500
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 15.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 65
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.5
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.5
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 2.96%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 296%
|}
|}
</div>
</div>
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| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1942
| style="color:inherit;" | • Name || style="color:inherit;" | 120 mm HE M1942
|-
|-
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 2x120mm
| style="color:inherit;" | • Arrangement || style="color:inherit;" | 4x2 120mm
|-
|-
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
| style="color:inherit;" | • Rate of fire (shots/min) || style="color:inherit;" | 20.0
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 280 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 210 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 119 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
| style="color:inherit;" | Long-range || style="color:inherit;" | 89 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1380 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
| style="color:inherit;" | 5 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 441 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 331 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 119 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
| style="color:inherit;" | Long-range || style="color:inherit;" | 89 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 5 || style="color:inherit;" | 1380 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
| style="color:inherit;" | 5 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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{{Ship Consumables Section|consumables=
{{Ship Consumables Section|consumables=
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 1:''' {{Damage Control Party}} (15.0s action, 80.0s cooldown)
* '''Slot 2:''' {{Repair Party}} (4 charges, 28.0s action, 80.0s cooldown, 314.0 hp/s)
* '''Slot 3:''' {{Surveillance Radar}} (10km, 3 charges, 25.0s action, 150.0s cooldown)
* '''Slot 3:''' {{Surveillance Radar}} (10km, 3 charges, 25.0s action, 150.0s cooldown)
* '''Slot 4:''' {{Emergency Engine Power}} (Total usage time: 120.0s, Minimum usage time: 15s, Maximum speed: +25%)
* '''Slot 4:''' {{Emergency Engine Power}} (Total usage time: 120.0s, Minimum usage time: 15s, Maximum speed: +25%)

Latest revision as of 17:47, 11 July 2026


IX
16,900,000

Gustav den Store — Europe Tech Tree Tier IX Battleship.

A fast battleship capable of confronting capital ships of Sweden's potential adversaries. She could have been ordered under emergency shipbuilding measures at the height of World War II, and her main armament of nine 381 mm guns would have been supplemented by dual-purpose and anti-aircraft artillery systems used by the Swedish Navy in the early 1940s.

Pros

  • Access to the Surveillance Radar consumable
  • Access to the Emergency Engine Power consumable
  • High torpedo range and damage
  • Low detectability

Cons

  • Slow rudder shift
  • Low survivability


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables