Ship:Dresden
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===Cons=== | ===Cons=== | ||
* High detectability Low fire-starting capability | * High detectability | ||
* Low fire-starting capability | |||
* Poor shell ballistics | * Poor shell ballistics | ||
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| style="color:inherit;" | • Hit Points || style="color:inherit;" | 15800 || style="color:inherit;" | 17100 | | style="color:inherit;" | • Hit Points || style="color:inherit;" | 15800 || style="color:inherit;" | 17100 | ||
|- | |- | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ARMOR DETAIL !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | | ||
|- | |- | ||
| style="color:inherit;" | • Belt (mm) || style="color:inherit;" | | | style="color:inherit;" | • Belt (mm) || style="color:inherit;" | 9 | ||
|- | |- | ||
| style="color:inherit;" | • Deck (mm) || style="color:inherit;" | | | style="color:inherit;" | • Deck (mm) || style="color:inherit;" | 9 | ||
|- | |- | ||
| style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | | | style="color:inherit;" | • Superstructure (mm) || style="color:inherit;" | 6 | ||
|- | |- | ||
| style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | | | style="color:inherit;" | • Extremities (mm) || style="color:inherit;" | 6 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 420 || style="color:inherit;" | 420 | | style="color:inherit;" | • Turning circle radius (m) || style="color:inherit;" | 420 || style="color:inherit;" | 420 | ||
|- | |- | ||
| style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 9 | | style="color:inherit;" | • Rudder-shift time (sec) || style="color:inherit;" | 6.9 || style="color:inherit;" | 4.9 | ||
|} | |} | ||
</div> | </div> | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dresden (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dresden (B) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | CONCEALMENT !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dresden (A) !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | Dresden (B) | ||
|- | |- | ||
| style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9. | | style="color:inherit;" | • Detectability by sea (km) || style="color:inherit;" | 9.2 || style="color:inherit;" | 9.2 | ||
|- | |- | ||
| style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3. | | style="color:inherit;" | • Detectability by air (km) || style="color:inherit;" | 3.6 || style="color:inherit;" | 3.6 | ||
|- | |- | ||
| style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 3.4 | | style="color:inherit;" | • Detectability after firing main guns in smoke (km) || colspan="2" style="color:inherit;" | 3.4 | ||
|- | |- | ||
| style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3. | | style="color:inherit;" | • Detectability by depths (km) || style="color:inherit;" | 3.6 || style="color:inherit;" | 3.6 | ||
|} | |} | ||
</div> | </div> | ||
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| style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 10×1 105mm | | style="color:inherit;" | • Arrangement || colspan="2" style="color:inherit;" | 10×1 105mm | ||
|- | |- | ||
| style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9. | | style="color:inherit;" | • Firing range (km) || style="color:inherit;" | 9.9 || style="color:inherit;" | 10.9 | ||
|- | |- | ||
| style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.0 | | style="color:inherit;" | • Reload time (sec) || colspan="2" style="color:inherit;" | 5.0 | ||
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! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | RANGE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | DPS !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | HIT CHANCE !! style="background-color:#1a3244; color:#ffffff; font-weight:bold;" | ACTION ZONE (km) | ||
|- | |- | ||
| style="color:inherit;" | Short-range || style="color:inherit;" | | | style="color:inherit;" | Short-range || style="color:inherit;" | 18 || style="color:inherit;" | 85% || style="color:inherit;" | 1.5 | ||
|} | |} | ||
</div> | </div> | ||
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==Gallery== | ==Gallery== | ||
<div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | <div class="b-popup"><div class="b-popup_head js-tech-nav_head"><div><h2>WoWs Gallery</h2></div><span class="b-tech-nav_arrow"></span></div><div class="b-popup_content" style="display: none;"><div> | ||
[[File:Dresden.png|thumb]] | |||
<gallery> | <gallery> | ||
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</gallery> | </gallery> | ||
</div></div></div> | </div></div></div> | ||
{{WoWS Ship Changelog Insert|1= | |||
*Update 0.4.0.4: | |||
**Available for testing by supertesters in the game starting from Update 0.4.0.4. | |||
*Update 0.5.0: | |||
**The "Secondary armament modification 1" module was removed. | |||
*Update 0.5.0.3: | |||
**Introduced into the game as a researchable ship in Update 0.5.0.3. | |||
*Update 0.5.1: | |||
**AP shells armor penetration was increased. | |||
*Update 0.5.2: | |||
**Experience earnings increased +7%. | |||
**Credit earnings increased +6%. | |||
*Update 0.5.8: | |||
**The hull armored model was refined. | |||
*Update 0.5.16: | |||
**The position of the side lights on the bow of the ship was corrected. | |||
*Update 0.6.3: | |||
**Base firing range increased from 8,110 to 9,920 m. | |||
*Update 0.6.9: | |||
**Improved appearance with the use of a special technology for improved rendering of thin elements (rigging). | |||
*Update 0.6.12: | |||
**Detectability when firing main guns in smoke changed to 3.4 km. | |||
*Update 0.6.13: | |||
**Fire extinguishing time now 30 s instead of 60 s. | |||
*Update 0.7.6: | |||
**The turning circle radius displayed in port was changed from 580 m to 420 m. | |||
*Update 0.7.9: | |||
**Main battery reload time increased from 4.0 to 5.0 s. | |||
*Update 0.10.9: | |||
**Ship flag was changed to Kaiserliche Marine flag for historical reasons. | |||
*Update 12.5: | |||
**The penetration of HE shells fired by 105 mm main battery guns has been increased from 18 to 26 mm. | |||
*Update 14.2: | |||
**Shell ballistic parameters changed. The firing arcs will now be flatter | |||
}} | |||
[[Category:Ships of Germany]] | [[Category:Ships of Germany]] | ||
Latest revision as of 03:32, 3 August 2026
Dresden — Germany Tech Tree Tier II Cruiser.
After building small ships equipped with steam engines, Germany began producing warships featuring turbines. During World War I, SMS Dresden, the lead ship of the new class, saw action in the Battle of Coronel as part of von Spee's squadron and in the Battle of the Falkland Islands, where she was the only German warship to escape destruction. Dresden raided the South Atlantic and Pacific until she was intercepted by British cruisers. In the battle that followed, the ship was scuttled, and the crew escaped to be interned in Chile for the duration of the war.
Pros
- Good top speed
- High damage per minute
- Long main battery firing range
Cons
- High detectability
- Low fire-starting capability
- Poor shell ballistics
Ship Stats
Hull Information
Main Battery
AA Defense
Compatible Upgrades
| Slot 1 |
|---|
Consumables
- Slot 1: Damage Control Party
(5.0s action, 60.0s cooldown)

