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Ship:Karl XIV Johan

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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890
| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 890
|-
|-
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 21.4
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 16.4
|}
|}
</div>
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | TORPEDO LAUNCHERS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" |  
|-
|-
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 1
| style="color:inherit;" | • Number of launchers || style="color:inherit;" | 4x4
|-
|-
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torpedo M1943 mod 1
| style="color:inherit;" | • Torpedo name || style="color:inherit;" | Torpedo M1943 mod 1
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| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 86.0
| style="color:inherit;" | • Reload time (sec) || style="color:inherit;" | 86.0
|-
|-
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 7.2
| style="color:inherit;" | • 180° turn time (sec) || style="color:inherit;" | 6.0
|-
|-
| style="color:inherit;" | • Damage || style="color:inherit;" | 29400
| style="color:inherit;" | • Damage || style="color:inherit;" | 10700
|-
|-
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 0.5
| style="color:inherit;" | • Range (km) || style="color:inherit;" | 13.5
|-
|-
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 86
| style="color:inherit;" | • Speed (kt) || style="color:inherit;" | 90
|-
|-
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
| style="color:inherit;" | • Detectability (km) || style="color:inherit;" | 1.6
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | Mid-range || style="color:inherit;" | 668.5 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
| style="color:inherit;" | Mid-range || style="color:inherit;" | 702 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5
|-
|-
| style="color:inherit;" | Long-range || style="color:inherit;" | 164.5 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
| style="color:inherit;" | Long-range || style="color:inherit;" | 173 || style="color:inherit;" | 75% || style="color:inherit;" | 6.0
|}
|}


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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | EXPLOSIONS / SALVO !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DAMAGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km)
|-
|-
| style="color:inherit;" | 7 || style="color:inherit;" | 1840 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
| style="color:inherit;" | 7 || style="color:inherit;" | 1610 || style="color:inherit;" | 75% || style="color:inherit;" | 3.5–6.0
|}
|}
</div>
</div>
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==Gallery==
==Gallery==
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div>[[File:karl_johan.png|400px]]<div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div><gallery>
 
</gallery>[[File:karl_johan.png|400px]]</div></div></div>
<gallery>
</gallery>
</div></div></div>


<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>Historical Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div>

Latest revision as of 17:49, 11 July 2026


IX
18,000 doubloons

Karl XIV Johan — Europe Premium Tier IX Battleship.

Under the Treaty of Versailles, the German Navy was limited to ships with a displacement of no more than 10,000 tons; however, these restrictions did not extend to the construction of ships intended for other nations. After World War I, Germany was left with several hundred unfinished ships. Some of them were completed and sold abroad. Sweden, driven by its aim to bolster its naval forces, could explore the possibility of acquiring and completing a German battleship.

Pros

  • High top speed
  • Long-range torpedoes
  • Low detectability
  • Access to the Hydroacoustic Search consumable


Cons

  • Small HP pool
  • Low torpedo damage


Ship Stats

Hull Information

Main Battery

Torpedoes

Secondary Battery

Airstrike

AA Defense


Compatible Upgrades

 Slot 1 
Main Armaments Modification 1
Auxiliary Armaments Modification 1
Damage Control Party Modification 1
 Slot 2 
Damage Control System Modification 1
Hydroacoustic Search Modification 1
Engine Room Protection
 Slot 3 
Main Battery Modification 2
Secondary Battery Modification 1
AA Guns Modification 1
Aiming Systems Modification 1
Torpedo Tubes Modification 1
 Slot 4 
Damage Control System Modification 2
Propulsion Modification 1
Steering Gears Modification 1
Airstrike Modification 1
 Slot 5 
Torpedo Lookout System
Concealment System Modification 1
Ship Consumable Modification 1
 Slot 6 
Main Battery Modification 3
Torpedo Tubes Modification 2
Gun Fire Control System Modification 2
Auxiliary Armaments Modification 2


Consumables