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corrected info
 
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 660
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 5.6
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 4.3
|}
|}
</div>
</div>
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<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
<div style="border: 2px solid rgba(212,175,55,0.8); border-radius: 3px; margin-bottom: 1em; overflow: hidden;">
{| class="wikitable" style="margin:0; color:inherit; width:100%"
{| class="wikitable" style="margin:0; color:inherit; width:100%"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Torped M1943 mod 1
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 2
| style="color:inherit;" | • Torpedo tubes (launchers × tubes) || style="color:inherit;" | 1 × 5, 1 × 3
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | PWPT008
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torped M1943 mod 1
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 100.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 100
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
| style="color:inherit;" | • Damage || style="color:inherit;" | 10,700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.4
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 12.0
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 76
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 76
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| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
|-
|-
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 1.73%
| style="color:inherit;" | • Flooding chance (%) || style="color:inherit;" | 173
|}
|}
</div>
</div>


</div></div></div>
</div></div></div>
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{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | AA ARMAMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | MOUNTS × BARRELS
|-
| style="color:inherit;" | 120 mm || style="color:inherit;" | 2 × 2
|-
|-
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 1
| style="color:inherit;" | 40 mm || style="color:inherit;" | 6 × 1
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|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 346.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
| style="color:inherit;" | Mid-range || style="color:inherit;" | 346.5 || style="color:inherit;" | 100% || style="color:inherit;" | 4.0
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 143.5 || style="color:inherit;" | 100% || style="color:inherit;" | 6.0
|}
'''Damage by shell explosions'''
{| class="wikitable" style="margin:0 0 0.8em 0; width:100%; color:inherit;"
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
| style="color:inherit;" | 6 || style="color:inherit;" | 1890 || style="color:inherit;" | 100% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
| style="color:inherit;" | • Number of charges || style="color:inherit;" | 2
|-
|-
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 1
| style="color:inherit;" | • Bombs per charge || style="color:inherit;" | 8
|-
|-
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 40.0
Line 217: Line 229:
* '''Slot 2:''' {{Engine Boost}} (4 charges, 60.0s action, 100.0s cooldown)
* '''Slot 2:''' {{Engine Boost}} (4 charges, 60.0s action, 100.0s cooldown)
* '''Slot 3:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 192 hp/s)
* '''Slot 3:''' {{Repair Party}} (3 charges, 14.0s action, 80.0s cooldown, 192 hp/s)
* '''Slot 4:''' {{Surveillance Radar}} (7.5km, 3 charges, 20.0s action, 120.0s cooldown)
}}
}}



Latest revision as of 16:58, 11 July 2026


X
31,000 doubloons

Småland — Europe Special Tier X Destroyer.

Småland, the second Halland-class destroyer, was laid down in Gothenburg at the Eriksberg shipyard in 1951, launched in October 1952, and entered service in January 1956. The commander of the Swedish Navy, Admiral Strömbek, became the "godfather" of the destroyer. He served in the same destroyer flotilla with Småland's sister ship, Halland. She was decommissioned in 1979 and stricken from the register in July 1984. In 1987, the ship was transferred to the Gothenburg Maritime Center as a museum ship, where she is still located.

Pros

  • High main battery damage per minute
  • High torpedo speed and range
  • High AA defense efficiency

Cons

  • Low torpedo damage
  • Smoke Generator consumable unavailable


Ship Stats

Hull Information

Main Battery

Torpedoes

AA Defense

Depth Charges


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Engine Boost Modification 1
Surveillance Radar Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Depth Charges Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Steering Gears Modification 2
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables