Ship:Kirov
Added pros and cons, armor values, one photo to WoWS gallery; made corrections to ruddershift time, Torpedoes dropdown, secondary battery arrangement, and bombs per charge |
Added change log entries |
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
*Update 0.5.3.2: | |||
**Available for testing by supertesters in the game from Update 0.5.3.2. | |||
*Update 0.5.4: | |||
**Introduced into the game as a researchable ship in Update 0.5.4. | |||
*Update 0.5.5: | |||
**The ship was lowered in the water by 0.88 m. | |||
*Update 0.5.6: | |||
**The firing range of the 37 mm 70-K anti-aircraft (Hull (B)) guns was increased from 2 to 3.2 km. | |||
**The durability of the 37 mm 70-K AA gun was increased by 20%. | |||
*Update 0.5.7: | |||
**The rotation of the radar array models was fixed. | |||
*Update 0.5.8: | |||
**The appearance of the main battery turrets was improved. | |||
*Update 0.5.10: | |||
**The radar array model was fixed. | |||
*Update 0.5.11: | |||
**Secondary Battery Modification 2 was made available in Upgrade Slot 2. | |||
*Update 0.6.11: | |||
**Fixed a bug that caused the main guns to pass through elements of the ship when in restricted firing angles. | |||
*Update 0.6.12: | |||
**Detectability when firing main guns in smoke was changed to 8.01 km. | |||
**The Nikitin KOR-2 (M-62)'s detectability range was increased from 4 to 7 km when detected from the air, and to 8 km when detected from the sea. | |||
*Update 0.6.13: | |||
**Fire extinguishing time now 30 s instead of 60 s. | |||
**The main battery reload time was decreased from 15 to 13.5 s. | |||
**The appearance of the ship was improved using a special technology for improved rendering of thin elements. | |||
*Update 0.7.10: | |||
**The ranges of the Hydroacoustic Search consumable were unified - 4 km for detecting ships, 3 km for detecting torpedoes. | |||
*Update 0.9.2: | |||
**HE shell penetration was increased from 29 to 30 mm. | |||
**The central deck armor's thickness was increased from 13 to 16 mm. | |||
*Update 0.9.5: | |||
**Kirov received the status of Premium ship. | |||
**Removed from the tech tree and made available in the Armory for 43,000 Coal. | |||
**Base modules were removed, and the ship's characteristics were changed to match those of the former (B) modules, with the exception of AA defense, which corresponds to Kirov Hull (A). | |||
**The option to choose between Spotter Plane and Fighter consumables was made available. | |||
*Update 0.9.10: | |||
**A transaction error that occurred when accelerating the training of a commander assigned to Kirov was fixed. | |||
**The firing of the secondary battery was increased to 4.3 km. | |||
*Update 0.10.4: | |||
**The image displayed in the tooltips with ship descriptions in Port was fixed. | |||
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Latest revision as of 04:41, 7 August 2026
Kirov — U.S.S.R. Premium Tier V Cruiser.
After the dual impact of World War I and the Russian Civil War, the Soviet Navy needed cruisers. Between 1931 and 1932, negotiations were held with the Italian company Ansaldo, whose most modern cruiser at the time was Raimondo Montecuccoli. A cruiser project with Italian-made mechanisms was approved later. The ship was supposed to have a total of nine main battery guns. Kirov, which was laid down in October 1935, participated in the Soviet-Finnish war. During World War II, she was involved in the defense of Tallinn and Leningrad, as well as in the evacuation of Tallinn as the flagship of the main forces.
Pros
- Main battery guns are effective at all ranges
- Long firing range
Cons
- Low survivability
- Low maneuverability
Ship Stats
Hull Information
Main Battery
Torpedoes
Secondary Battery
AA Defense
Depth Charges
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown) - Slot 2: Hydroacoustic Search
(3 charges, 100.0s action, 120.0s cooldown) - Slot 3: Spotting Aircraft
(4 charges, 100.0s action, 240.0s cooldown) or Patrol Fighter
(3 charges, 60.0s action, 90.0s cooldown)
