Ship:Shōkaku
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<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><div class="mw-heading mw-heading2"><h2 id="Ship_Change_Log">Ship Change Log</h2></div></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | |||
*Added to the game in Alpha under the name Zuikaku. | |||
*Between Updates 0.3.1 and 0.3.1.4, the name was changed to Shokaku. | |||
*Update 0.3.1: | |||
**Returned to the game in Update 0.3.1. | |||
*Update 0.3.1.4: | |||
**The maximum damage value of torpedoes for torpedo bombers was decreased from 10,700 to 8,567. | |||
*Update 0.4.1: | |||
**The characteristics of the Flight Control modules and the corresponding squadron compositions were changed: | |||
***Flight control Type 8 mod 2: 3 torpedo bomber, 3 bomber and 0 fighter squadrons to 2 torpedo bomber, 2 bomber and 2 fighter squadrons. | |||
***Flight control Type 8 mod 3: 2 torpedo bomber, 2 bomber and 1 fighter squadrons to 1 torpedo bomber, 2 bomber and 3 fighter squadrons. | |||
**The credit and experience earnings were reduced by a value between 5 and 10%. | |||
*Update 0.5.2: | |||
**Credit earnings were decreased by 6%. | |||
*Update 0.5.3: | |||
**Fighter planes A6M2 changed to Mitsubishi A6M5-C. | |||
**Fighter planes Mitsubishi A7M1 changed to Kawanishi N1K5-A. | |||
*Update 0.5.3.2: | |||
**The Type 7 camouflage was renamed to Type 10. | |||
*Update 0.5.5: | |||
**Added Defensive AA Fire: | |||
***Active for 120 seconds, 25mm AA is enhanced by 1.75x. Reload Time for regular consumable (enhanced in parentheses): 360 (240) seconds; number of uses: 1 (2). | |||
*Update 0.5.10: | |||
**The display of some decorative items were fixed on low settings. | |||
*Update 0.5.11: | |||
**Armor model of the hull was updated. | |||
*Update 0.6.6: | |||
**Improved appearance of the ship using a special technology for high-quality rendering of thin elements (mainly rigging). | |||
*Update 0.6.8: | |||
**The thickness of the bow and stern plating was reduced from 21 to 19 mm. | |||
*Update 0.6.11: | |||
**Fixed a bug with a double layer of aft transverse armor. | |||
*Update 0.6.14: | |||
**The duration of the Damage Control Party was increased from 5 to 30 s. | |||
**The fire resistance coefficient was increased to 0.8 on the top hull. | |||
*Update 0.7.2: | |||
**Players who collected the ships sub-collection of the Yamomoto Isoroku collection were given the opportunity to use an additional permanent camouflage color. | |||
*Update 0.7.6: | |||
**Improved the display of thin elements of the exterior customizations. | |||
*Update 0.8.0: | |||
**The Fighter squadron was changed to an Attack squadron: | |||
***Attack Aircraft per squadron: 10; Attack Aircraft per attack group: 2; Amount of rockets per aircraft: 6. | |||
**The Dive Bombers were changed: | |||
***Dive Bomber aircraft per squadron: 9; Dive Bomber aircraft per attack group: 3; Amount of bombs per aircraft: 1. | |||
**The Torpedo Bombers were changed: | |||
***Torpedo Bomber aircraft per squadron: 8; Torpedo Bomber aircraft per attack group: 2; Amount of torpedoes per aircraft: 1 | |||
**Defensive AA Fire was removed. | |||
*Update 0.8.0.1: | |||
**The Attack Aircraft were changed: | |||
***Attack Aircraft per squadron was changed from 10 to 9; the Attack Aircraft per attack group was changed from 2 to 3. | |||
**The Torpedo Bombers were changed: | |||
***If during the preparation for the attack, the attack group maneuvers, your aim will not stabilize (aiming cone stops narrowing). And if maneuvering during an attack run, it begins to widen. | |||
***Torpedo flooding chance reduced by one-third. | |||
***Fixed a bug where the minimum speed of stock bombers exceeded the minimum speed of researchable bombers. | |||
*Update 0.8.0.3: | |||
**The Attack Aircraft were changed: | |||
***The preparation time was increased. | |||
***Changing direction while during an attack now introduces a aiming penalty. | |||
***Maneuverability during the preparation for the attack and during the attack run was reduced. | |||
***The attack time was reduced. | |||
*Update 0.8.1.1: | |||
**The Torpedo Bombers were changed: | |||
***The speed of aim reduction while attacking was increased on the Torpedo Bombers B6N Tenzan and B7A Ryusei. | |||
***The preparation time at the beginning of the attack was reduced from 5 to 4 s on the Torpedo Bombers B6N Tenzan and B7A Ryusei. | |||
***The number of Torpedo Bombers on the deck at the beginning of the game was increased to two full squadrons. | |||
***Cooldown of the Repair consumable on the Torpedo Bombers was reduced from 180 to 120 s, and the number of charges increased from 3 to 4. | |||
**The hitpoints of all stock aircraft were increased to be within 5% of the hitpoints of the researchable aircraft. | |||
*Update 0.8.2: | |||
**Fixed incorrect names of aircraft. | |||
*Update 0.8.7: | |||
**The Torpedo Bombers were changed: | |||
***The number of stock torpedo bombers in a squadron was increased from 6 to 8. | |||
***The number of researchable torpedo bombers in a squadron was increased from 8 to 10. | |||
***The number of stock bombers in a squadron was increased from 6 to 9. | |||
***The size of the attacking flight of stock bombers was increased from 2 to 3. | |||
***The number of researchable torpedo bombers on the deck was decreased from 16 to 15. | |||
***The number of stock bombers on the deck was increased from 9 to 14. | |||
*Update 0.8.10: | |||
**The experience earnings were reduced by 10% for battles ending in Defeats. | |||
*Update 0.9.2: | |||
**The Dive Bombers were changed: | |||
***Time between attacks was increased from 5 to 8.5 s. | |||
*Update 0.9.6: | |||
**The Dive Bombers were changed: | |||
***The damage on the stock Dive Bombers was reduced from 6100 to 5100. | |||
***The damage on the researchable Dive Bombers was reduced from 7600 to 6200. | |||
***The armor penetration of the bombs on the researchable Dive Bombers was increased by 8%. | |||
**The geometry and textures were improved. | |||
*Update 0.9.7: | |||
**The Attack Aircraft were changed: | |||
***The reticle of the Attack Aircraft was rotated 90 degrees. | |||
**The research cost of the ship was increased from 158,000 to 161,000 experience. | |||
*Update 0.10.0: | |||
**The Patrol Fighters were changed: | |||
***The speed of the Patrol Fighters on the researchable hull was increased to 235 knots. | |||
***The detectability of the Patrol Fighters was increased to 7.5 km. | |||
*Update 0.10.5: | |||
**The Attack Aircraft were changed: | |||
***Added a delay before launching rockets, displayed by machine gun fire. | |||
***Length of delay: 3.9 s. | |||
*Update 0.11.5: | |||
**Minor fixes to geometry and textures of the ship. | |||
*Update 0.11.6: | |||
**Minor fixes to the model and textures of the ship. | |||
*Update 12.9: | |||
**Fixed camera issues when viewing the ship. | |||
*Update 12.10: | |||
**Improved the visual details of the armor layout for the ship. | |||
**Added fixes to the textures and other visuals of the ship. | |||
*Update 12.11: | |||
**Improved geometry and textures of the ship. | |||
[[Category:Ships of Japan]] | [[Category:Ships of Japan]] | ||
Latest revision as of 16:39, 2 August 2026
Shōkaku — Japan Tech Tree Tier VIII Aircraft Carrier.
The Shōkaku-class aircraft carriers were an improved version of the Hiryū-class ships. They had enhanced armor and AA armament, as well as a larger air group. At the time of their construction, these ships were considered the most powerful in the world. Two ships were built in the period between 1937 and 1941. Shōkaku participated in the Pearl Harbor attack, Battle of Rabaul, and Indian Ocean raids, as well as in the Battles of the Coral Sea, Eastern Solomon Islands, and Santa Cruz Islands. During the Battle in the Philippine Sea, the aircraft carrier was torpedoed by USS Cavalla and sank.
This ship has aircraft equipped with AP bombs and HE rocket attack squadrons.
Pros
- High aircraft speed
- Heavy torpedo damage
- Quick aiming
- Long-range torpedoes
- High torpedo speed
Cons
- Small HP pool on all squadrons
Ship Stats
Hull Information
Secondary Battery
Airstrike
AA Defense
Aircraft
Compatible Upgrades
| Slot 1 |
|||||
|---|---|---|---|---|---|
| Slot 2 |
|||||
| Slot 3 |
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| Slot 4 |
|||||
| Slot 5 |
Consumables
- Slot 1: Damage Control Party
(30.0s action, 70.0s cooldown) - Slot 2: Patrol Fighter
(4 charges, 600.0s action, 40.0s cooldown)
